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URLhttps://www.simhubdash.com/download-2/
Last Crawled2026-04-18 07:15:42 (7 hours ago)
First Indexed2019-02-16 01:52:06 (7 years ago)
HTTP Status Code200
Meta TitleDownload - SimHub, Dashboards, Motion, and More
Meta DescriptionDownload SimHub, The ultimate tool for sim racing and flight simulation. Get the latest version and enhance your experience with dashboards, motion, telemetry, and more.
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Recent changes 9.11.11 - 15/04/2026 Misc Updated to the new AC EVO 0.6 telemetry. Please note : being a whole new telemetry, old replay files or older AC EVO releases won't work. RU and DE translations updates (Thanks to Steffen and АлДĐșŃĐ°ĐœĐŽŃ€) Motion Added a "Gimbal lock" protection for IL2/DCS/XPlane/MSFS20-24/Nolimits2 (Nose up or down up close to 90°) . This tames down roll and yaw and handle reversal situations. When available for the active game you can activate or deactivate it in the motion profiles. Fixed a case where crash filter settings edit button could disappear. 9.11.10 - 10/04/2026 LMU ABS sensitivity has been lowered, detection trigger is now configurable through "game settings" (Available from the home page game banner). 9.11.9 - 08/04/2026 Devices SimRaceShop.de DensuFlag Micro support Soelpec default profiles update for Sectra XR and XR-5 Display Misc LMU Fixes New LMU native ABS/TC indicators were oversensitive, they are now combined with previous detection method in order to reduce sensitivity and false positives. LMU Simhub stored lap times were off by one lap due to telemetry timing mismatch. Some translations fixes Motion Fix : During Quick roll test for motion compensation the roll range setting was not used 9.11.8 - 01/04/2026 Fix: Registered external sim integrations were not listed correctly: What are external sim integrations? External sim integrations allow you to connect non-natively supported simulators (private, specialized, training sims, etc.) to SimHub, providing capabilities similar to officially supported titles. Interested ? https://manual.simhubdash.com/external-sim-integration 9.11.7 - 31/03/2026 Fix : Various new lmu telemetry readout fixes Haptics (shakers/ motors) were muted SimHub Replays would not work. 9.11.6 - 31/03/2026 New Sims LMU Not a new sim per se, but telemetry has been fully updated to support all LMU 1.3 novelties. Huge thanks to the LMU dev team : some long-missing data is finally available, including extended TC/ABS signals and onboard-level data. Most data has now migrated to LMU’s native shared memory telemetry. The plugin dependency is still required for now, but will be removed very soon. Motion and haptics should benefit from significantly improved detail thanks to the higher refresh rate of native shared memory. Kayak VR Mostly for fun 😄 (and maybe a bit of seasickness). Provides basic motion support only. New Devices Support for DOF Reality H4 controller and ready to use preset. Motion Generic Serial/UDP output: Added support for multiple numeric formats ( byte , int16 , uint16 , int32 , uint32 , etc.), with selectable little-endian or big-endian encoding. Added configuration validation: Detects when controllers are mapped to axes not available in the current rig configuration (prevents “dead” motion setups). External Simulations Telemetry Fix: SimHub could fail to start after dropping a definition into %LocalAppData%\SimHub\ExternalSims\Definitions . Misc Fix: Improved detection of non-standard Windows Saved Games folder location (used for DCS mods path and ACE log file) 9.11.5 - 24/03/2026 New Devices Default motion hardware preset for Novus X Motion Fix: Allow higher dimensions for rotary and linear hexapods. Misc Soelpec devices default settings update Feat: RaceRoom telemetry update Fix: AC Evo log file location changed, preventing correct car model detection External simulations telemetry For a long time, SimHub kept simulation connectivity behind a strict gate. With motion and other advanced features, this is no longer practical. External simulations can now be integrated into SimHub and can drive all features just like native integrations. Getting started: https://manual.simhubdash.com/external-sim-integration 9.11.4 - 17/03/2026 New devices Simagic P700 support TwentyOne Performance 21R-P1X support Misc Feat : Add legacy HSL option to device definition authoring Motion Feat : Belt surge effect on brake only option Feat : Add belt output to audio to haptics effect Feat : Motion Dedicated Heave axis support Feat : Motion secondary surge axis Fix : Revisions changes detection Fix : Improved 2Dofs rotary computations around zero Fix : Sway axis effect was not visible when no primary platform was configured. 9.11.3 - 12/02/2026 New games Aces of Thunder support (PC) * * Aces Of Thunder telemetry does not provide accurate motion data identically to War Thunder. Effects are limited to planes and data might be missing for some of them. 9.11.2 - 09/02/2026 New devices SOELPEC XR-7 Display support SOELPEC Terra LX support PXN GT One support Zen's Simwheels SIMDASH-ELITE 5.0 support Misc Fix : Could not enable inverted pedals option for simagic pedals device Fix : Remove "readonly" attribute from Simhub critical settings files Fix : Fixed DDU8 dashboard ABS value Feat : Zen's Simwheels wheels HID upgrade Motion Feat : New pose limiting for stewarts platforms Yaw VR Roll direction fix (If you had previously reversed the roll effects directions, please undo it) Added YawVr native tracker reading and feeding to "YawVR" format MMF. Improved connection (it will only poll for the configured device) Feat : Add a warning for too high smoothing on effects Added support for 4Dofs/4Corners geometry : Pitch/Roll/Heave/Traction loss (pseudo yaw) 9.11.1 - 28/01/2026 Misc Feat : War thunder motion data extraction. Feat : Wreckfest 2 telemetry update (new ffbForce field) Feat : ITA and DE translations update Fix : Wreckfest : Fix unmatching lap time and sectors for current player when online Fix : disable unnecessary lap history entry for flight sims Motion Added WitMotion calibration control (Allow to calibrate when playing) Added Yaw Vr temperatures reading and display Hexapod center of rotation Label adjustment Tiny UI fixes (mostly on low res monitors) 9.11.0 - 20/01/2026 First release of the year ... but it's a massive one ! Happy new year and never forget to have fun ! Important : Leozx Simbridge 2.0.6 or earlier is not compatible with this version. Devices Added support for Cammus motion platforms Added support for Pokornyi Engineering TGR-H Added support for Thermaltake XRW-G1 Steering Wheel Motion Stacked platforms support : Seat movers can now be combined with a primary 3DOF : This required a deep refactor
 but it’s finally here. Added Yaw VR support Expanded haptics routing : More flexibility, more channels (belts included), cleaner architecture. Generic UDP & Serial improvements Added support for pose (6DOF) transmission Brand-new command editor Optional 8-phase lifecycle sequencing (controller connect → startup → motion → idle → disconnect) Configuration UI improvements Progressive disclosure: Rare/advanced options stay hidden unless needed Much easier onboarding for basic setups 6DOF Bypass mode : For devices expecting raw pose only. (No inverse kinematics, no actuator generation.) Crash Filter UI Overhaul Crash events are now clearly visible in the top toolbar Each event can automatically include a screenshot Reworked the crash filter and mode transitions : It now acts as a speed limiter instead of a simple time-limited merge. This allows proper handling of wide-travel axes such as YawVR yaw but not only. In most cases, crash filtering will be unfelt: as long as safety speeds are not exceeded, you won’t feel it at all. "Joy-To-Motion" now supports yaw generation Misc Added functions to retrieve dashboard-attached LED colors, making it possible to blend the appearance between dashboards and LEDs Device authoring improvements: Added Screen MMF integration, allowing dashboard rendering to be shared with external software (unsupported hardware, custom tools, etc.) HID standard LED protocol now supports optional connect / disconnect messages Translation system 1000+ new translatable strings : around 80–90% of SimHub is now localizable (Motion still excluded for now: it evolves too fast :smile:) New Translation Assistant with pre-cached DeepL and Google suggestions Support for 3rd-party plugins (SDK demo updated) User translation work is now stored as diff files, preserved across updates Updated HidSharp : a critical library used by many HID-based devices. 9.10.15 - 10/12/2025 Fix : Better guess of LMU session exit using new telemetry (It would stay stuck in paused state). Fix : Automatic detection during device addition of customized Vocore firmware would fail when using the new Device authoring tool (Device would be working but not be listed automatically as detected) Fix : AC EVO, old replays without car model available would not work 9.10.14 - 08/12/2025 New devices Ascher Racing 8" Dashboard support GSI Interlock support SimRaceShop.de Sim-Rank support BavarianSimTec Delta PRO/PULSE support Misc Detection of current car for AC EVO (Workaround since it's still missing from "official" telemetry) A few typos fixes Increased timeouts for SMC3 controllers (mostly those running on old generations arduino) 9.10.13 - 26/11/2025 New Devices Trak Racer 3DOF Motion System support (Motion) Thermaltake GM5 3DOF Motion System support (Motion) Misc Fix: Project Motor Racing Detect game pause Telemetry auto-configuration now forces multicast to be disabled (prevents network-wide spam) Added telemetry forward option (now that unicast is available) Feature: ShakeIt Added a "High Priority" option indicator in the effect header Fix: ShakeIt AC Rally wheel-lock effect now correctly snaps back to 0, preventing the high-priority mode from staying active and muting the other effects 9.10.12 - 24/11/2025 New devices CubeControls Astra support Hue Bridge Pro support (Ambient lights plugin) VNM Pedals haptics support (ShakeIt) PTA belt force support (Motion) Misc Fix : Motion, Initial setup would not show the correct axis in the review process. Fix : AC rally sway direction Fix : Prevent older versions from newtonsoft json (rollbacked or locked by 3rd party plugins) from making dashboards crash. Feat : Updated DE langage (Thanks to Steffen) Fix : AC rally temperature units Fix : PMR recording fix Fix : Pictures in dashboards with special UTF8 characters would not load in some conditions Fix : AC Rally, lock max rpm per car model to avoid false positives in haptics 9.10.11 - 13/11/2025 Fixed an issue when using AC rally simhub replays Fixed an issue where HTML rendering would not show notifications. 9.10.10 - 13/11/2025 Misc Fix : Improved Wreckfest 2 sector timings during MP sessions (Final data is deffered and data was getting mixed) Fix : Added/tuned some new translatable sections Fix : On mobile the dashboard toolbar (Fullscreen etc ...) was disabled 9.10.9 - 11/11/2025 New Games Assetto Corsa Rally Support Special thank To kunos and Super Nova Games Studios for making it possible to get Simhub ready before the public early access ! Dash studio New : split screen feature : If you have a an ultrawide vocore ... or want to use your large vocore screen in portrait mode ... this is for you ! New : Option to remember the last activated screen on dashboards New : Dashboard list UI rework Motion Fix : Motion Automated testing "repetitions" would not end properly when using the slider to define how many repetitions. Fix : Multiple SCN axis on a single serial port would not work properly. Misc Fix : In some conditions the current game process check could fail and cause a fatal error Feat : Re-enable mods during the automatic configuration process after a beamng major update Fix : Explicit mention that Phillips Hue Pro is unsupported (Yet). Feat : Translation system update, Improved internal "translatable" strings extraction, strings are now versioned allowing to properly check when a translation is changed. 9.10.8 Hotfix : On some computers the USB dashboards would not render anymore, the faulty component got reverted. 9.10.9 Hotfix : Screen saving was interfering with some widgets using the initial screen index (IE : Lovely dashboard) 9.10.6 - 01/11/2025 Resolved an issue affecting certain older or custom devices with undefined telemetry LED counts. In SimHub versions 9.10.4–9.10.5, this could cause LED settings to be inadvertently removed. If your Telemetry LED section has disappeared, please delete the affected device and re-add it to restore the LED configuration options. Apologies for any inconvenience. 9.10.5 - 31/10/2025 Fix : Dashstudio buttons momentary and toggle modes were swapped on web. 9.10.4 - 31/10/2025 New devices PXN W CS R2, W DS R2, W AS wheels support (Standalone USB or through PXN wheel base) Precision Sim Engineering ES-Pro support Velocitas Imperium VI-RSR support New : device definition authoring tool That's not my first attempt to provide you a way to build and configure your own devices definitions (leds, buttons mapping), this time I took it back from the ground for a wider extensibility : New device definition authoring tool allowing to define pretty much any characteristics, buttons, leds, mapping, buttons editor, default profiles, screen model, screen rotation (Available from Devices -> Utilities)... New installed device definition manager : allows to manage all the custom devices. New Leds HID standard protocol, allowing to drive custom devices leds through HID reports. Misc Feat : Dashstudio, add "Momentary/toggle" option to buttons Fix : Vocore ultrawide screen touch was not working correctly 9.10.3 - 16/10/2025 New devices Base Performance Simulators FW1-R wheel support Misc Project motor racing (Closed beta) telemetry update support Add a "no output" mode to control mapper (So the naming logic can be used within simhub) PSE DD-X DD-R multiple instance support 9.10.2 - 13/10/2025 New games Support for Project motor racing (Closed beta) A huge thank to Straight4 studios for their help, attentive ear, and telemetry improvements! Devices USBD480 NX support : the new USBD480 generation from http://www.lcdinfo.com/ . higher resolution, faster, mounting friendly. Motion New : Add yaw effect to single TL setups Fix : Improved motion effects settings linking appearance (For Stewarts effects working best with the same settings, for instance 'surge to roll' and 'surge') Fix : Renamed TL actuators roles for better clarity between single and dual TL Fix : Improved idle options dialogs 9.10.1 - 06/10/2025 New devices Simucube Active Pedals Pro / Ultimate support (Effects) VPG Porsche 911 Cup Sim Wheel support Misc Fix : elite dangerous process polling improvements. Fix : Support for latest BeamNG update automatic configuration. Feat : Detect XInput controllers and add related warnings : Xinput controllers won't work when the application (IE Simhub) is not focused * Fix : Small typos fixes * Windows XInput devices limitation, This affects gamepads like XBox One controller ... 9.9.12 - 30/09/2025 Motion Feat : More axis in the platform position view (Dedicated surge, TL, Dual TL, Sway) Fix : Motion global smoothing was only applied when the whole profile was changed. Fix : Effect analyzer now takes active preset into account UI : global smoothing and custom gains and visibility emphasis Miscellaneous Fix : LMU, car id for Porsche 911 GT3 R LMGT3 (GT3 - Proton Competition 2025) got changed to avoid id collision with Ford Mustang LMGT3 and future cars Feat : Include latest Elite dangerous memory offsets (4.2.1.0) Fix : Elite dangerous surge was reversed Fix : Artura ultimate maximum instances was not set preventing to add the wheel. 9.9.11 - 23/09/2025 Feat : RRRE telemetry format update support Feat : Motion pose preview (Game/Platform) now uses a car or plane depending of the game family Fix : Razer Chroma optimizations Fix : Conspit Apex 310 led ordering 9.9.10 - 14/09/2025 New Device Support Added support for Heusinkveld One Added support for SIMDID DV480 Pro V5 Motion New: More options for controller telemetry simulation, surge/pitch and roll/sway can now be split and configured separately New: Added controls for all motion compensation settings Fixed: Serial port was incorrectly shared when duplicating a custom serial controller via export/import Fixed: Certain Wreckfest 2 motion data were misinterpreted (pitch/roll) Miscellaneous New: Option to autoload overlays only when a game is connected New: Added NCalc/JS methods to retrieve dashboard base size and directory Fixed: “Effects only” mode for ambient lights was not working Fixed: Overlay layouts saving and list refresh improved Fixed: Wreckfest 2 opponents sector times were wrong 9.9.9 - 04/09/2025 A little hotfix : Wreckfest 2 spotter computation was off of 180° (left and right opponents were swapped) Elite dangerous was missing a file to work properly. 9.9.8 - 04/09/2025 New Games Elite Dangerous Odyssey support ( Motion only ) * New Device Support Simnet SP Pro Pedals support : requires incoming 1.2.1 firmware update SimRaceShop de ULTRADASH 7.8 support SimRaceShop de DensuFlag Pro support Motion Fix : After creating a new "platform setup" the configuration screen will be opened right away Feat : Added a detailed game data view (Available from the motion "tools" menu) Miscellaneous Feat : It was requested numerous time, it's finally here, In app simhub update downloader 😉 Feat : UI rework for Arduino scan serial ports inclusions/exclusion Fix : Improved Wreckfest 2 connection status (thanks to Wreckfest last hotfix) Fix : Prevent Farming Simulator 22/25 telemetry mod from crashing if the current vehicle has no motor Updated RU translation.(Thanks to АлДĐșŃĐ°ĐœĐŽŃ€ Đ„ĐŸŃ€ĐŸŃˆĐžŃ…) * Elite Dangerous: Horizons and Elite Dangerous: Odyssey do not provide native telemetry output. SimHub retrieves data directly from the game’s memory using pointers XML maintained by Wagnard. Each time the game is updated, these memory addresses will change. When that happens, telemetry will stop working until an updated XML file is installed. 9.9.7 - 29/08/2025 Fix : Devices with leds and screen tied to the same usb interface would not get leds connected anymore. Fix : Wreckfest 2 simhub replays were not working Fix : Motion effects details were wrongly aligned Fix : Simnet "arduino" support was locked by incoming native support. Troubleshooting : added more udp logs for troubleshooting. 9.9.6 - 28/08/2025 New Games Wreckfest 2 support : the long-awaited integration! Huge thanks to BugBear for making it possible. New Devices Support VNM Apex Button Plate Conspit CPP Apex pedals Conspit 290 GP Conspit CPP Apex Conspit PW1 Printed Sim Racing Sim Screen 5.0 / 6.8 dashboard Motion New: Effect linking for Stewarts. You can now link “Surge to Pitch” with “Surge” and “Sway to Roll” with “Sway.” These effects are working better when reacting in sync, differing only by motion output range. Ambient Lighting New: Razer Chroma support for ambient lights New: Screen capture is now optional if you only use telemetry effects Miscellaneous Reworked ShakeIt effects list UI to match the lighter style introduced in Motion Reduced visual “weight” of LED device brightness limiter options Fixed: ShakeIt custom effects producing invalid frequencies (NaN), which could crash audio output DashStudio: added smoother zoom/unzoom for dynamic maps Added command-line options: start replay and run actions at startup Added some autopilot variables for FS20/24 Fixed: FS20/24 telemetry, SimConnect now ships with required MSVC dependencies to avoid system-wide corruption issues preventing data acquisition 9.9.5 - 14/08/2025 Devices Pokornyi Engineering PDU7 support Pokornyi Engineering GTE PRO V3 support Velocitas Imperium P8W-DDU support Motion Motion units display in settings editor was wrong in presets Axis Identification during initial setup could get stuck Speed limiter disabling was not taken into account Motion compensation disabled DOFs were still executed Reworked automated testing animations to use a sinusoid and skip “stop at 0” when sequences on an axis are chained without a pause SMC3: Simplified default settings Motion web UI: Support for fullscreen sleep lock for devices accepting it (Android; Apple might work depending on the iOS version) Added a “lax” axis mapping validity check mode: if a whole component is unmapped (e.g., belt left and belt right), it allows bypassing the error Misc Added LEDs shift group effect Fix: X-Plane sway/surge/heave were incorrect Fix: ShakeIt properties export was not executed after a game change Fix: DashStudio — fixed a crash when the chart is too small Fix: Current playing media info memory leak Fix: Disabled USBD480 driver installation when installer is run with /silent or /verysilent (the Windows driver installation prompt could not be bypassed) 9.9.4 - 05/08/2025 One year of motion ! Thank you all for this past year, it has been amazing ! After a year of constant additions, it was time to take a step back, look critically at what we built (and hear your feedback too :wink:). Motion was starting to feel like an A380 dashboard
 time to make it welcoming again. Motion Effect filters simplified: Don’t use them? Just remove them. Better list view: Gain and smoothing are now one click away : no need to open each effect. Master gains reworked: Every platform component can be adjusted individually, plus there’s now a global gain. Global smoothing slider: From full-send to CitroĂ«n DS magic carpet : your ride, your choice. Setup assistant overhaul: Cleaner, clearer, faster. Global filter panel compacted: No more wall of sliders : now it shows clear summaries. Output configuration redesigned: Components are properly structured instead of dumping everything at once. Cross-controller checks: duplicate serial ports? Missing actuator mappings? You’ll know right away. Dry run mode: Test everything without your rig jumping across the room. Generic serial output upgrade: Built-in detailed serial logger to help diagnose custom firmware issues. Belt tensioner improvements: Effects working in % no longer require an output value : just adjust gains : as easy as it should be. Advanced features opt-in/opt-out : Features I personally love but can look intimidating at first (profile revisions, effect details in list header, track profiler, profile presets) are now optional. If you’re ready for more, they’re one click away. UI performance boost: Profiles and presets load much faster. Stewarts Linear Stewarts : added collision guards : if your rig can "self destroy" in it's working range, this allows to create a safety frontier. Linear and rotary Stewarts dimensions labelling now follows the same order (L1,L2 .... ) as what became a standard in various past and present software. Smoother state transitions (game/manual control/suspend ...) now takes current velocity into account for a smoother switching. Smoother manual testing New remote access Remote access (browser : phone, tablet) to the essentials : profile, effects gains et smoothing and manual control. A simple rest api is available to control most of the aspects of motion remotely A touch of color is back: Because it was getting way too gray and sad. Tuned default profiles settings for a quieter starting point. Devices Turtle Beach KD3 support Misc Flight simulator reader update, it's now using SimHub own "reader id" which hopefully will solve some conflicts with other software like Moza Reworked plugins discovery and games loading, it should not be so slow anymore to load when computer is busy. Many tiny optimizations here and here as usual HTTPS compatibility : it's now possible to enable HTTPS for the remote access (using a self signed certificate) No motion feature got harmed during this refresh, Everything is still here, just not invading your space anymore! 9.9.3 - 01/07/2025 A little hotfix Motion fix : "Uneven scaled motion axis" were still lacking configuration consistency for reversible axis (Surge). 9.9.2 - 30/06/2025 A fresh batch of improvements, fixes, and new hardware support, wrapped up just in time for summer! See you soon... after some well-deserved rest 😎 Devices Feat: Added support for Murico Raiden X Feat: Added haptic support for Simsonn pedals Motion Feat: Added a new crash detection mode better suited for flight simulators Feat: Improved default settings for several motion effects Feat: Added automatic profile revisions purge, revisions older than 30 days are automatically deleted, except the latest one which is always kept regardless of age Fix: Effect charts now properly display unevenly scaled bounds (e.g., surge/pitch effects) Fix: Prevented crashes caused by legacy beta motion axis entries in motion setting files Misc Feat: Improved frequency-targeted loops (motion effects computations, data acquisition), now ticks like a Swiss watch. Fix : Improved performance for heavy ShakeIt profiles using hundreds of custom effects Fix : Made high-precision timer requests more robust (used for motion and data acquisition timing) Feat : Replaced costly and unreliable WMI queries (CPU load, memory usage) with native Windows API calls Fix : Removed many “first chance exceptions” during shared memory polling (Games, system info, motion compensation, etc.). These were always caught, but still had a performance cost and cluttered debug output when developing plugins with the SDK 9.9.1 - 25/06/2025 Fix : Rotary hexapods were not saving crank rotation direction Feat : Added a measured DOFs capacity table to the haxapods configuration Fix : Added an exit timeout in case something goes wrong during motion stop Fix : Added a write timeout for serial based controller so they don't get stuck in case of hardware issue happening during a write. 9.9.0 - 24/06/2025 6DOF support is finally here, the result of three focused months tackling the real challenges: overflows, singularities, unpredictable behavior, 3D viewer, and setup. The goal wasn’t just to make it work, but to make it easily configurable, smooth, and predictable, right up to the limits. Much of that work has already been running silently and reliably for 2/3DOF setups in recent releases. As always, you’ll be the judge! Let’s dive into the full changelog: New game Motion requests have been rising for more flight sims
 so here’s a 3-in-1 drop: X-Plane 10, 11, and 12 now supported! Motion 6 DOF Stewart hexapods support, rotary or linear With 3D configuration preview : no more guessing games with inverted axes, motor angles, or weird orientations. It's almost WYSIWYG! Smart overflow and singularity avoidance, instead of a hard stop it will slow down, and scale motion to avoid such situations : no more overflow fear. No more 50% tuning. Just smooth control, all the way to the edge. Improved motion setup After picking setup components (geometry and/or controller) a focus will be done on essential settings such as : Rig measurements Axis Stroke, Axis assignment Controller port Added quick setup presets , for now it covers eRacing-lab and Dof reality, with more to come ! UI rework Toolbar buttons are now grouped and cleaner Compact toolbar layout in child dialogs Reworked geometry and controller picker Multiple platforms support You can now hide the multi-platform selector in the top toolbar Clone and reorder setups with ease New dedicated axis: Sway New effects : Yaw : 6Dofs, Dual TL Sway : 6Dofs, dedicated Sway Axis Washout support The washout filter have been added to nearly all effects. New Adaptive washout : The washout strength can now be increased based on target distance allowing to keep a low washout on small drifts and scale it up when the centered distance increases. Pitch/Roll offset support for 2DOF/3DOF setups : you can now apply a small offset to compensate for hardware quirks or improve comfort. Rewritten SMC3 Support (requires to remove and add back the controller to get the new version) Now showing and allowing to edit controller PID parameters Allowing to tune the refresh rate for "non arduino" SMC3 setups. Axis assignment dialog improvements: Shows all possible actuator roles, even if not available in the selected geometry Avoids blank combo boxes, clearly grouped by availability Axis assignment preconfiguration: during initial setup, a suggested default axis order is prefilled to avoid guesswork. It’s just a starting point and remains fully editable. Automated motion test can now play basic effects one by one or all at once : just for testing, or for fun. The motion add-on will be automatically activated after a license activation PTA CAN SDK Update * MISC DashStudio: Added Skew effect to controls DashStudio: Added blinking phasis to native blinking effect. ShakeIt: Allow custom shakeit motor custom effects to run out of the game Some CPU optimizations as always. Devices Chimaera Racing CR7 support Updated USBD480 driver to the latest version. Have fun ! * The new PT actuators provided SDK is not backward compatible with old controller firmware, please reach PTA to get the firmware update procedure and temporary workaround. 9.8.4 - 28/05/2025 Fix : RF2 was not loading Fix : Connection status of serial ports choices combobox were not refreshed Fix : F1 25 manual setup instructions was indicating F1 24 instead of F1 25 telemetry format Fix/feat : Updated all the default settings for GSI wheels. Have fun ! 9.8.3 - 27/05/2025 F1 25 Support Devices Feat: Added Conspit 300GT support Feat: Smart screen linking : prioritizes screens internally connected to LED controllers via USB hubs, reducing the need to assign screen IDs manually. progressive rollout for VoCores screen and devices where internal structure is known. Feat: Added support for new VoCore models (Square 4", 7.8" Ultrawide, 7" 1024×600) Feat: Added fans support to the standard Atmega32u4 firmware Feat: Added “Has internal hub” metadata to Atmega32u4 firmware to support smart screen linking Fix: Lowered default brightness for AlphaTecRacing Dashboard Pro Motion Fix: "EStop" could sometimes be out of sync with the last known position Fix: Thanos T4U/AMC, added a slight delay to let the controller wake up and recalibrate the actuators before software unparking Fix: PTA, resolved an issue where the controller could miss commands at start, causing a hard jump with setups using more than 4 actuators Misc Device discovery no longer relies on WMI, one of the most fragile parts of Windows Have fun with this one, as always, thanks for all the feedback, ideas, and good vibes. Every little tweak gets us closer to something even better. 9.8.2 - 12/05/2025 Devices Feat: Added support for AlphaTecRacing Dashboard Pro Feat: Added support for Velocitas Imperium Equus 296 GTX Fix: P1Sim Beau Rivage x PG was missing a default LED profile Motion Feat: Added sound notification in case of motion hardware connection failure (Can be disabled) Feat: Reworked effect list to improve appearance balance Feat: Motion compensation tuning now hides components not used by the current platform Feat: Added Motion Details Amplifier, a "dead zone helper" to boost small actuator movements for controllers/actuators with significant dead zones (note: this may not fully compensate for all behaviors) Misc Feat: add a "game not configured" warning to the status bar so it's visible from any Simhub screen 9.8.1 - 03/05/2025 Fix : Motion, dedicated surge axis motion compensation was wrongly compensated (doubled) Fix : USB screens would not reload anymore automatically on DashStudio save. Feat : Add WitMotion sensor key values (offset and drift) to the the motion compensation monitor data table 9.8.0 - 02/05/2025 Motion Feat: Multiple platform setups – you can now add more than one “rig,” each with its own settings and profiles (only one can run at a time). Feat : Motion compensation, Witmotion WT901C-232 physical sensor support Feat : Added Motion compensation tuning : Scaling Smoothing Physical sensor mix Motion compensation now supports speed and acceleration limiting to better match actuators with slower response characteristics Feat: 3DOF actuator range limiter can now be adjusted while running, with an optional "heave offset". Feat: 3DOF actuator range limiter and heave offset can be overridden per profile. Feat: Overflow scaling algorithm for 3DOF and 2DOF platforms replaced with a universal version, in preparation for 6DOF support. Feel and scale should remain nearly unchanged. Feat: Motion Compensation Monitor dialog reworked: Now includes all MC settings in a collapsible panel. Displays SimHub-computed MC, sensor values, and final blended result. Feat: New “Force unpark” button in the motion toolbar (shown only when “idle” mode is enabled). Feat: Optional belt axis offset reset on connection. Feat: Optional separate tuning profiles for motion compensation with OpenVR or OpenXR, with automatic detection. Feat: Minor profile UI rearrangements for better readability. Feat/fix : Thanos controllers – ESTOP engaged is now treated as non-critical (movement resumes once disengaged). Feat: Added serial port "Identify" assistant – helpful in crowded serial environments. Just unplug and reconnect to locate the correct port. Fix: More aggressive requests of high-resolution timers to prevent Windows from dropping timing precision. Fix: Belt gain reported in motion notifications was incorrect. DashStudio Though not strictly a DashStudio change, it has significant impact on dashboard performance: JavaScript formula engine now uses a single JS engine per scope (dashboard, LED profile, external scripts), reducing memory use and improving load times for shared-script dashboards.  * New shared value functions added to the JS engine (see sharedvalues.* methods). Feat: Added “Edit widget” command to editor context menu for quicker navigation. Feat: Updated CefSharp browser (used for USB screen rendering). -Fix: Lowered keep-alive frequency for web dashboards to prevent Wi-Fi power-saving mode interruptions (which caused data stutters). Fix: Crash when rendering images on arc gauges in HTML mode. Fix: Improved drag-and-drop behavior in dashboard editor tree view. Fix: Light UI rework of dashboard editor tree view for readability. Devices Feat : Grid MPX new hardware revision support Feat : TwentyOne Performance 21R-P2X support Feat : VRS R295 Steering Wheel default profile update Misc Feat : Added a JS function "getformulainstanceid" allowing to get an unique context id for the formula execution instance to be used in common scripts (IE storing state information) Fix: Control Mapper – SimHub control reimport now correctly restores from exported files. Fix: Control Mapper overlay no longer crashes if the last active window process is unavailable. Fix: Screen capture – skips one frame after timeout to avoid black screen. ** While JS script scope is now more open, avoid using shared values in common scripts. JavaScript engine optimization is opt-in and can be enabled per dashboard or LED profile for better backward compatibility. 9.7.15 - 11/04/2025 Fix : BeamNG 0.35 mod and settings structure changes compatibility for automatic configuration. Warning : BeamNg now disable all mods after a major update, you need to re enable them in the game. Fix : DashStudio zero sized linear gauges (height or width) with a picture would crash 9.7.14 - 09/04/2025 Misc Feat : DashStudio, Add "ellipse" option to the ArcGaugeControl Fix : Prevent a single device settings saving fault to make other devices lost. Fix : Simagic haptics device would not save in some conditions. Fix : AMS2 data reading misalignment on the last fields (ie : mLaunchStage) Fix : Allow stopping monitor capture in case of missing screen Fix : Adjusted DashStudio WPF video play Feat : Allow to override default matrix animations using a new "UserOverrides" preserved during simhub updates 9.7.12 - 08/04/2025 Misc Feat : GSI wheels default profiles update Feat : Control Mapper, Support for new Simucube Tuner app and firmware to allow connected wheel detection Fix : Velocitas Imperium B5-DDU default settings were broken Fix : Startup window cleanup : The "manual games" activation button would show for a few milliseconds. 9.7.11 - 31/03/2025 Devices Conspit MAX 01 and H.AO HUB (LEDs and buttons only) support Motion Quick roll/pitch test time change protection Fix : Engine vibration model UI crash Fix : Motion : dashboard notifications were wrong when enabling/stopping motion Feat : Motion compensation, add control bindable pitch and roll quick test cycle (for motion compensation COR tuning) Internal rewrite of motion compensation processing. This should not change the previous behaviour but will make it easier to extend to more complex setups later. Misc Fix : AMS2/PC2 would not report in some conditions in real time the sector times for the opponents making current sector detection and related sector data unstable. 9.7.10 - 28/03/2025 Fix : Shakeit motors devices would not connect anymore 9.7.9 - 28/03/2025 Fix : Surge axis motion compensation was reversed Feat : Allow shake it sound outputs to be swapped Fix : Small fix of arduino pro micro/leonardo (pre-flash reboot) Feat : Velocitas Imperium default device profiles update 9.7.8 - 24/03/2025 Devices Feat : Pokornyi Engineering FGT, HYP-R PRO, LMP PRO V2, LED Brows support Feat : TwentyOne Performance 21RDDU support Feat : Update Soelpec devices default profiles Fix : Razer HD haptics frequency changes would not be taken into account in some conditions. Fix : make the Razer HD haptics frequency range wider (as low as 30hz) Motion Feat : Motion geometry : show units in geometry configuration text boxes when it's possible Fix : Renaming of some legacy Thanos controllers Fix : WRC9 surge and sway direction DashStudio Fix : Rewrite of the "Circular gauge control", now named "Arc Gauge", now supporting strictly the same between HTML and WPF as well as supporting properly "counter clockwise" direction. For backward compatibility requirements the old circular gauge is maintained but can't be added anymore. It needs to be replaced to benefit of the new version. ShakeIt bass shakers Long story short : windows has a kind of Alzheimer, for "cheap" usb sound cards (IE nobsounds) on usb hubs for instance, or after a driver update, Windows can recognize the same sound card as a new one, getting confusing about disappearing ShakeIt settings in SimHub. While we can't "fix" Windows "memory", the ShakeIt audio output list will now "always" show the explicitly configured outputs and only those ones independently if they are "plugged" or not : Disconnected configured sound cards will always be visible. Any configured output can be reassigned to another sound output in "two clicks" It's now possible to reorder the output list to your preference (using drag and drop) Those changes will make more easier a system reinstall (since all the sound output can be easily reassigned). In order to migrate all your previous ShakeIt sound outputs, It might show at first all your previously configured sound outputs now missing, you can safely delete them.
Markdown
[Skip to content](https://www.simhubdash.com/download-2/#content) [![SimHub, Dashboards, Motion, and More](https://www.simhubdash.com/wp-content/uploads/2017/09/gamehub-icon-small-text-1.png)](https://www.simhubdash.com/) Toggle navigation - [Home](https://www.simhubdash.com/) - [Download](https://www.simhubdash.com/download-2/) - [Get a license](https://www.simhubdash.com/get-a-license/) - [Motion](https://www.simhubdash.com/simhub-motion-addon/) - [Get Motion addon license](https://www.simhubdash.com/simhub-motion-addon-licence/) - [SimHub Motion addon](https://www.simhubdash.com/simhub-motion-addon/) - [DIY Belt tensioner](https://www.simhubdash.com/diy-belt-tensionner/) - [Help](https://www.simhubdash.com/download-2/) - [Supported Games](https://www.simhubdash.com/supported-games/) - [Documentation](https://github.com/zegreatclan/SimHub/wiki) - [SimHub Discord](https://discord.gg/nBBMuX7) - [User Projects](https://www.simhubdash.com/existing-projects/) - [Facebook page](https://www.facebook.com/SimHubDash/) - [Forum](https://www.simhubdash.com/community/) - [Resources](https://www.simhubdash.com/download-2/) - [Devices driver installation](https://www.simhubdash.com/devices-driver-installation/) - [Graphic dashboard choice guide](https://www.simhubdash.com/external-graphic-dashboard-what-are-the-options-what-to-choose/) - [Contact](https://www.simhubdash.com/simhub-contact/) ## Download - [Home](https://www.simhubdash.com/) \&nbsp / \&nbsp - Download ##### [Download SimHub v9.11.11 Windows 11 x64 minimum](https://github.com/SHWotever/SimHub/releases/download/9.11.11/SimHub.9.11.11.zip)[**Alternative download mirror**](https://www.simhubdash.com/official/SimHub.9.11.11.zip) – [Documentation](https://github.com/zegreatclan/SimHub/wiki) – [Bug reports/features requests](https://github.com/SHWotever/SimHub/issues/new/choose) – [Previous releases](https://github.com/SHWotever/SimHub/releases)Windows 10 is no longer supported by Microsoft. SimHub should still run, but this configuration is not tested and not guaranteed. ## Recent changes ### 9\.11.11 - 15/04/2026 **Misc** - Updated to the new AC EVO 0.6 telemetry. Please note : being a whole new telemetry, old replay files or older AC EVO releases won't work. - RU and DE translations updates (Thanks to Steffen and АлДĐșŃĐ°ĐœĐŽŃ€) **Motion** - Added a "Gimbal lock" protection for IL2/DCS/XPlane/MSFS20-24/Nolimits2 (Nose up or down up close to 90°) . This tames down roll and yaw and handle reversal situations. When available for the active game you can activate or deactivate it in the motion profiles. - Fixed a case where crash filter settings edit button could disappear. ### 9\.11.10 - 10/04/2026 - LMU ABS sensitivity has been lowered, detection trigger is now configurable through "game settings" (Available from the home page game banner). ### 9\.11.9 - 08/04/2026 **Devices** - SimRaceShop.de DensuFlag Micro support - Soelpec default profiles update for Sectra XR and XR-5 Display **Misc** - LMU Fixes - New LMU native ABS/TC indicators were oversensitive, they are now combined with previous detection method in order to reduce sensitivity and false positives. - LMU Simhub stored lap times were off by one lap due to telemetry timing mismatch. - Some translations fixes **Motion** - Fix : During Quick roll test for motion compensation the roll range setting was not used ### 9\.11.8 - 01/04/2026 - Fix: Registered external sim integrations were not listed correctly: What are external sim integrations? External sim integrations allow you to connect non-natively supported simulators (private, specialized, training sims, etc.) to SimHub, providing capabilities similar to officially supported titles. Interested ? <https://manual.simhubdash.com/external-sim-integration> ### 9\.11.7 - 31/03/2026 Fix : Various new lmu telemetry readout fixes - Haptics (shakers/ motors) were muted - SimHub Replays would not work. ### 9\.11.6 - 31/03/2026 **New Sims** - **LMU** - Not a new sim per se, but telemetry has been fully updated to support all LMU 1.3 novelties. Huge thanks to the LMU dev team : some long-missing data is finally available, including extended TC/ABS signals and onboard-level data. - Most data has now migrated to LMU’s native shared memory telemetry. The plugin dependency is still required for now, but will be removed very soon. - Motion and haptics should benefit from significantly improved detail thanks to the higher refresh rate of native shared memory. - **Kayak VR** - Mostly for fun 😄 (and maybe a bit of seasickness). Provides basic motion support only. **New Devices** - Support for DOF Reality H4 controller and ready to use preset. **Motion** - Generic Serial/UDP output: - Added support for multiple numeric formats (`byte`, `int16`, `uint16`, `int32`, `uint32`, etc.), with selectable little-endian or big-endian encoding. - Added configuration validation: - Detects when controllers are mapped to axes not available in the current rig configuration (prevents “dead” motion setups). **External Simulations Telemetry** - Fix: SimHub could fail to start after dropping a definition into `%LocalAppData%\SimHub\ExternalSims\Definitions`. **Misc** - Fix: Improved detection of non-standard Windows **Saved Games** folder location *(used for DCS mods path and ACE log file)* ### 9\.11.5 - 24/03/2026 **New Devices** - Default motion hardware preset for Novus X **Motion** - Fix: Allow higher dimensions for rotary and linear hexapods. **Misc** - Soelpec devices default settings update - Feat: RaceRoom telemetry update - Fix: AC Evo log file location changed, preventing correct car model detection **External simulations telemetry** For a long time, SimHub kept simulation connectivity behind a strict gate. With motion and other advanced features, this is no longer practical. External simulations can now be integrated into SimHub and can drive all features just like native integrations. Getting started: <https://manual.simhubdash.com/external-sim-integration> ### 9\.11.4 - 17/03/2026 **New devices** - Simagic P700 support - TwentyOne Performance 21R-P1X support **Misc** - Feat : Add legacy HSL option to device definition authoring **Motion** - Feat : Belt surge effect on brake only option - Feat : Add belt output to audio to haptics effect - Feat : Motion Dedicated Heave axis support - Feat : Motion secondary surge axis - Fix : Revisions changes detection - Fix : Improved 2Dofs rotary computations around zero - Fix : Sway axis effect was not visible when no primary platform was configured. ### 9\.11.3 - 12/02/2026 **New games** Aces of Thunder support (PC) \* ![2754090](https://github.com/user-attachments/assets/9d5ebc7b-df3d-4524-9256-153ea95a5cb6) \* Aces Of Thunder telemetry does not provide accurate motion data identically to War Thunder. Effects are limited to planes and data might be missing for some of them. ### 9\.11.2 - 09/02/2026 **New devices** - SOELPEC XR-7 Display support - SOELPEC Terra LX support - PXN GT One support - Zen's Simwheels SIMDASH-ELITE 5.0 support **Misc** - Fix : Could not enable inverted pedals option for simagic pedals device - Fix : Remove "readonly" attribute from Simhub critical settings files - Fix : Fixed DDU8 dashboard ABS value - Feat : Zen's Simwheels wheels HID upgrade **Motion** - Feat : New pose limiting for stewarts platforms - Yaw VR - Roll direction fix **(If you had previously reversed the roll effects directions, please undo it)** - Added YawVr native tracker reading and feeding to "YawVR" format MMF. - Improved connection (it will only poll for the configured device) - Feat : Add a warning for too high smoothing on effects - Added support for 4Dofs/4Corners geometry : Pitch/Roll/Heave/Traction loss (pseudo yaw) ### 9\.11.1 - 28/01/2026 **Misc** - Feat : War thunder motion data extraction. - Feat : Wreckfest 2 telemetry update (new ffbForce field) - Feat : ITA and DE translations update - Fix : Wreckfest : Fix unmatching lap time and sectors for current player when online - Fix : disable unnecessary lap history entry for flight sims **Motion** - Added WitMotion calibration control (Allow to calibrate when playing) - Added Yaw Vr temperatures reading and display - Hexapod center of rotation Label adjustment - Tiny UI fixes (mostly on low res monitors) ### 9\.11.0 - 20/01/2026 First release of the year ... but it's a massive one ! Happy new year and never forget to have fun \! **Important : Leozx Simbridge 2.0.6 or earlier is not compatible with this version.** **Devices** - Added support for Cammus motion platforms - Added support for Pokornyi Engineering TGR-H - Added support for Thermaltake XRW-G1 Steering Wheel **Motion** - Stacked platforms support : Seat movers can now be combined with a primary 3DOF : This required a deep refactor
 but it’s finally here. - Added Yaw VR support - Expanded haptics routing : More flexibility, more channels (belts included), cleaner architecture. - Generic UDP & Serial improvements - Added support for pose (6DOF) transmission - Brand-new command editor - Optional 8-phase lifecycle sequencing (controller connect → startup → motion → idle → disconnect) - Configuration UI improvements - Progressive disclosure: - Rare/advanced options stay hidden unless needed - Much easier onboarding for basic setups - 6DOF Bypass mode : For devices expecting raw pose only. (No inverse kinematics, no actuator generation.) - Crash Filter UI Overhaul - Crash events are now clearly visible in the top toolbar - Each event can automatically include a screenshot - Reworked the crash filter and mode transitions : It now acts as a speed limiter instead of a simple time-limited merge. This allows proper handling of wide-travel axes such as YawVR yaw but not only. In most cases, crash filtering will be unfelt: as long as safety speeds are not exceeded, you won’t feel it at all. - "Joy-To-Motion" now supports yaw generation **Misc** - Added functions to retrieve dashboard-attached LED colors, making it possible to blend the appearance between dashboards and LEDs - Device authoring improvements: - Added Screen MMF integration, allowing dashboard rendering to be shared with external software (unsupported hardware, custom tools, etc.) - HID standard LED protocol now supports optional connect / disconnect messages - Translation system - 1000+ new translatable strings : around 80–90% of SimHub is now localizable *(Motion still excluded for now: it evolves too fast :smile:)* - New Translation Assistant with pre-cached DeepL and Google suggestions - Support for 3rd-party plugins (SDK demo updated) - User translation work is now stored as diff files, preserved across updates - Updated HidSharp : a critical library used by many HID-based devices. ### 9\.10.15 - 10/12/2025 - Fix : Better guess of LMU session exit using new telemetry (It would stay stuck in paused state). - Fix : Automatic detection during device addition of customized Vocore firmware would fail when using the new Device authoring tool (Device would be working but not be listed automatically as detected) - Fix : AC EVO, old replays without car model available would not work ### 9\.10.14 - 08/12/2025 **New devices** - Ascher Racing 8" Dashboard support - GSI Interlock support - SimRaceShop.de Sim-Rank support - BavarianSimTec Delta PRO/PULSE support **Misc** - Detection of current car for AC EVO (Workaround since it's still missing from "official" telemetry) - A few typos fixes - Increased timeouts for SMC3 controllers (mostly those running on old generations arduino) ### 9\.10.13 - 26/11/2025 **New Devices** - Trak Racer 3DOF Motion System support (Motion) - Thermaltake GM5 3DOF Motion System support (Motion) **Misc** - Fix: Project Motor Racing - Detect game pause - Telemetry auto-configuration now forces multicast to be disabled (prevents network-wide spam) - Added telemetry forward option (now that unicast is available) - Feature: ShakeIt - Added a "High Priority" option indicator in the effect header - Fix: ShakeIt - AC Rally wheel-lock effect now correctly snaps back to 0, preventing the high-priority mode from staying active and muting the other effects ### 9\.10.12 - 24/11/2025 **New devices** - CubeControls Astra support - Hue Bridge Pro support (Ambient lights plugin) - VNM Pedals haptics support (ShakeIt) - PTA belt force support (Motion) **Misc** - Fix : Motion, Initial setup would not show the correct axis in the review process. - Fix : AC rally sway direction - Fix : Prevent older versions from newtonsoft json (rollbacked or locked by 3rd party plugins) from making dashboards crash. - Feat : Updated DE langage (Thanks to Steffen) - Fix : AC rally temperature units - Fix : PMR recording fix - Fix : Pictures in dashboards with special UTF8 characters would not load in some conditions - Fix : AC Rally, lock max rpm per car model to avoid false positives in haptics ### 9\.10.11 - 13/11/2025 - Fixed an issue when using AC rally simhub replays - Fixed an issue where HTML rendering would not show notifications. ### 9\.10.10 - 13/11/2025 **Misc** - Fix : Improved Wreckfest 2 sector timings during MP sessions (Final data is deffered and data was getting mixed) - Fix : Added/tuned some new translatable sections - Fix : On mobile the dashboard toolbar (Fullscreen etc ...) was disabled ### 9\.10.9 - 11/11/2025 **New Games** - Assetto Corsa Rally Support Special thank To kunos and Super Nova Games Studios for making it possible to get Simhub ready before the public early access \! ![3917090](https://github.com/user-attachments/assets/e9425dde-3ee1-484d-80a3-1ccdf9e5149c) **Dash studio** - New : split screen feature : If you have a an ultrawide vocore ... or want to use your large vocore screen in portrait mode ... this is for you \! - New : Option to remember the last activated screen on dashboards - New : Dashboard list UI rework **Motion** - Fix : Motion Automated testing "repetitions" would not end properly when using the slider to define how many repetitions. - Fix : Multiple SCN axis on a single serial port would not work properly. **Misc** - Fix : In some conditions the current game process check could fail and cause a fatal error - Feat : Re-enable mods during the automatic configuration process after a beamng major update - Fix : Explicit mention that Phillips Hue Pro is unsupported (Yet). - Feat : Translation system update, Improved internal "translatable" strings extraction, strings are now versioned allowing to properly check when a translation is changed. 9\.10.8 Hotfix : On some computers the USB dashboards would not render anymore, the faulty component got reverted. 9\.10.9 Hotfix : Screen saving was interfering with some widgets using the initial screen index (IE : Lovely dashboard) ### 9\.10.6 - 01/11/2025 Resolved an issue affecting certain older or custom devices with undefined telemetry LED counts. In SimHub versions 9.10.4–9.10.5, this could cause LED settings to be inadvertently removed. If your Telemetry LED section has disappeared, please delete the affected device and re-add it to restore the LED configuration options. Apologies for any inconvenience. ### 9\.10.5 - 31/10/2025 - Fix : Dashstudio buttons momentary and toggle modes were swapped on web. ### 9\.10.4 - 31/10/2025 **New devices** - PXN W CS R2, W DS R2, W AS wheels support (Standalone USB or through PXN wheel base) - Precision Sim Engineering ES-Pro support - Velocitas Imperium VI-RSR support **New : device definition authoring tool** That's not my first attempt to provide you a way to build and configure your own devices definitions (leds, buttons mapping), this time I took it back from the ground for a wider extensibility : - New device definition authoring tool allowing to define pretty much any characteristics, buttons, leds, mapping, buttons editor, default profiles, screen model, screen rotation (Available from Devices -\> Utilities)... - New installed device definition manager : allows to manage all the custom devices. - New Leds HID standard protocol, allowing to drive custom devices leds through HID reports. **Misc** - Feat : Dashstudio, add "Momentary/toggle" option to buttons - Fix : Vocore ultrawide screen touch was not working correctly ### 9\.10.3 - 16/10/2025 **New devices** - Base Performance Simulators FW1-R wheel support **Misc** - Project motor racing (Closed beta) telemetry update support - Add a "no output" mode to control mapper (So the naming logic can be used within simhub) - PSE DD-X DD-R multiple instance support ### 9\.10.2 - 13/10/2025 **New games** - Support for Project motor racing (Closed beta) ![299970](https://github.com/user-attachments/assets/b8c4e5ac-5647-42b0-b9c6-aada7ec014de) A huge thank to Straight4 studios for their help, attentive ear, and telemetry improvements\! **Devices** - USBD480 NX support : the new USBD480 generation from <http://www.lcdinfo.com/>. higher resolution, faster, mounting friendly. **Motion** - New : Add yaw effect to single TL setups - Fix : Improved motion effects settings linking appearance (For Stewarts effects working best with the same settings, for instance 'surge to roll' and 'surge') - Fix : Renamed TL actuators roles for better clarity between single and dual TL - Fix : Improved idle options dialogs ### 9\.10.1 - 06/10/2025 **New devices** - Simucube Active Pedals Pro / Ultimate support (Effects) - VPG Porsche 911 Cup Sim Wheel support **Misc** - Fix : elite dangerous process polling improvements. - Fix : Support for latest BeamNG update automatic configuration. - Feat : Detect XInput controllers and add related warnings : Xinput controllers won't work when the application (IE Simhub) is not focused \* - Fix : Small typos fixes \* Windows XInput devices limitation, This affects gamepads like XBox One controller ... ### 9\.9.12 - 30/09/2025 **Motion** - Feat : More axis in the platform position view (Dedicated surge, TL, Dual TL, Sway) - Fix : Motion global smoothing was only applied when the whole profile was changed. - Fix : Effect analyzer now takes active preset into account - UI : global smoothing and custom gains and visibility emphasis **Miscellaneous** - Fix : LMU, car id for Porsche 911 GT3 R LMGT3 (GT3 - Proton Competition 2025) got changed to avoid id collision with Ford Mustang LMGT3 and future cars - Feat : Include latest Elite dangerous memory offsets (4.2.1.0) - Fix : Elite dangerous surge was reversed - Fix : Artura ultimate maximum instances was not set preventing to add the wheel. ### 9\.9.11 - 23/09/2025 - Feat : RRRE telemetry format update support - Feat : Motion pose preview (Game/Platform) now uses a car or plane depending of the game family - Fix : Razer Chroma optimizations - Fix : Conspit Apex 310 led ordering ### 9\.9.10 - 14/09/2025 **New Device Support** - Added support for Heusinkveld One - Added support for SIMDID DV480 Pro V5 **Motion** - New: More options for controller telemetry simulation, surge/pitch and roll/sway can now be split and configured separately - New: Added controls for all motion compensation settings - Fixed: Serial port was incorrectly shared when duplicating a custom serial controller via export/import - Fixed: Certain Wreckfest 2 motion data were misinterpreted (pitch/roll) **Miscellaneous** - New: Option to autoload overlays only when a game is connected - New: Added NCalc/JS methods to retrieve dashboard base size and directory - Fixed: “Effects only” mode for ambient lights was not working - Fixed: Overlay layouts saving and list refresh improved - Fixed: Wreckfest 2 opponents sector times were wrong ### 9\.9.9 - 04/09/2025 A little hotfix : - Wreckfest 2 spotter computation was off of 180° (left and right opponents were swapped) - Elite dangerous was missing a file to work properly. ### 9\.9.8 - 04/09/2025 **New Games** - Elite Dangerous Odyssey support (**Motion only**) \* ![359320](https://github.com/user-attachments/assets/3b3b4059-6f05-40b8-802f-9244cae76631) **New Device Support** - Simnet SP Pro Pedals support : requires **incoming** 1.2.1 firmware update - SimRaceShop de ULTRADASH 7.8 support - SimRaceShop de DensuFlag Pro support **Motion** - Fix : After creating a new "platform setup" the configuration screen will be opened right away - Feat : Added a detailed game data view (Available from the motion "tools" menu) ![image](https://github.com/user-attachments/assets/54a7fa7e-d9e9-460a-9fe7-c7f70d49f982) **Miscellaneous** - Feat : It was requested numerous time, it's finally here, In app simhub update downloader 😉 - Feat : UI rework for Arduino scan serial ports inclusions/exclusion - Fix : Improved Wreckfest 2 connection status (thanks to Wreckfest last hotfix) - Fix : Prevent Farming Simulator 22/25 telemetry mod from crashing if the current vehicle has no motor - Updated RU translation.(Thanks to АлДĐșŃĐ°ĐœĐŽŃ€ Đ„ĐŸŃ€ĐŸŃˆĐžŃ…) \* Elite Dangerous: Horizons and Elite Dangerous: Odyssey do not provide native telemetry output. SimHub retrieves data directly from the game’s memory using pointers XML maintained by Wagnard. Each time the game is updated, these memory addresses will change. When that happens, telemetry will stop working until an updated XML file is installed. ### 9\.9.7 - 29/08/2025 - Fix : Devices with leds and screen tied to the same usb interface would not get leds connected anymore. - Fix : Wreckfest 2 simhub replays were not working - Fix : Motion effects details were wrongly aligned - Fix : Simnet "arduino" support was locked by incoming native support. - Troubleshooting : added more udp logs for troubleshooting. ### 9\.9.6 - 28/08/2025 **New Games** - Wreckfest 2 support : the long-awaited integration! Huge thanks to BugBear for making it possible. ![1203190](https://github.com/user-attachments/assets/de185679-6ca1-4fd9-91a3-c77a88e2602f) **New Devices Support** - VNM Apex Button Plate - Conspit CPP Apex pedals - Conspit 290 GP - Conspit CPP Apex - Conspit PW1 - Printed Sim Racing Sim Screen 5.0 / 6.8 dashboard **Motion** - New: Effect linking for Stewarts. You can now link “Surge to Pitch” with “Surge” and “Sway to Roll” with “Sway.” These effects are working better when reacting in sync, differing only by motion output range. **Ambient Lighting** - New: Razer Chroma support for ambient lights - New: Screen capture is now optional if you only use telemetry effects **Miscellaneous** - Reworked ShakeIt effects list UI to match the lighter style introduced in Motion - Reduced visual “weight” of LED device brightness limiter options - Fixed: ShakeIt custom effects producing invalid frequencies (NaN), which could crash audio output - DashStudio: added smoother zoom/unzoom for dynamic maps - Added command-line options: start replay and run actions at startup - Added some autopilot variables for FS20/24 - Fixed: FS20/24 telemetry, SimConnect now ships with required MSVC dependencies to avoid system-wide corruption issues preventing data acquisition ### 9\.9.5 - 14/08/2025 **Devices** - Pokornyi Engineering PDU7 support - Pokornyi Engineering GTE PRO V3 support - Velocitas Imperium P8W-DDU support **Motion** - Motion units display in settings editor was wrong in presets - Axis Identification during initial setup could get stuck - Speed limiter disabling was not taken into account - Motion compensation disabled DOFs were still executed - Reworked automated testing animations to use a sinusoid and skip “stop at 0” when sequences on an axis are chained without a pause - SMC3: Simplified default settings - Motion web UI: Support for fullscreen sleep lock for devices accepting it (Android; Apple might work depending on the iOS version) - Added a “lax” axis mapping validity check mode: if a whole component is unmapped (e.g., belt left and belt right), it allows bypassing the error **Misc** - Added LEDs shift group effect - Fix: X-Plane sway/surge/heave were incorrect - Fix: ShakeIt properties export was not executed after a game change - Fix: DashStudio — fixed a crash when the chart is too small - Fix: Current playing media info memory leak - Fix: Disabled USBD480 driver installation when installer is run with `/silent` or `/verysilent` (the Windows driver installation prompt could not be bypassed) ### 9\.9.4 - 05/08/2025 **One year of motion \!** Thank you all for this past year, it has been *amazing*\! After a year of constant additions, it was time to take a step back, look critically at what we built (and hear your feedback too :wink:). Motion was starting to feel like an A380 dashboard
 time to make it **welcoming** again. **Motion** - **Effect filters simplified:** Don’t use them? Just remove them. - **Better list view:** Gain and smoothing are now one click away : no need to open each effect. - **Master gains reworked:** Every platform component can be adjusted individually, plus there’s now a global gain. - **Global smoothing slider:** From full-send to *CitroĂ«n DS* magic carpet : your ride, your choice. - **Setup assistant overhaul:** Cleaner, clearer, faster. - **Global filter panel compacted:** No more wall of sliders : now it shows clear summaries. - **Output configuration redesigned:** - Components are properly structured instead of dumping everything at once. - Cross-controller checks: duplicate serial ports? Missing actuator mappings? You’ll know right away. - **Dry run mode:** Test everything without your rig jumping across the room. - **Generic serial output upgrade:** Built-in detailed serial logger to help diagnose custom firmware issues. - **Belt tensioner improvements:** Effects working in % no longer require an output value : just adjust gains : as easy as it should be. - **Advanced features opt-in/opt-out** : Features I personally love but can look intimidating at first (profile revisions, effect details in list header, track profiler, profile presets) are now optional. If you’re ready for more, they’re one click away. - **UI performance boost:** Profiles and presets load *much* faster. - **Stewarts** - Linear Stewarts : added collision guards : if your rig can "self destroy" in it's working range, this allows to create a safety frontier. - Linear and rotary Stewarts dimensions labelling now follows the same order (L1,L2 .... ) as what became a standard in various past and present software. - **Smoother state transitions** (game/manual control/suspend ...) now takes current velocity into account for a smoother switching. - **Smoother manual testing** - **New remote access** - Remote access (browser : phone, tablet) to the essentials : profile, effects gains et smoothing and manual control. - A simple rest api is available to control most of the aspects of motion remotely - **A touch of color is back:** Because it was getting way too gray and sad. - Tuned default profiles settings for a quieter starting point. **Devices** - Turtle Beach KD3 support **Misc** - Flight simulator reader update, it's now using SimHub own "reader id" which hopefully will solve some conflicts with other software like Moza - Reworked plugins discovery and games loading, it should not be so slow anymore to load when computer is busy. - Many tiny optimizations here and here as usual - HTTPS compatibility : it's now possible to enable HTTPS for the remote access (using a self signed certificate) ***No motion feature got harmed during this refresh, Everything is still here, just not invading your space anymore\!*** ### 9\.9.3 - 01/07/2025 A little hotfix - Motion fix : "Uneven scaled motion axis" were still lacking configuration consistency for reversible axis (Surge). ### 9\.9.2 - 30/06/2025 A fresh batch of improvements, fixes, and new hardware support, wrapped up just in time for summer\! See you soon... after some well-deserved rest 😎 **Devices** - Feat: Added support for Murico Raiden X - Feat: Added haptic support for Simsonn pedals **Motion** - Feat: Added a new crash detection mode better suited for flight simulators - Feat: Improved default settings for several motion effects - Feat: Added automatic profile revisions purge, revisions older than 30 days are automatically deleted, except the latest one which is always kept regardless of age - Fix: Effect charts now properly display unevenly scaled bounds (e.g., surge/pitch effects) - Fix: Prevented crashes caused by legacy beta motion axis entries in motion setting files **Misc** - Feat: Improved frequency-targeted loops (motion effects computations, data acquisition), now ticks like a Swiss watch. - Fix : Improved performance for heavy ShakeIt profiles using hundreds of custom effects - Fix : Made high-precision timer requests more robust (used for motion and data acquisition timing) - Feat : Replaced costly and unreliable WMI queries (CPU load, memory usage) with native Windows API calls - Fix : Removed many “first chance exceptions” during shared memory polling (Games, system info, motion compensation, etc.). These were always caught, but still had a performance cost and cluttered debug output when developing plugins with the SDK ### 9\.9.1 - 25/06/2025 - Fix : Rotary hexapods were not saving crank rotation direction - Feat : Added a measured DOFs capacity table to the haxapods configuration - Fix : Added an exit timeout in case something goes wrong during motion stop - Fix : Added a write timeout for serial based controller so they don't get stuck in case of hardware issue happening during a write. ### 9\.9.0 - 24/06/2025 6DOF support is finally here, the result of three focused months tackling the real challenges: overflows, singularities, unpredictable behavior, 3D viewer, and setup. The goal wasn’t just to make it work, but to make it easily configurable, smooth, and predictable, right up to the limits. Much of that work has already been running silently and reliably for 2/3DOF setups in recent releases. As always, you’ll be the judge\! Let’s dive into the full changelog: **New game** - Motion requests have been rising for more flight sims
 so here’s a 3-in-1 drop: X-Plane 10, 11, and 12 now supported\! ![enter image description here](https://www.simhubdash.com/wp-content/uploads/2025/06/XPlane10-300x140.jpg) ![enter image description here](https://www.simhubdash.com/wp-content/uploads/2025/06/Xplane11-300x140.jpg) ![enter image description here](https://www.simhubdash.com/wp-content/uploads/2025/06/XPlane12-300x140.jpg) **Motion** - 6 DOF Stewart hexapods support, rotary or linear - With 3D configuration preview : no more guessing games with inverted axes, motor angles, or weird orientations. It's almost WYSIWYG! ![enter image description here](https://i.imgur.com/z2CtAhy.png) - Smart overflow and singularity avoidance, instead of a hard stop it will slow down, and scale motion to avoid such situations : no more overflow fear. No more 50% tuning. Just smooth control, all the way to the edge. - Improved motion setup - After picking setup components (geometry and/or controller) a focus will be done on essential settings such as : - Rig measurements - Axis Stroke, - Axis assignment - Controller port - Added quick setup presets , for now it covers eRacing-lab and Dof reality, with more to come ! ![enter image description here](https://i.imgur.com/syGXpgy.png) - UI rework - Toolbar buttons are now grouped and cleaner - Compact toolbar layout in child dialogs - Reworked geometry and controller picker - Multiple platforms support - You can now hide the multi-platform selector in the top toolbar - Clone and reorder setups with ease - New dedicated axis: Sway - New effects : - Yaw : 6Dofs, Dual TL - Sway : 6Dofs, dedicated Sway Axis - Washout support - The washout filter have been added to nearly all effects. - New Adaptive washout : The washout strength can now be increased based on target distance allowing to keep a low washout on small drifts and scale it up when the centered distance increases. - Pitch/Roll offset support for 2DOF/3DOF setups : you can now apply a small offset to compensate for hardware quirks or improve comfort. - Rewritten SMC3 Support (requires to remove and add back the controller to get the new version) - Now showing and allowing to edit controller PID parameters - Allowing to tune the refresh rate for "non arduino" SMC3 setups. - Axis assignment dialog improvements: - Shows all possible actuator roles, even if not available in the selected geometry - Avoids blank combo boxes, clearly grouped by availability - Axis assignment preconfiguration: during initial setup, a suggested default axis order is prefilled to avoid guesswork. It’s just a starting point and remains fully editable. - Automated motion test can now play basic effects one by one or all at once : just for testing, or for fun. - The motion add-on will be automatically activated after a license activation - PTA CAN SDK Update \* **MISC** - DashStudio: Added Skew effect to controls - DashStudio: Added blinking phasis to native blinking effect. - ShakeIt: Allow custom shakeit motor custom effects to run out of the game - Some CPU optimizations as always. **Devices** - Chimaera Racing CR7 support - Updated USBD480 driver to the latest version. Have fun \! \* The new PT actuators provided SDK is not backward compatible with old controller firmware, please reach PTA to get the firmware update procedure and temporary workaround. ### 9\.8.4 - 28/05/2025 - Fix : RF2 was not loading - Fix : Connection status of serial ports choices combobox were not refreshed - Fix : F1 25 manual setup instructions was indicating F1 24 instead of F1 25 telemetry format - Fix/feat : Updated all the default settings for GSI wheels. Have fun \! ### 9\.8.3 - 27/05/2025 **F1 25 Support** ![3059520](https://github.com/user-attachments/assets/96d9114d-332d-460d-9598-af41686c08c8) **Devices** - Feat: Added Conspit 300GT support - Feat: Smart screen linking : prioritizes screens internally connected to LED controllers via USB hubs, reducing the need to assign screen IDs manually. progressive rollout for VoCores screen and devices where internal structure is known. - Feat: Added support for new VoCore models (Square 4", 7.8" Ultrawide, 7" 1024×600) - Feat: Added fans support to the standard Atmega32u4 firmware - Feat: Added “Has internal hub” metadata to Atmega32u4 firmware to support smart screen linking - Fix: Lowered default brightness for AlphaTecRacing Dashboard Pro **Motion** - Fix: "EStop" could sometimes be out of sync with the last known position - Fix: Thanos T4U/AMC, added a slight delay to let the controller wake up and recalibrate the actuators before software unparking - Fix: PTA, resolved an issue where the controller could miss commands at start, causing a hard jump with setups using more than 4 actuators **Misc** - Device discovery no longer relies on WMI, one of the most fragile parts of Windows Have fun with this one, as always, thanks for all the feedback, ideas, and good vibes. Every little tweak gets us closer to something even better. ### 9\.8.2 - 12/05/2025 **Devices** - Feat: Added support for AlphaTecRacing Dashboard Pro - Feat: Added support for Velocitas Imperium Equus 296 GTX - Fix: P1Sim Beau Rivage x PG was missing a default LED profile **Motion** - Feat: Added sound notification in case of motion hardware connection failure (Can be disabled) - Feat: Reworked effect list to improve appearance balance - Feat: Motion compensation tuning now hides components not used by the current platform - Feat: Added Motion Details Amplifier, a "dead zone helper" to boost small actuator movements for controllers/actuators with significant dead zones (note: this may not fully compensate for all behaviors) **Misc** - Feat: add a "game not configured" warning to the status bar so it's visible from any Simhub screen ### 9\.8.1 - 03/05/2025 - Fix : Motion, dedicated surge axis motion compensation was wrongly compensated (doubled) - Fix : USB screens would not reload anymore automatically on DashStudio save. - Feat : Add WitMotion sensor key values (offset and drift) to the the motion compensation monitor data table ### 9\.8.0 - 02/05/2025 **Motion** - Feat: Multiple platform setups – you can now add more than one “rig,” each with its own settings and profiles (only one can run at a time). - Feat : Motion compensation, Witmotion WT901C-232 physical sensor support - Feat : Added Motion compensation tuning : - Scaling - Smoothing - Physical sensor mix - Motion compensation now supports speed and acceleration limiting to better match actuators with slower response characteristics - Feat: 3DOF actuator range limiter can now be adjusted while running, with an optional "heave offset". - Feat: 3DOF actuator range limiter and heave offset can be overridden per profile. - Feat: Overflow scaling algorithm for 3DOF and 2DOF platforms replaced with a universal version, in preparation for 6DOF support. Feel and scale should remain nearly unchanged. - Feat: Motion Compensation Monitor dialog reworked: - Now includes all MC settings in a collapsible panel. - Displays SimHub-computed MC, sensor values, and final blended result. - Feat: New “Force unpark” button in the motion toolbar (shown only when “idle” mode is enabled). - Feat: Optional belt axis offset reset on connection. - Feat: Optional separate tuning profiles for motion compensation with OpenVR or OpenXR, with automatic detection. - Feat: Minor profile UI rearrangements for better readability. - Feat/fix : Thanos controllers – ESTOP engaged is now treated as non-critical (movement resumes once disengaged). - Feat: Added serial port "Identify" assistant – helpful in crowded serial environments. Just unplug and reconnect to locate the correct port. - Fix: More aggressive requests of high-resolution timers to prevent Windows from dropping timing precision. - Fix: Belt gain reported in motion notifications was incorrect. **DashStudio** - Though not strictly a DashStudio change, it has significant impact on dashboard performance: - JavaScript formula engine now uses a single JS engine per scope (dashboard, LED profile, external scripts), reducing memory use and improving load times for shared-script dashboards. \* - New shared value functions added to the JS engine (see sharedvalues.\* methods). - Feat: Added “Edit widget” command to editor context menu for quicker navigation. - Feat: Updated CefSharp browser (used for USB screen rendering). -Fix: Lowered keep-alive frequency for web dashboards to prevent Wi-Fi power-saving mode interruptions (which caused data stutters). - Fix: Crash when rendering images on arc gauges in HTML mode. - Fix: Improved drag-and-drop behavior in dashboard editor tree view. - Fix: Light UI rework of dashboard editor tree view for readability. **Devices** - Feat : Grid MPX new hardware revision support - Feat : TwentyOne Performance 21R-P2X support - Feat : VRS R295 Steering Wheel default profile update **Misc** - Feat : Added a JS function "getformulainstanceid" allowing to get an unique context id for the formula execution instance to be used in common scripts (IE storing state information) - Fix: Control Mapper – SimHub control reimport now correctly restores from exported files. - Fix: Control Mapper overlay no longer crashes if the last active window process is unavailable. - Fix: Screen capture – skips one frame after timeout to avoid black screen. \*\* While JS script scope is now more open, avoid using shared values in common scripts. JavaScript engine optimization is opt-in and can be enabled per dashboard or LED profile for better backward compatibility. ### 9\.7.15 - 11/04/2025 - Fix : BeamNG 0.35 mod and settings structure changes compatibility for automatic configuration. **Warning :** BeamNg now disable all mods after a major update, you need to re enable them in the game. - Fix : DashStudio zero sized linear gauges (height or width) with a picture would crash ### 9\.7.14 - 09/04/2025 **Misc** - Feat : DashStudio, Add "ellipse" option to the ArcGaugeControl - Fix : Prevent a single device settings saving fault to make other devices lost. - Fix : Simagic haptics device would not save in some conditions. - Fix : AMS2 data reading misalignment on the last fields (ie : mLaunchStage) - Fix : Allow stopping monitor capture in case of missing screen - Fix : Adjusted DashStudio WPF video play - Feat : Allow to override default matrix animations using a new "UserOverrides" preserved during simhub updates ### 9\.7.12 - 08/04/2025 **Misc** - Feat : GSI wheels default profiles update - Feat : Control Mapper, Support for new Simucube Tuner app and firmware to allow connected wheel detection - Fix : Velocitas Imperium B5-DDU default settings were broken - Fix : Startup window cleanup : The "manual games" activation button would show for a few milliseconds. ### 9\.7.11 - 31/03/2025 **Devices** - Conspit MAX 01 and H.AO HUB (LEDs and buttons only) support **Motion** - Quick roll/pitch test time change protection - Fix : Engine vibration model UI crash - Fix : Motion : dashboard notifications were wrong when enabling/stopping motion - Feat : Motion compensation, add control bindable pitch and roll quick test cycle (for motion compensation COR tuning) - Internal rewrite of motion compensation processing. This should not change the previous behaviour but will make it easier to extend to more complex setups later. **Misc** - Fix : AMS2/PC2 would not report in some conditions in real time the sector times for the opponents making current sector detection and related sector data unstable. ### 9\.7.10 - 28/03/2025 - Fix : Shakeit motors devices would not connect anymore ### 9\.7.9 - 28/03/2025 - Fix : Surge axis motion compensation was reversed - Feat : Allow shake it sound outputs to be swapped - Fix : Small fix of arduino pro micro/leonardo (pre-flash reboot) - Feat : Velocitas Imperium default device profiles update ### 9\.7.8 - 24/03/2025 **Devices** - Feat : Pokornyi Engineering FGT, HYP-R PRO, LMP PRO V2, LED Brows support - Feat : TwentyOne Performance 21RDDU support - Feat : Update Soelpec devices default profiles - Fix : Razer HD haptics frequency changes would not be taken into account in some conditions. - Fix : make the Razer HD haptics frequency range wider (as low as 30hz) **Motion** - Feat : Motion geometry : show units in geometry configuration text boxes when it's possible - Fix : Renaming of some legacy Thanos controllers - Fix : WRC9 surge and sway direction **DashStudio** - Fix : Rewrite of the "Circular gauge control", now named "Arc Gauge", now supporting strictly the same between HTML and WPF as well as supporting properly "counter clockwise" direction. For backward compatibility requirements the old circular gauge is maintained but can't be added anymore. It needs to be replaced to benefit of the new version. **ShakeIt bass shakers** - Long story short : windows has a kind of Alzheimer, for "cheap" usb sound cards (IE nobsounds) on usb hubs for instance, or after a driver update, Windows can recognize the same sound card as a new one, getting confusing about disappearing ShakeIt settings in SimHub. While we can't "fix" Windows "memory", the ShakeIt audio output list will now "always" show the explicitly configured outputs and only those ones independently if they are "plugged" or not : - Disconnected configured sound cards will always be visible. - Any configured output can be reassigned to another sound output in "two clicks" - It's now possible to reorder the output list to your preference (using drag and drop) - Those changes will make more easier a system reinstall (since all the sound output can be easily reassigned). In order to migrate all your previous ShakeIt sound outputs, It might show at first all your previously configured sound outputs now missing, you can safely delete them. ### More releases history [More releases](https://github.com/SHWotever/SimHub/releases) [📄 Terms & Conditions](https://www.simhubdash.com/terms-and-conditions/) \| [📑 Privacy Policy](https://www.simhubdash.com/privacy-policy/)
Readable Markdown
## Recent changes ### 9\.11.11 - 15/04/2026 **Misc** - Updated to the new AC EVO 0.6 telemetry. Please note : being a whole new telemetry, old replay files or older AC EVO releases won't work. - RU and DE translations updates (Thanks to Steffen and АлДĐșŃĐ°ĐœĐŽŃ€) **Motion** - Added a "Gimbal lock" protection for IL2/DCS/XPlane/MSFS20-24/Nolimits2 (Nose up or down up close to 90°) . This tames down roll and yaw and handle reversal situations. When available for the active game you can activate or deactivate it in the motion profiles. - Fixed a case where crash filter settings edit button could disappear. ### 9\.11.10 - 10/04/2026 - LMU ABS sensitivity has been lowered, detection trigger is now configurable through "game settings" (Available from the home page game banner). ### 9\.11.9 - 08/04/2026 **Devices** - SimRaceShop.de DensuFlag Micro support - Soelpec default profiles update for Sectra XR and XR-5 Display **Misc** - LMU Fixes - New LMU native ABS/TC indicators were oversensitive, they are now combined with previous detection method in order to reduce sensitivity and false positives. - LMU Simhub stored lap times were off by one lap due to telemetry timing mismatch. - Some translations fixes **Motion** - Fix : During Quick roll test for motion compensation the roll range setting was not used ### 9\.11.8 - 01/04/2026 - Fix: Registered external sim integrations were not listed correctly: What are external sim integrations? External sim integrations allow you to connect non-natively supported simulators (private, specialized, training sims, etc.) to SimHub, providing capabilities similar to officially supported titles. Interested ? <https://manual.simhubdash.com/external-sim-integration> ### 9\.11.7 - 31/03/2026 Fix : Various new lmu telemetry readout fixes - Haptics (shakers/ motors) were muted - SimHub Replays would not work. ### 9\.11.6 - 31/03/2026 **New Sims** - **LMU** - Not a new sim per se, but telemetry has been fully updated to support all LMU 1.3 novelties. Huge thanks to the LMU dev team : some long-missing data is finally available, including extended TC/ABS signals and onboard-level data. - Most data has now migrated to LMU’s native shared memory telemetry. The plugin dependency is still required for now, but will be removed very soon. - Motion and haptics should benefit from significantly improved detail thanks to the higher refresh rate of native shared memory. - **Kayak VR** - Mostly for fun 😄 (and maybe a bit of seasickness). Provides basic motion support only. **New Devices** - Support for DOF Reality H4 controller and ready to use preset. **Motion** - Generic Serial/UDP output: - Added support for multiple numeric formats (`byte`, `int16`, `uint16`, `int32`, `uint32`, etc.), with selectable little-endian or big-endian encoding. - Added configuration validation: - Detects when controllers are mapped to axes not available in the current rig configuration (prevents “dead” motion setups). **External Simulations Telemetry** - Fix: SimHub could fail to start after dropping a definition into `%LocalAppData%\SimHub\ExternalSims\Definitions`. **Misc** - Fix: Improved detection of non-standard Windows **Saved Games** folder location *(used for DCS mods path and ACE log file)* ### 9\.11.5 - 24/03/2026 **New Devices** - Default motion hardware preset for Novus X **Motion** - Fix: Allow higher dimensions for rotary and linear hexapods. **Misc** - Soelpec devices default settings update - Feat: RaceRoom telemetry update - Fix: AC Evo log file location changed, preventing correct car model detection **External simulations telemetry** For a long time, SimHub kept simulation connectivity behind a strict gate. With motion and other advanced features, this is no longer practical. External simulations can now be integrated into SimHub and can drive all features just like native integrations. Getting started: <https://manual.simhubdash.com/external-sim-integration> ### 9\.11.4 - 17/03/2026 **New devices** - Simagic P700 support - TwentyOne Performance 21R-P1X support **Misc** - Feat : Add legacy HSL option to device definition authoring **Motion** - Feat : Belt surge effect on brake only option - Feat : Add belt output to audio to haptics effect - Feat : Motion Dedicated Heave axis support - Feat : Motion secondary surge axis - Fix : Revisions changes detection - Fix : Improved 2Dofs rotary computations around zero - Fix : Sway axis effect was not visible when no primary platform was configured. ### 9\.11.3 - 12/02/2026 **New games** Aces of Thunder support (PC) \* ![2754090](https://github.com/user-attachments/assets/9d5ebc7b-df3d-4524-9256-153ea95a5cb6) \* Aces Of Thunder telemetry does not provide accurate motion data identically to War Thunder. Effects are limited to planes and data might be missing for some of them. ### 9\.11.2 - 09/02/2026 **New devices** - SOELPEC XR-7 Display support - SOELPEC Terra LX support - PXN GT One support - Zen's Simwheels SIMDASH-ELITE 5.0 support **Misc** - Fix : Could not enable inverted pedals option for simagic pedals device - Fix : Remove "readonly" attribute from Simhub critical settings files - Fix : Fixed DDU8 dashboard ABS value - Feat : Zen's Simwheels wheels HID upgrade **Motion** - Feat : New pose limiting for stewarts platforms - Yaw VR - Roll direction fix **(If you had previously reversed the roll effects directions, please undo it)** - Added YawVr native tracker reading and feeding to "YawVR" format MMF. - Improved connection (it will only poll for the configured device) - Feat : Add a warning for too high smoothing on effects - Added support for 4Dofs/4Corners geometry : Pitch/Roll/Heave/Traction loss (pseudo yaw) ### 9\.11.1 - 28/01/2026 **Misc** - Feat : War thunder motion data extraction. - Feat : Wreckfest 2 telemetry update (new ffbForce field) - Feat : ITA and DE translations update - Fix : Wreckfest : Fix unmatching lap time and sectors for current player when online - Fix : disable unnecessary lap history entry for flight sims **Motion** - Added WitMotion calibration control (Allow to calibrate when playing) - Added Yaw Vr temperatures reading and display - Hexapod center of rotation Label adjustment - Tiny UI fixes (mostly on low res monitors) ### 9\.11.0 - 20/01/2026 First release of the year ... but it's a massive one ! Happy new year and never forget to have fun \! **Important : Leozx Simbridge 2.0.6 or earlier is not compatible with this version.** **Devices** - Added support for Cammus motion platforms - Added support for Pokornyi Engineering TGR-H - Added support for Thermaltake XRW-G1 Steering Wheel **Motion** - Stacked platforms support : Seat movers can now be combined with a primary 3DOF : This required a deep refactor
 but it’s finally here. - Added Yaw VR support - Expanded haptics routing : More flexibility, more channels (belts included), cleaner architecture. - Generic UDP & Serial improvements - Added support for pose (6DOF) transmission - Brand-new command editor - Optional 8-phase lifecycle sequencing (controller connect → startup → motion → idle → disconnect) - Configuration UI improvements - Progressive disclosure: - Rare/advanced options stay hidden unless needed - Much easier onboarding for basic setups - 6DOF Bypass mode : For devices expecting raw pose only. (No inverse kinematics, no actuator generation.) - Crash Filter UI Overhaul - Crash events are now clearly visible in the top toolbar - Each event can automatically include a screenshot - Reworked the crash filter and mode transitions : It now acts as a speed limiter instead of a simple time-limited merge. This allows proper handling of wide-travel axes such as YawVR yaw but not only. In most cases, crash filtering will be unfelt: as long as safety speeds are not exceeded, you won’t feel it at all. - "Joy-To-Motion" now supports yaw generation **Misc** - Added functions to retrieve dashboard-attached LED colors, making it possible to blend the appearance between dashboards and LEDs - Device authoring improvements: - Added Screen MMF integration, allowing dashboard rendering to be shared with external software (unsupported hardware, custom tools, etc.) - HID standard LED protocol now supports optional connect / disconnect messages - Translation system - 1000+ new translatable strings : around 80–90% of SimHub is now localizable *(Motion still excluded for now: it evolves too fast :smile:)* - New Translation Assistant with pre-cached DeepL and Google suggestions - Support for 3rd-party plugins (SDK demo updated) - User translation work is now stored as diff files, preserved across updates - Updated HidSharp : a critical library used by many HID-based devices. ### 9\.10.15 - 10/12/2025 - Fix : Better guess of LMU session exit using new telemetry (It would stay stuck in paused state). - Fix : Automatic detection during device addition of customized Vocore firmware would fail when using the new Device authoring tool (Device would be working but not be listed automatically as detected) - Fix : AC EVO, old replays without car model available would not work ### 9\.10.14 - 08/12/2025 **New devices** - Ascher Racing 8" Dashboard support - GSI Interlock support - SimRaceShop.de Sim-Rank support - BavarianSimTec Delta PRO/PULSE support **Misc** - Detection of current car for AC EVO (Workaround since it's still missing from "official" telemetry) - A few typos fixes - Increased timeouts for SMC3 controllers (mostly those running on old generations arduino) ### 9\.10.13 - 26/11/2025 **New Devices** - Trak Racer 3DOF Motion System support (Motion) - Thermaltake GM5 3DOF Motion System support (Motion) **Misc** - Fix: Project Motor Racing - Detect game pause - Telemetry auto-configuration now forces multicast to be disabled (prevents network-wide spam) - Added telemetry forward option (now that unicast is available) - Feature: ShakeIt - Added a "High Priority" option indicator in the effect header - Fix: ShakeIt - AC Rally wheel-lock effect now correctly snaps back to 0, preventing the high-priority mode from staying active and muting the other effects ### 9\.10.12 - 24/11/2025 **New devices** - CubeControls Astra support - Hue Bridge Pro support (Ambient lights plugin) - VNM Pedals haptics support (ShakeIt) - PTA belt force support (Motion) **Misc** - Fix : Motion, Initial setup would not show the correct axis in the review process. - Fix : AC rally sway direction - Fix : Prevent older versions from newtonsoft json (rollbacked or locked by 3rd party plugins) from making dashboards crash. - Feat : Updated DE langage (Thanks to Steffen) - Fix : AC rally temperature units - Fix : PMR recording fix - Fix : Pictures in dashboards with special UTF8 characters would not load in some conditions - Fix : AC Rally, lock max rpm per car model to avoid false positives in haptics ### 9\.10.11 - 13/11/2025 - Fixed an issue when using AC rally simhub replays - Fixed an issue where HTML rendering would not show notifications. ### 9\.10.10 - 13/11/2025 **Misc** - Fix : Improved Wreckfest 2 sector timings during MP sessions (Final data is deffered and data was getting mixed) - Fix : Added/tuned some new translatable sections - Fix : On mobile the dashboard toolbar (Fullscreen etc ...) was disabled ### 9\.10.9 - 11/11/2025 **New Games** - Assetto Corsa Rally Support Special thank To kunos and Super Nova Games Studios for making it possible to get Simhub ready before the public early access \! ![3917090](https://github.com/user-attachments/assets/e9425dde-3ee1-484d-80a3-1ccdf9e5149c) **Dash studio** - New : split screen feature : If you have a an ultrawide vocore ... or want to use your large vocore screen in portrait mode ... this is for you \! - New : Option to remember the last activated screen on dashboards - New : Dashboard list UI rework **Motion** - Fix : Motion Automated testing "repetitions" would not end properly when using the slider to define how many repetitions. - Fix : Multiple SCN axis on a single serial port would not work properly. **Misc** - Fix : In some conditions the current game process check could fail and cause a fatal error - Feat : Re-enable mods during the automatic configuration process after a beamng major update - Fix : Explicit mention that Phillips Hue Pro is unsupported (Yet). - Feat : Translation system update, Improved internal "translatable" strings extraction, strings are now versioned allowing to properly check when a translation is changed. 9\.10.8 Hotfix : On some computers the USB dashboards would not render anymore, the faulty component got reverted. 9\.10.9 Hotfix : Screen saving was interfering with some widgets using the initial screen index (IE : Lovely dashboard) ### 9\.10.6 - 01/11/2025 Resolved an issue affecting certain older or custom devices with undefined telemetry LED counts. In SimHub versions 9.10.4–9.10.5, this could cause LED settings to be inadvertently removed. If your Telemetry LED section has disappeared, please delete the affected device and re-add it to restore the LED configuration options. Apologies for any inconvenience. ### 9\.10.5 - 31/10/2025 - Fix : Dashstudio buttons momentary and toggle modes were swapped on web. ### 9\.10.4 - 31/10/2025 **New devices** - PXN W CS R2, W DS R2, W AS wheels support (Standalone USB or through PXN wheel base) - Precision Sim Engineering ES-Pro support - Velocitas Imperium VI-RSR support **New : device definition authoring tool** That's not my first attempt to provide you a way to build and configure your own devices definitions (leds, buttons mapping), this time I took it back from the ground for a wider extensibility : - New device definition authoring tool allowing to define pretty much any characteristics, buttons, leds, mapping, buttons editor, default profiles, screen model, screen rotation (Available from Devices -\> Utilities)... - New installed device definition manager : allows to manage all the custom devices. - New Leds HID standard protocol, allowing to drive custom devices leds through HID reports. **Misc** - Feat : Dashstudio, add "Momentary/toggle" option to buttons - Fix : Vocore ultrawide screen touch was not working correctly ### 9\.10.3 - 16/10/2025 **New devices** - Base Performance Simulators FW1-R wheel support **Misc** - Project motor racing (Closed beta) telemetry update support - Add a "no output" mode to control mapper (So the naming logic can be used within simhub) - PSE DD-X DD-R multiple instance support ### 9\.10.2 - 13/10/2025 **New games** - Support for Project motor racing (Closed beta) ![299970](https://github.com/user-attachments/assets/b8c4e5ac-5647-42b0-b9c6-aada7ec014de) A huge thank to Straight4 studios for their help, attentive ear, and telemetry improvements\! **Devices** - USBD480 NX support : the new USBD480 generation from <http://www.lcdinfo.com/>. higher resolution, faster, mounting friendly. **Motion** - New : Add yaw effect to single TL setups - Fix : Improved motion effects settings linking appearance (For Stewarts effects working best with the same settings, for instance 'surge to roll' and 'surge') - Fix : Renamed TL actuators roles for better clarity between single and dual TL - Fix : Improved idle options dialogs ### 9\.10.1 - 06/10/2025 **New devices** - Simucube Active Pedals Pro / Ultimate support (Effects) - VPG Porsche 911 Cup Sim Wheel support **Misc** - Fix : elite dangerous process polling improvements. - Fix : Support for latest BeamNG update automatic configuration. - Feat : Detect XInput controllers and add related warnings : Xinput controllers won't work when the application (IE Simhub) is not focused \* - Fix : Small typos fixes \* Windows XInput devices limitation, This affects gamepads like XBox One controller ... ### 9\.9.12 - 30/09/2025 **Motion** - Feat : More axis in the platform position view (Dedicated surge, TL, Dual TL, Sway) - Fix : Motion global smoothing was only applied when the whole profile was changed. - Fix : Effect analyzer now takes active preset into account - UI : global smoothing and custom gains and visibility emphasis **Miscellaneous** - Fix : LMU, car id for Porsche 911 GT3 R LMGT3 (GT3 - Proton Competition 2025) got changed to avoid id collision with Ford Mustang LMGT3 and future cars - Feat : Include latest Elite dangerous memory offsets (4.2.1.0) - Fix : Elite dangerous surge was reversed - Fix : Artura ultimate maximum instances was not set preventing to add the wheel. ### 9\.9.11 - 23/09/2025 - Feat : RRRE telemetry format update support - Feat : Motion pose preview (Game/Platform) now uses a car or plane depending of the game family - Fix : Razer Chroma optimizations - Fix : Conspit Apex 310 led ordering ### 9\.9.10 - 14/09/2025 **New Device Support** - Added support for Heusinkveld One - Added support for SIMDID DV480 Pro V5 **Motion** - New: More options for controller telemetry simulation, surge/pitch and roll/sway can now be split and configured separately - New: Added controls for all motion compensation settings - Fixed: Serial port was incorrectly shared when duplicating a custom serial controller via export/import - Fixed: Certain Wreckfest 2 motion data were misinterpreted (pitch/roll) **Miscellaneous** - New: Option to autoload overlays only when a game is connected - New: Added NCalc/JS methods to retrieve dashboard base size and directory - Fixed: “Effects only” mode for ambient lights was not working - Fixed: Overlay layouts saving and list refresh improved - Fixed: Wreckfest 2 opponents sector times were wrong ### 9\.9.9 - 04/09/2025 A little hotfix : - Wreckfest 2 spotter computation was off of 180° (left and right opponents were swapped) - Elite dangerous was missing a file to work properly. ### 9\.9.8 - 04/09/2025 **New Games** - Elite Dangerous Odyssey support (**Motion only**) \* ![359320](https://github.com/user-attachments/assets/3b3b4059-6f05-40b8-802f-9244cae76631) **New Device Support** - Simnet SP Pro Pedals support : requires **incoming** 1.2.1 firmware update - SimRaceShop de ULTRADASH 7.8 support - SimRaceShop de DensuFlag Pro support **Motion** - Fix : After creating a new "platform setup" the configuration screen will be opened right away - Feat : Added a detailed game data view (Available from the motion "tools" menu) ![image](https://github.com/user-attachments/assets/54a7fa7e-d9e9-460a-9fe7-c7f70d49f982) **Miscellaneous** - Feat : It was requested numerous time, it's finally here, In app simhub update downloader 😉 - Feat : UI rework for Arduino scan serial ports inclusions/exclusion - Fix : Improved Wreckfest 2 connection status (thanks to Wreckfest last hotfix) - Fix : Prevent Farming Simulator 22/25 telemetry mod from crashing if the current vehicle has no motor - Updated RU translation.(Thanks to АлДĐșŃĐ°ĐœĐŽŃ€ Đ„ĐŸŃ€ĐŸŃˆĐžŃ…) \* Elite Dangerous: Horizons and Elite Dangerous: Odyssey do not provide native telemetry output. SimHub retrieves data directly from the game’s memory using pointers XML maintained by Wagnard. Each time the game is updated, these memory addresses will change. When that happens, telemetry will stop working until an updated XML file is installed. ### 9\.9.7 - 29/08/2025 - Fix : Devices with leds and screen tied to the same usb interface would not get leds connected anymore. - Fix : Wreckfest 2 simhub replays were not working - Fix : Motion effects details were wrongly aligned - Fix : Simnet "arduino" support was locked by incoming native support. - Troubleshooting : added more udp logs for troubleshooting. ### 9\.9.6 - 28/08/2025 **New Games** - Wreckfest 2 support : the long-awaited integration! Huge thanks to BugBear for making it possible. ![1203190](https://github.com/user-attachments/assets/de185679-6ca1-4fd9-91a3-c77a88e2602f) **New Devices Support** - VNM Apex Button Plate - Conspit CPP Apex pedals - Conspit 290 GP - Conspit CPP Apex - Conspit PW1 - Printed Sim Racing Sim Screen 5.0 / 6.8 dashboard **Motion** - New: Effect linking for Stewarts. You can now link “Surge to Pitch” with “Surge” and “Sway to Roll” with “Sway.” These effects are working better when reacting in sync, differing only by motion output range. **Ambient Lighting** - New: Razer Chroma support for ambient lights - New: Screen capture is now optional if you only use telemetry effects **Miscellaneous** - Reworked ShakeIt effects list UI to match the lighter style introduced in Motion - Reduced visual “weight” of LED device brightness limiter options - Fixed: ShakeIt custom effects producing invalid frequencies (NaN), which could crash audio output - DashStudio: added smoother zoom/unzoom for dynamic maps - Added command-line options: start replay and run actions at startup - Added some autopilot variables for FS20/24 - Fixed: FS20/24 telemetry, SimConnect now ships with required MSVC dependencies to avoid system-wide corruption issues preventing data acquisition ### 9\.9.5 - 14/08/2025 **Devices** - Pokornyi Engineering PDU7 support - Pokornyi Engineering GTE PRO V3 support - Velocitas Imperium P8W-DDU support **Motion** - Motion units display in settings editor was wrong in presets - Axis Identification during initial setup could get stuck - Speed limiter disabling was not taken into account - Motion compensation disabled DOFs were still executed - Reworked automated testing animations to use a sinusoid and skip “stop at 0” when sequences on an axis are chained without a pause - SMC3: Simplified default settings - Motion web UI: Support for fullscreen sleep lock for devices accepting it (Android; Apple might work depending on the iOS version) - Added a “lax” axis mapping validity check mode: if a whole component is unmapped (e.g., belt left and belt right), it allows bypassing the error **Misc** - Added LEDs shift group effect - Fix: X-Plane sway/surge/heave were incorrect - Fix: ShakeIt properties export was not executed after a game change - Fix: DashStudio — fixed a crash when the chart is too small - Fix: Current playing media info memory leak - Fix: Disabled USBD480 driver installation when installer is run with `/silent` or `/verysilent` (the Windows driver installation prompt could not be bypassed) ### 9\.9.4 - 05/08/2025 **One year of motion \!** Thank you all for this past year, it has been *amazing*\! After a year of constant additions, it was time to take a step back, look critically at what we built (and hear your feedback too :wink:). Motion was starting to feel like an A380 dashboard
 time to make it **welcoming** again. **Motion** - **Effect filters simplified:** Don’t use them? Just remove them. - **Better list view:** Gain and smoothing are now one click away : no need to open each effect. - **Master gains reworked:** Every platform component can be adjusted individually, plus there’s now a global gain. - **Global smoothing slider:** From full-send to *CitroĂ«n DS* magic carpet : your ride, your choice. - **Setup assistant overhaul:** Cleaner, clearer, faster. - **Global filter panel compacted:** No more wall of sliders : now it shows clear summaries. - **Output configuration redesigned:** - Components are properly structured instead of dumping everything at once. - Cross-controller checks: duplicate serial ports? Missing actuator mappings? You’ll know right away. - **Dry run mode:** Test everything without your rig jumping across the room. - **Generic serial output upgrade:** Built-in detailed serial logger to help diagnose custom firmware issues. - **Belt tensioner improvements:** Effects working in % no longer require an output value : just adjust gains : as easy as it should be. - **Advanced features opt-in/opt-out** : Features I personally love but can look intimidating at first (profile revisions, effect details in list header, track profiler, profile presets) are now optional. If you’re ready for more, they’re one click away. - **UI performance boost:** Profiles and presets load *much* faster. - **Stewarts** - Linear Stewarts : added collision guards : if your rig can "self destroy" in it's working range, this allows to create a safety frontier. - Linear and rotary Stewarts dimensions labelling now follows the same order (L1,L2 .... ) as what became a standard in various past and present software. - **Smoother state transitions** (game/manual control/suspend ...) now takes current velocity into account for a smoother switching. - **Smoother manual testing** - **New remote access** - Remote access (browser : phone, tablet) to the essentials : profile, effects gains et smoothing and manual control. - A simple rest api is available to control most of the aspects of motion remotely - **A touch of color is back:** Because it was getting way too gray and sad. - Tuned default profiles settings for a quieter starting point. **Devices** - Turtle Beach KD3 support **Misc** - Flight simulator reader update, it's now using SimHub own "reader id" which hopefully will solve some conflicts with other software like Moza - Reworked plugins discovery and games loading, it should not be so slow anymore to load when computer is busy. - Many tiny optimizations here and here as usual - HTTPS compatibility : it's now possible to enable HTTPS for the remote access (using a self signed certificate) ***No motion feature got harmed during this refresh, Everything is still here, just not invading your space anymore\!*** ### 9\.9.3 - 01/07/2025 A little hotfix - Motion fix : "Uneven scaled motion axis" were still lacking configuration consistency for reversible axis (Surge). ### 9\.9.2 - 30/06/2025 A fresh batch of improvements, fixes, and new hardware support, wrapped up just in time for summer\! See you soon... after some well-deserved rest 😎 **Devices** - Feat: Added support for Murico Raiden X - Feat: Added haptic support for Simsonn pedals **Motion** - Feat: Added a new crash detection mode better suited for flight simulators - Feat: Improved default settings for several motion effects - Feat: Added automatic profile revisions purge, revisions older than 30 days are automatically deleted, except the latest one which is always kept regardless of age - Fix: Effect charts now properly display unevenly scaled bounds (e.g., surge/pitch effects) - Fix: Prevented crashes caused by legacy beta motion axis entries in motion setting files **Misc** - Feat: Improved frequency-targeted loops (motion effects computations, data acquisition), now ticks like a Swiss watch. - Fix : Improved performance for heavy ShakeIt profiles using hundreds of custom effects - Fix : Made high-precision timer requests more robust (used for motion and data acquisition timing) - Feat : Replaced costly and unreliable WMI queries (CPU load, memory usage) with native Windows API calls - Fix : Removed many “first chance exceptions” during shared memory polling (Games, system info, motion compensation, etc.). These were always caught, but still had a performance cost and cluttered debug output when developing plugins with the SDK ### 9\.9.1 - 25/06/2025 - Fix : Rotary hexapods were not saving crank rotation direction - Feat : Added a measured DOFs capacity table to the haxapods configuration - Fix : Added an exit timeout in case something goes wrong during motion stop - Fix : Added a write timeout for serial based controller so they don't get stuck in case of hardware issue happening during a write. ### 9\.9.0 - 24/06/2025 6DOF support is finally here, the result of three focused months tackling the real challenges: overflows, singularities, unpredictable behavior, 3D viewer, and setup. The goal wasn’t just to make it work, but to make it easily configurable, smooth, and predictable, right up to the limits. Much of that work has already been running silently and reliably for 2/3DOF setups in recent releases. As always, you’ll be the judge\! Let’s dive into the full changelog: **New game** - Motion requests have been rising for more flight sims
 so here’s a 3-in-1 drop: X-Plane 10, 11, and 12 now supported\! ![enter image description here](https://www.simhubdash.com/wp-content/uploads/2025/06/XPlane10-300x140.jpg) ![enter image description here](https://www.simhubdash.com/wp-content/uploads/2025/06/Xplane11-300x140.jpg) ![enter image description here](https://www.simhubdash.com/wp-content/uploads/2025/06/XPlane12-300x140.jpg) **Motion** - 6 DOF Stewart hexapods support, rotary or linear - With 3D configuration preview : no more guessing games with inverted axes, motor angles, or weird orientations. It's almost WYSIWYG! ![enter image description here](https://i.imgur.com/z2CtAhy.png) - Smart overflow and singularity avoidance, instead of a hard stop it will slow down, and scale motion to avoid such situations : no more overflow fear. No more 50% tuning. Just smooth control, all the way to the edge. - Improved motion setup - After picking setup components (geometry and/or controller) a focus will be done on essential settings such as : - Rig measurements - Axis Stroke, - Axis assignment - Controller port - Added quick setup presets , for now it covers eRacing-lab and Dof reality, with more to come ! ![enter image description here](https://i.imgur.com/syGXpgy.png) - UI rework - Toolbar buttons are now grouped and cleaner - Compact toolbar layout in child dialogs - Reworked geometry and controller picker - Multiple platforms support - You can now hide the multi-platform selector in the top toolbar - Clone and reorder setups with ease - New dedicated axis: Sway - New effects : - Yaw : 6Dofs, Dual TL - Sway : 6Dofs, dedicated Sway Axis - Washout support - The washout filter have been added to nearly all effects. - New Adaptive washout : The washout strength can now be increased based on target distance allowing to keep a low washout on small drifts and scale it up when the centered distance increases. - Pitch/Roll offset support for 2DOF/3DOF setups : you can now apply a small offset to compensate for hardware quirks or improve comfort. - Rewritten SMC3 Support (requires to remove and add back the controller to get the new version) - Now showing and allowing to edit controller PID parameters - Allowing to tune the refresh rate for "non arduino" SMC3 setups. - Axis assignment dialog improvements: - Shows all possible actuator roles, even if not available in the selected geometry - Avoids blank combo boxes, clearly grouped by availability - Axis assignment preconfiguration: during initial setup, a suggested default axis order is prefilled to avoid guesswork. It’s just a starting point and remains fully editable. - Automated motion test can now play basic effects one by one or all at once : just for testing, or for fun. - The motion add-on will be automatically activated after a license activation - PTA CAN SDK Update \* **MISC** - DashStudio: Added Skew effect to controls - DashStudio: Added blinking phasis to native blinking effect. - ShakeIt: Allow custom shakeit motor custom effects to run out of the game - Some CPU optimizations as always. **Devices** - Chimaera Racing CR7 support - Updated USBD480 driver to the latest version. Have fun \! \* The new PT actuators provided SDK is not backward compatible with old controller firmware, please reach PTA to get the firmware update procedure and temporary workaround. ### 9\.8.4 - 28/05/2025 - Fix : RF2 was not loading - Fix : Connection status of serial ports choices combobox were not refreshed - Fix : F1 25 manual setup instructions was indicating F1 24 instead of F1 25 telemetry format - Fix/feat : Updated all the default settings for GSI wheels. Have fun \! ### 9\.8.3 - 27/05/2025 **F1 25 Support** ![3059520](https://github.com/user-attachments/assets/96d9114d-332d-460d-9598-af41686c08c8) **Devices** - Feat: Added Conspit 300GT support - Feat: Smart screen linking : prioritizes screens internally connected to LED controllers via USB hubs, reducing the need to assign screen IDs manually. progressive rollout for VoCores screen and devices where internal structure is known. - Feat: Added support for new VoCore models (Square 4", 7.8" Ultrawide, 7" 1024×600) - Feat: Added fans support to the standard Atmega32u4 firmware - Feat: Added “Has internal hub” metadata to Atmega32u4 firmware to support smart screen linking - Fix: Lowered default brightness for AlphaTecRacing Dashboard Pro **Motion** - Fix: "EStop" could sometimes be out of sync with the last known position - Fix: Thanos T4U/AMC, added a slight delay to let the controller wake up and recalibrate the actuators before software unparking - Fix: PTA, resolved an issue where the controller could miss commands at start, causing a hard jump with setups using more than 4 actuators **Misc** - Device discovery no longer relies on WMI, one of the most fragile parts of Windows Have fun with this one, as always, thanks for all the feedback, ideas, and good vibes. Every little tweak gets us closer to something even better. ### 9\.8.2 - 12/05/2025 **Devices** - Feat: Added support for AlphaTecRacing Dashboard Pro - Feat: Added support for Velocitas Imperium Equus 296 GTX - Fix: P1Sim Beau Rivage x PG was missing a default LED profile **Motion** - Feat: Added sound notification in case of motion hardware connection failure (Can be disabled) - Feat: Reworked effect list to improve appearance balance - Feat: Motion compensation tuning now hides components not used by the current platform - Feat: Added Motion Details Amplifier, a "dead zone helper" to boost small actuator movements for controllers/actuators with significant dead zones (note: this may not fully compensate for all behaviors) **Misc** - Feat: add a "game not configured" warning to the status bar so it's visible from any Simhub screen ### 9\.8.1 - 03/05/2025 - Fix : Motion, dedicated surge axis motion compensation was wrongly compensated (doubled) - Fix : USB screens would not reload anymore automatically on DashStudio save. - Feat : Add WitMotion sensor key values (offset and drift) to the the motion compensation monitor data table ### 9\.8.0 - 02/05/2025 **Motion** - Feat: Multiple platform setups – you can now add more than one “rig,” each with its own settings and profiles (only one can run at a time). - Feat : Motion compensation, Witmotion WT901C-232 physical sensor support - Feat : Added Motion compensation tuning : - Scaling - Smoothing - Physical sensor mix - Motion compensation now supports speed and acceleration limiting to better match actuators with slower response characteristics - Feat: 3DOF actuator range limiter can now be adjusted while running, with an optional "heave offset". - Feat: 3DOF actuator range limiter and heave offset can be overridden per profile. - Feat: Overflow scaling algorithm for 3DOF and 2DOF platforms replaced with a universal version, in preparation for 6DOF support. Feel and scale should remain nearly unchanged. - Feat: Motion Compensation Monitor dialog reworked: - Now includes all MC settings in a collapsible panel. - Displays SimHub-computed MC, sensor values, and final blended result. - Feat: New “Force unpark” button in the motion toolbar (shown only when “idle” mode is enabled). - Feat: Optional belt axis offset reset on connection. - Feat: Optional separate tuning profiles for motion compensation with OpenVR or OpenXR, with automatic detection. - Feat: Minor profile UI rearrangements for better readability. - Feat/fix : Thanos controllers – ESTOP engaged is now treated as non-critical (movement resumes once disengaged). - Feat: Added serial port "Identify" assistant – helpful in crowded serial environments. Just unplug and reconnect to locate the correct port. - Fix: More aggressive requests of high-resolution timers to prevent Windows from dropping timing precision. - Fix: Belt gain reported in motion notifications was incorrect. **DashStudio** - Though not strictly a DashStudio change, it has significant impact on dashboard performance: - JavaScript formula engine now uses a single JS engine per scope (dashboard, LED profile, external scripts), reducing memory use and improving load times for shared-script dashboards. \* - New shared value functions added to the JS engine (see sharedvalues.\* methods). - Feat: Added “Edit widget” command to editor context menu for quicker navigation. - Feat: Updated CefSharp browser (used for USB screen rendering). -Fix: Lowered keep-alive frequency for web dashboards to prevent Wi-Fi power-saving mode interruptions (which caused data stutters). - Fix: Crash when rendering images on arc gauges in HTML mode. - Fix: Improved drag-and-drop behavior in dashboard editor tree view. - Fix: Light UI rework of dashboard editor tree view for readability. **Devices** - Feat : Grid MPX new hardware revision support - Feat : TwentyOne Performance 21R-P2X support - Feat : VRS R295 Steering Wheel default profile update **Misc** - Feat : Added a JS function "getformulainstanceid" allowing to get an unique context id for the formula execution instance to be used in common scripts (IE storing state information) - Fix: Control Mapper – SimHub control reimport now correctly restores from exported files. - Fix: Control Mapper overlay no longer crashes if the last active window process is unavailable. - Fix: Screen capture – skips one frame after timeout to avoid black screen. \*\* While JS script scope is now more open, avoid using shared values in common scripts. JavaScript engine optimization is opt-in and can be enabled per dashboard or LED profile for better backward compatibility. ### 9\.7.15 - 11/04/2025 - Fix : BeamNG 0.35 mod and settings structure changes compatibility for automatic configuration. **Warning :** BeamNg now disable all mods after a major update, you need to re enable them in the game. - Fix : DashStudio zero sized linear gauges (height or width) with a picture would crash ### 9\.7.14 - 09/04/2025 **Misc** - Feat : DashStudio, Add "ellipse" option to the ArcGaugeControl - Fix : Prevent a single device settings saving fault to make other devices lost. - Fix : Simagic haptics device would not save in some conditions. - Fix : AMS2 data reading misalignment on the last fields (ie : mLaunchStage) - Fix : Allow stopping monitor capture in case of missing screen - Fix : Adjusted DashStudio WPF video play - Feat : Allow to override default matrix animations using a new "UserOverrides" preserved during simhub updates ### 9\.7.12 - 08/04/2025 **Misc** - Feat : GSI wheels default profiles update - Feat : Control Mapper, Support for new Simucube Tuner app and firmware to allow connected wheel detection - Fix : Velocitas Imperium B5-DDU default settings were broken - Fix : Startup window cleanup : The "manual games" activation button would show for a few milliseconds. ### 9\.7.11 - 31/03/2025 **Devices** - Conspit MAX 01 and H.AO HUB (LEDs and buttons only) support **Motion** - Quick roll/pitch test time change protection - Fix : Engine vibration model UI crash - Fix : Motion : dashboard notifications were wrong when enabling/stopping motion - Feat : Motion compensation, add control bindable pitch and roll quick test cycle (for motion compensation COR tuning) - Internal rewrite of motion compensation processing. This should not change the previous behaviour but will make it easier to extend to more complex setups later. **Misc** - Fix : AMS2/PC2 would not report in some conditions in real time the sector times for the opponents making current sector detection and related sector data unstable. ### 9\.7.10 - 28/03/2025 - Fix : Shakeit motors devices would not connect anymore ### 9\.7.9 - 28/03/2025 - Fix : Surge axis motion compensation was reversed - Feat : Allow shake it sound outputs to be swapped - Fix : Small fix of arduino pro micro/leonardo (pre-flash reboot) - Feat : Velocitas Imperium default device profiles update ### 9\.7.8 - 24/03/2025 **Devices** - Feat : Pokornyi Engineering FGT, HYP-R PRO, LMP PRO V2, LED Brows support - Feat : TwentyOne Performance 21RDDU support - Feat : Update Soelpec devices default profiles - Fix : Razer HD haptics frequency changes would not be taken into account in some conditions. - Fix : make the Razer HD haptics frequency range wider (as low as 30hz) **Motion** - Feat : Motion geometry : show units in geometry configuration text boxes when it's possible - Fix : Renaming of some legacy Thanos controllers - Fix : WRC9 surge and sway direction **DashStudio** - Fix : Rewrite of the "Circular gauge control", now named "Arc Gauge", now supporting strictly the same between HTML and WPF as well as supporting properly "counter clockwise" direction. For backward compatibility requirements the old circular gauge is maintained but can't be added anymore. It needs to be replaced to benefit of the new version. **ShakeIt bass shakers** - Long story short : windows has a kind of Alzheimer, for "cheap" usb sound cards (IE nobsounds) on usb hubs for instance, or after a driver update, Windows can recognize the same sound card as a new one, getting confusing about disappearing ShakeIt settings in SimHub. While we can't "fix" Windows "memory", the ShakeIt audio output list will now "always" show the explicitly configured outputs and only those ones independently if they are "plugged" or not : - Disconnected configured sound cards will always be visible. - Any configured output can be reassigned to another sound output in "two clicks" - It's now possible to reorder the output list to your preference (using drag and drop) - Those changes will make more easier a system reinstall (since all the sound output can be easily reassigned). In order to migrate all your previous ShakeIt sound outputs, It might show at first all your previously configured sound outputs now missing, you can safely delete them.
Shard82 (laksa)
Root Hash1636499626452369082
Unparsed URLcom,simhubdash!www,/download-2/ s443