ℹ️ Skipped - page is already crawled
| Filter | Status | Condition | Details |
|---|---|---|---|
| HTTP status | PASS | download_http_code = 200 | HTTP 200 |
| Age cutoff | PASS | download_stamp > now() - 6 MONTH | 0.2 months ago |
| History drop | PASS | isNull(history_drop_reason) | No drop reason |
| Spam/ban | PASS | fh_dont_index != 1 AND ml_spam_score = 0 | ml_spam_score=0 |
| Canonical | PASS | meta_canonical IS NULL OR = '' OR = src_unparsed | Not set |
| Property | Value |
|---|---|
| URL | https://www.instructables.com/Creating-your-first-iOS-app/ |
| Last Crawled | 2026-04-03 07:32:12 (4 days ago) |
| First Indexed | 2020-10-01 11:14:09 (5 years ago) |
| HTTP Status Code | 200 |
| Meta Title | Creating Your First IOS App : 6 Steps (with Pictures) - Instructables |
| Meta Description | Creating Your First IOS App: Looking around this site, it occurred to me that there weren't many 'ibles on programming the iOS platform, so I thought I'd fix that deficit. This is a simple "hello, world!" app for iPhone (or iPod Touch, or iPad). This 'ible will also serve the p… |
| Meta Canonical | null |
| Boilerpipe Text | Cookie preferences
Your privacy is important to us and so is an optimal experience. To help us customize information and build applications, we collect data about your use of this site.
May we collect and use your data?
Learn more about the
Third Party Services
we use and our
Privacy Statement
.
THIRD PARTY SERVICES
Learn more about the Third-Party Services we use in each category, and how we use the data we collect from you online.
Qualtrics
W
Akamai mPulse
W
Digital River
W
Dynatrace
W
Khoros
W
Launch Darkly
W
New Relic
W
Salesforce Live Agent
W
Wistia
W
Tealium
W
Upsellit
W
CJ Affiliates
W
Commission Factory
W
Google Analytics (Strictly Necessary)
W
Typepad Stats
W
Geo Targetly
W
SpeedCurve
W
Qualified
#
Google Optimize
W
ClickTale
W
OneSignal
W
Optimizely
W
Amplitude
W
Snowplow
W
UserVoice
W
Clearbit
#
YouTube
#
Adobe Analytics
W
Google Analytics (Web Analytics)
W
AdWords
W
Marketo
W
Doubleclick
W
HubSpot
W
Twitter
W
Facebook
W
LinkedIn
W
Yahoo! Japan
W
Naver
W
Quantcast
W
Call Tracking
W
Wunderkind
W
ADC Media
W
AgrantSEM
W
Bidtellect
W
Bing
W
G2Crowd
W
NMPI Display
W
VK
W
Adobe Target
W
Google Analytics (Advertising)
W
Trendkite
W
Hotjar
W
6 Sense
W
Terminus
W
StackAdapt
W
The Trade Desk
W
RollWorks
W
Are you sure you want a less customized experience?
We can access your data only if you select "yes" for the categories on the previous screen. This lets us tailor our marketing so that it's more relevant for you. You can change your settings at any time by visiting our
privacy statement
Your experience. Your choice.
We care about your privacy. The data we collect helps us understand how you use our products, what information you might be interested in, and what we can improve to make your engagement with Autodesk more rewarding.
May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your
privacy settings
for this site or visit our
Privacy Statement
to learn more about your options. |
| Markdown | Projects
[Contests](https://www.instructables.com/contest)
[Teachers](https://www.instructables.com/teachers)
[Sign up](https://www.instructables.com/account/register)[Log in](https://www.instructables.com/account/login)
[](https://www.instructables.com/)
[Projects](https://www.instructables.com/projects)[Contests](https://www.instructables.com/contest)[Teachers](https://www.instructables.com/teachers)
[Log In](https://www.instructables.com/account/login)[Sign Up](https://www.instructables.com/account/register)
Projects
[Contests](https://www.instructables.com/contest)
[Teachers](https://www.instructables.com/teachers)
[Sign up](https://www.instructables.com/account/register)[Log in](https://www.instructables.com/account/login)
[](https://www.instructables.com/)
### Creating Your First IOS App
by [A-Nony-Mus](https://www.instructables.com/member/A-Nony-Mus/)
Save PDF
# Creating Your First IOS App
By [A-Nony-Mus](https://www.instructables.com/member/A-Nony-Mus/)in [Design](https://www.instructables.com/design/projects)
[Software](https://www.instructables.com/design/software/projects)
332,971
613
[89](https://www.instructables.com/Creating-your-first-iOS-app/#discuss)
Featured
[](https://creativecommons.org/licenses/by-nc-sa/4.0/)
Save PDF

[](https://content.instructables.com/F2C/3OFZ/H5TUCN0D/F2C3OFZH5TUCN0D.png)
[](https://www.instructables.com/member/A-Nony-Mus/)
By [A-Nony-Mus](https://www.instructables.com/member/A-Nony-Mus/)[Follow](https://www.instructables.com/account/login/?nxtPg=/Creating-your-first-iOS-app/)
[](https://www.instructables.com/How-to-use-the-camera-in-your-iOS-program)
[](https://www.instructables.com/Rat-trap-powered-vehicle)
[](https://www.instructables.com/How-to-Dynamically-control-a-servo-or-motor-throug)
Drafter by trade, but roboticist, designer, programmer, and reverse engineer by hobby
[Github](https://github.com/A-Nony-Mus)
[YouTube](https://youtube.com/@transistorbrains)
Looking around this site, it occurred to me that there weren't many 'ibles on programming the iOS platform, so I thought I'd fix that deficit. This is a simple "hello, world!" app for iPhone (or iPod Touch, or iPad). This 'ible will also serve the purpose of helping others become familiar with the IDE known as Xcode, which is what you need if you want to program for the iOS platforms.
## Step 1: Get Xcode


[](https://content.instructables.com/FXU/JIEV/H5TVAWTU/FXUJIEVH5TVAWTU.png)
[](https://content.instructables.com/FOP/6RA1/H5TU9XHD/FOP6RA1H5TU9XHD.png)
If you already have Xcode, you can skip this step.
If you want to develop apps for iOS, you need the SDK, which is provided with Xcode. Xcode only runs on Mac OS X (yes, Apple is doing that on purpose), so if you are running a windows (or linux, or pretty much any non-Mac OS X) operating system, you have a couple options:
1. Get a mac, by far the easiest, but it can be rather expensive.
2. Find a friend with a mac, if they are nice, they'll let you use it for programming, you should warn them, however, that programming takes a long time.
3. Give up, Those are your legal options, there are some other options that are either illegal, or are in the gray area (meaning it's debatable whether or not it is illegal), so I am not mentioning them, you want to know them, find them yourself, I won't be responsible.
Now that's settled, onto the IDE. Go to the mac app store (available in mac os x 10.6.8 and later) and search Xcode. It's the first option, click on it. Download it, it's a lengthy download, ~4 Gb, so if you have a slow internet connection you may want to consider doing something else while it is downloading.
## Step 2: Open Xcode & Set Up the Project

[](https://content.instructables.com/FJ3/VCFL/H5TU9X6T/FJ3VCFLH5TU9X6T.png)
1\. Open Xcode.
2. Go to File\>New\>Project.
3. Click on Single View Application and click next.
4. Name it Hello World\!
5. Decide whether you want it to be an iPhone app, an iPad app, or universal (I will be doing iPhone)
6. Make sure use storyboards and Use Automatic Reference Counting are checked
7. Click Next
8. Navigate to where you want to save the file and click Create
## Step 3: Write the Code



[](https://content.instructables.com/FYC/7ENW/H5ED8J3F/FYC7ENWH5ED8J3F.png)
[](https://content.instructables.com/F16/HXUH/H5TU9X6U/F16HXUHH5TU9X6U.png)
[](https://content.instructables.com/FI1/TFJS/H5ED8J3G/FI1TFJSH5ED8J3G.png)
You will be doing the programming in the ViewController.m file, but it doesn't hurt to look at the other files. The MainStoryboard.Storyboard file is the UI, we'll deal with that later. The appDelegate is what is called on startup, in this tutorial, we will be leaving that alone.
Ok, time to start programming.
1. Open up ViewController.h
2. Between @interface ViewController : UIViewController and @end add the following code:
@property (strong, nonatomic)IBOutlet UILabel \*label;
This is the label that will show the Hello World text. If an empty circle appeared next to the line of code, then you wrote it right
3. Go to ViewController.m
4. Under @implementation ViewController add @synthesize label; and in the viewDidUnload function add \[self setLabel:nil\];
5. In viewDidLoad, add the following code: self.label.text = @"Hello World!";
6. That completes the programming for now
## Step 4: Connect the UI





[](https://content.instructables.com/FTI/AEZJ/H5TVAWTH/FTIAEZJH5TVAWTH.png)
[](https://content.instructables.com/FR7/JLY0/H5TUCN0C/FR7JLY0H5TUCN0C.png)
[](https://content.instructables.com/F6D/7C8Z/H5TU9X6X/F6D7C8ZH5TU9X6X.png)
View 2 more
[](https://content.instructables.com/F5Y/L3XC/H5W8A9VF/F5YL3XCH5W8A9VF.png)
[](https://content.instructables.com/FKK/GWF6/H5TU9X6Y/FKKGWF6H5TU9X6Y.png)
View 2 more images
Next We'll deal with the UI.
1. Open MainStoryboard.Storyboard
2. Find a label and drag it onto the view (if this sounds confusing, refer to the picture)
3. Resize the Label to your liking by clicking and dragging on the squares in the corners of the label
4. Go to the Attributes inspector (if you are not already there, refer to the picture)
5. Make sure it is centered, and choose the font and size you want. I will stay with the system font, but scale it up to size 25
6. Open the Assistant Editor, it should open ViewController.h, if not, you need to change it to ViewController.h (again, refer to the picture)
7. Remember that circle I told you about earlier? Click and drag from it to the label you just added. If you did it right, the circle should be filled
## Step 5: Run the App

[](https://content.instructables.com/F2C/3OFZ/H5TUCN0D/F2C3OFZH5TUCN0D.png)
That's it! Hit the Run Button and if you did everything correctly, your app will say Hello World\!
Pat yourself on the back, you just wrote your first app.
## Step 6: Have Some Fun by Adding Things Programmatically



[](https://content.instructables.com/F89/2YWU/H5ED8J3H/F892YWUH5ED8J3H.png)
[](https://content.instructables.com/FMM/F9XF/H5TU9X70/FMMF9XFH5TU9X70.png)
[](https://content.instructables.com/F6H/2S99/H5TUCN0P/F6H2S99H5TUCN0P.png)
To make it a little more advanced, we are going to add everything programmatically.
1. Delete the label we added to the UI as well as all the code we wrote up to this point.
2. Open ViewController.h and add the Following code between the @interface ViewController: UIViewController and @end:
@property (strong, nonatomic)UILabel \*label;
Notice how a circle did not appear this time? That's an indication that you did it correctly
3. In ViewController.m add @synthesize label; right beneath @implementation ViewController and add \[self setLabel:nil\]; in the viewDidUnload function.
4. In the viewDidLoad function add the following lines of code:
//Define where the label will be displayed
self.label = \[\[UILabel alloc\] initWithFrame:CGRectMake(0, 0, 320, 100)\];
//Define the text to be displayed
self.label.text = @"Hello World";
//Center the Text
self.label.textAlignment = UITextAlignmentCenter;
//Programmatically add the label to the view
\[self.view addSubview:self.label\];
5. Hit run and admire your handiwork, you've completed your first iOS application
[](https://www.instructables.com/contest/handsonlearning/)
Participant in:
### Hands-on Learning Contest
[View Contest](https://www.instructables.com/contest/handsonlearning/)
[](https://www.instructables.com/contest/hurricanelasers/)
Participant in:
### Hurricane Lasers Contest
[View Contest](https://www.instructables.com/contest/hurricanelasers/)
## 2 People Made This Project\!

neildheer123 made it\!

littledesire5 made it\!
Did you make this project? Share it with us\!
[Log in to post an I Made It](https://www.instructables.com/account/login/?nxtPg=/Creating-your-first-iOS-app/)
## Recommendations
[All Things Pi Contest](https://www.instructables.com/contest/piday25)
[Make it Bounce Visual Effects Student Contest](https://www.instructables.com/contest/makeitbounce26)
[Jewelry Contest](https://www.instructables.com/contest/jewelry26)
You must be logged in to post a comment or add an I Made It.
[Log In](https://www.instructables.com/account/login/?nxtPg=/Creating-your-first-iOS-app/)
## 71 Comments
[carlmal](https://www.instructables.com/member/carlmal/)14 years ago
Would be great if you could include how to get the app onto your device. Thanks for the instructable.
Flag
- Not nice
- Inappropriate
- Spam
Reply
6 replies
[A-Nony-Mus](https://www.instructables.com/member/A-Nony-Mus/)14 years ago
Unfortunately (and I learned this the hard way), you need to be a part of the paid developer program (US \$100/year) in order to put the app on your device.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[MHaakansson](https://www.instructables.com/member/MHaakansson/)14 years ago
For your own device, connected with your iTunes, you don't need to be in the developer program - just connect the device for sync.
But if you want your app in the AppStore, you need to be in the program.
best regards
Martin
Flag
- Not nice
- Inappropriate
- Spam
Reply
[A-Nony-Mus](https://www.instructables.com/member/A-Nony-Mus/)14 years ago
I had to join the program to put it on my device, but if you'd post an 'ible on how to do that, I'd love to be proven wrong.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[Zaphod Beetlebrox](https://www.instructables.com/member/Zaphod%20Beetlebrox/)14 years ago
Is it jailbroken?
Flag
- Not nice
- Inappropriate
- Spam
Reply
[thinkdunson](https://www.instructables.com/member/thinkdunson/)11 years ago
guys, the reason they don't allow you to put apps on your phone is because, then you could put them on any iPhone. this would circumvent the app store. the whole point of the app store is that the only way to get an app on an iPhone is after it has been tested by apple to make sure it works and does what it says it will. it's quality control. ultimately, it's about making sure everything on an iOS device "just works". i for one fully support a business model that allows them to make money while ensuring a quality product. it's the one thing that sets apple products apart. it makes them more expensive, yes, but it's worth it to many people.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[ChrisF37](https://www.instructables.com/member/ChrisF37/)5 years ago
I think yours is the only comment on here that didn't try to link to some other page like covert spam. Thank you for that.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[Louise Hudson](https://www.instructables.com/member/Louise%20Hudson/)9 years ago
Some of the best language are now a days are swift for iOS, But instead of coding an app or game from scratch you can always buy a source code or template and reskin it according to your needs, you can get many templates of different types from https://appngamereskin.com/ or any other marketplace like this.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[Pradeepmishra](https://www.instructables.com/member/Pradeepmishra/)9 years ago
Bad
Flag
- Not nice
- Inappropriate
- Spam
Reply
[ari\_bama17](https://www.instructables.com/member/ari_bama17/)10 years ago
Hi Guys, before starting with the development it's important to spend a good amount of time in defining the concept of the app, to avoid it to fail.
For help you can download this free ebook : http://try.goodbarber.com/ebooks/apps-for-beginners-define-your-concept
Flag
- Not nice
- Inappropriate
- Spam
Reply
[mobitsolutions](https://www.instructables.com/member/mobitsolutions/)10 years ago
It's good news for all developers. http://goo.gl/aIKYTw
Flag
- Not nice
- Inappropriate
- Spam
Reply
[Grep Scott](https://www.instructables.com/member/Grep%20Scott/)10 years ago
Good for new developers but It is very easy to develop iOS apps by using new language by Apple called "Swift". It have many builtin features that you can use in your application.
Domain Age Checker
Flag
- Not nice
- Inappropriate
- Spam
Reply
[IshaA1](https://www.instructables.com/member/IshaA1/)10 years ago
I am a beginner in iOS app development.This article is very helpful to me.Thanks for sharing this.
http://www.atees.in/
Flag
- Not nice
- Inappropriate
- Spam
Reply
[Firebolts](https://www.instructables.com/member/Firebolts/)10 years ago
So you cant get the program on anything but a mac... u cant even get it on a ipad...etc
Flag
- Not nice
- Inappropriate
- Spam
Reply
[itsmarkkessler](https://www.instructables.com/member/itsmarkkessler/)10 years ago
This was the best step by step tutorial for learning of how to start building iOS apps. I hope it makes more easy for developing first iOS app.
http://www.mobilepundits.com/
Flag
- Not nice
- Inappropriate
- Spam
Reply
[Hola90](https://www.instructables.com/member/Hola90/)10 years ago
Wow this is amazing tutorial for learners like me. I also found another website to create your own app. They have different options to create your own app. Click [here](http://ow.ly/V0FKY) to see in action.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[Stevee07](https://www.instructables.com/member/Stevee07/)11 years ago
This is Very Good Tutorial for iOS [Mobile Application Development](http://www.prateektechnosoft.com/Web-Application-Development-Services.php "Mobile Application Development") Ideas.. Useful for Me Thanks..
Flag
- Not nice
- Inappropriate
- Spam
Reply
[StefyB](https://www.instructables.com/member/StefyB/)11 years ago
As an iOS app developer, I suggest you to develop apps with mobile app development platforms. It will save your lots of time as well as you will get plenty of handy features.
I generally use Configure.IT because it provides good features compared to other platforms such as automatic coding, App preview facility, .PSD file export for UI design and many more. You can view the detailed list here:
<http://www.configure.it/features/mobile-app-configuration/>
Flag
- Not nice
- Inappropriate
- Spam
Reply
[Jimmy64](https://www.instructables.com/member/Jimmy64/)12 years ago
we are ready to help to create your first iOS app. if you need any help, please visit www.taoteapps.com & learn more.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[andrewmazer13](https://www.instructables.com/member/andrewmazer13/)12 years ago
Hi,
Thanks for sharing this [app for iphone development](http://www.quadrupleindia.com/mobile-application-development.php), Iam going to try build a new app.
Thanks,
Andrew
Flag
- Not nice
- Inappropriate
- Spam
Reply
[jerry30](https://www.instructables.com/member/jerry30/)12 years ago
Hi,
I am a [iphone Developer](http://www.evincetech.com/ "iphone Developer"),with 1month exp, this Tutorial is very helpful for me,thanks for sharing this
Flag
- Not nice
- Inappropriate
- Spam
Reply
[nathanjohnson](https://www.instructables.com/member/nathanjohnson/)13 years ago
I am an iPhone developer and according to me It's a really nice post..It will definitely helps all the iPhone developers. Checking the worth of the website: <http://www.appschopper.com>
Flag
- Not nice
- Inappropriate
- Spam
Reply
[jhomer](https://www.instructables.com/member/jhomer/)13 years ago
I hate apples power-based monopoly. You shouldn't have to use a Mac just to legally use their dev software
Flag
- Not nice
- Inappropriate
- Spam
Reply
[gumption](https://www.instructables.com/member/gumption/)13 years ago
Thanks for the simple introduction to iOS app development.
FWIW, an alternate approach to the proposed substitution above would be to add another label.
Since I'm using iOS 6, UITextAlignmentCenter is deprecated; a post on StackOverflow (<http://stackoverflow.com/questions/12792999/what-are-good-alternatives-to-uitextalignmentcenter-in-ios-6>) suggested using NSTextAlignmentCenter instead ... and for backward compatibility, to use the following:
\#ifdef \_\_IPHONE\_6\_0
\# define ALIGN\_CENTER NSTextAlignmentCenter
\#else
\# define ALIGN\_CENTER UITextAlignmentCenter
\#endif
I added the following line to ViewController.h (below the @property declaration for label):
@property (strong, nonatomic)UILabel \*label2;
and added the following line in ViewController.m (below the @synthesize label; line):
@synthesize label2;
After adding the preprocessor macro proposed in the StackOverflow, and using the code provided above (substituting "label2" for "label" in the added statements), my viewDidLoad method appears as follows:
- (void)viewDidLoad
{
\[super viewDidLoad\];
// from before:
self.label.text = @"Hello World!";
// using a Y coordinate of 200 instead of 0 for label2
self.label2 = \[\[UILabel alloc\] initWithFrame:CGRectMake(0, 200, 320, 100)\];
self.label2.text = @"Goodbye";
self.label2.textAlignment = ALIGN\_CENTER;
\[self.view addSubview:self.label2\];
}
Flag
- Not nice
- Inappropriate
- Spam
Reply
[gumption](https://www.instructables.com/member/gumption/)13 years ago
Note that the second part of Step 4 is no longer necessary (or supported).
viewDidUnload
Called when the controller’s view is released from memory. (Deprecated in iOS 6.0. Views are no longer purged under low-memory conditions and so this method is never called.)
Flag
- Not nice
- Inappropriate
- Spam
Reply
[imjohnbo](https://www.instructables.com/member/imjohnbo/)13 years ago
Great tutorial. But, when I click run, the iOS Simulator screen comes up with a white screen, no label. I've followed your directions except for not using the viewDidUnload function, as it's deprecated in iOS 6.1. Any ideas? Thanks\!
Flag
- Not nice
- Inappropriate
- Spam
Reply
1 reply
[A-Nony-Mus](https://www.instructables.com/member/A-Nony-Mus/)13 years ago
I work on a MBP, so I only have 15 inches of screen size. Ever since apple announced the new iPhone screen size, I have to scroll up and down, like I would with a page, if I want to see the entire app.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[iceng](https://www.instructables.com/member/iceng/)14 years ago
I did the **Hello World \!**
Now, can I mess with the RF output to unlock my car, Only My Car.
I don't want to sell or provide the Xcode to anyone.
Is this possible ??
A
Flag
- Not nice
- Inappropriate
- Spam
Reply
[championx5](https://www.instructables.com/member/championx5/)14 years ago
Quick question, I'm currently making my own RPG with RPG Maker VX Ace and i'd like to know if there was anyway i could make it into an app?
Flag
- Not nice
- Inappropriate
- Spam
Reply
2 replies
[A-Nony-Mus](https://www.instructables.com/member/A-Nony-Mus/)14 years ago
Don't know, never heard of that software before now. I know that unity has a way of making iOS apps, so it wouldn't surprise me if this did.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[Ragevortex](https://www.instructables.com/member/Ragevortex/)14 years ago
A-nony-mus
Nice Iabble for an app introduction mon
Championx5
In your case I recommend Construct 2 http://www.scirra.com/construct2
its originally free and when your "app" is ready then you may decide to use either of the licenses they offer. In my case I just upload the finish product as a web app to my server for testing up til i'm happy with it.
Cheers and happy hunting/programming/iabbling or whatever...-ing :)
Flag
- Not nice
- Inappropriate
- Spam
Reply
[hojijoon](https://www.instructables.com/member/hojijoon/)14 years ago
very nice thank you bro\!
Flag
- Not nice
- Inappropriate
- Spam
Reply
[zacker](https://www.instructables.com/member/zacker/)14 years ago
all that just to say Hello World? whats it take to make an actual app like these photo editing apps and such?
Flag
- Not nice
- Inappropriate
- Spam
Reply
3 replies
[remendab](https://www.instructables.com/member/remendab/)14 years ago
That is not all that much work - really. With much power comes much responsibility, meaning that there are many small things required just to get up and running, but once you are, running that is, the next steps are not that much more complex
Flag
- Not nice
- Inappropriate
- Spam
Reply
[zacker](https://www.instructables.com/member/zacker/)14 years ago
...like baby steps.. lol Thanks\!
Flag
- Not nice
- Inappropriate
- Spam
Reply
[A-Nony-Mus](https://www.instructables.com/member/A-Nony-Mus/)14 years ago
Apple has tons of sample code if you want to take a look at that and get the idea of the size of an average program.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[jschmukendorf](https://www.instructables.com/member/jschmukendorf/)14 years ago
Very nice introduction to writing an app! This could be the road to riches for someone with a good idea an a willingness to learn.
Thank you!\!
Flag
- Not nice
- Inappropriate
- Spam
Reply
[Fugitive\_Bill](https://www.instructables.com/member/Fugitive_Bill/)14 years ago
I'm not rich enough for 'i' stuff. I'll have to learn how program Android clones!!
Who's with me, lot's I'll bet!, erm a few maybe?\!
Flag
- Not nice
- Inappropriate
- Spam
Reply
1 reply
[MMI Studios](https://www.instructables.com/member/MMI%20Studios/)14 years ago
Read my post below... You don't need an "i" machine to develop for iOS... The author was more than a little inaccurate by telling everyone there is no "legal" way to develop for iOS without a Mac machine...
Flag
- Not nice
- Inappropriate
- Spam
Reply
[perfo](https://www.instructables.com/member/perfo/)14 years ago
Hello, thanks for the ible.
Can the Xcode be run on an iphone or IPad? With a big screen and keyboard attached it could be an option I'm guessing. Second question is once you've written this app, how do you publish it? Say you have one of those super expensive MAC and wrote this app then how do you get it on to your Iphone and run it?
I'd like to see a simple app with a button that did something, i.e. turn the LED on and off just to see how you would interface with the iphones hardware.
Thanks again fella.
Flag
- Not nice
- Inappropriate
- Spam
Reply
2 replies
[A-Nony-Mus](https://www.instructables.com/member/A-Nony-Mus/)14 years ago
Unfortunately, to test the apps you write on your devices, you have to be a member of the paid developer program (US \$100/year).
Flag
- Not nice
- Inappropriate
- Spam
Reply
[perfo](https://www.instructables.com/member/perfo/)14 years ago
Oh...no wonder it wasn't obvious. Thanks for replying.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[HandySun](https://www.instructables.com/member/HandySun/)14 years ago
First of all, I have been modifying and making my own code for years now, and this makes sense to me. But from the perspective of someone who has never worked this code, it will make no sense at all to them.
I really suggest if you plan on doing more of these, you get WAY more in depth or just don't do it at all. You're just going to confuse and frustrate people who are new to programming for this reason.
If your instruction was pointed at people who know coding, then why on earth would you do something this basic? In this case it would have been better to make a simple button that turns the camera light on.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[iFirefly](https://www.instructables.com/member/iFirefly/)14 years ago
Hey I look forward to reading this through and hope I can pick up some skills, so thanks in advance!
I did want to let everyone know that there is an alternative to Apple hardware so you can use cheaper Windows computers and run Mac OSX to program your iOS apps.
Its called "Hackintosh" and if you do an Internet search on that term alone, you will find the information necessary to determine which computer processor, video card and memory requirements to succeed. I have never done it myself, but have read several sites' worth and it seems fairly straightforward.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[TimPayne](https://www.instructables.com/member/TimPayne/)14 years ago
Nice! Thanks for creating this Instructable.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[MMI Studios](https://www.instructables.com/member/MMI%20Studios/)14 years ago
Umm... There is a big inaccuracy in your ible... You should probably do a little more research before telling people such things... There are several LEGAL Windows based mobile development solutions that INCLUDE iOS... If you google "iOS development on Windows" the very first search result will be this: http://maniacdev.com/2010/01/iphone-development-windows-options-available/
It's a list of iOS dev solutions for Windows. I use one on this list, Titanium Studio by Appcelerator and it's great... It's an Eclipse based IDE... Also, if you have Flash of Flex CS5.5 or higher you can use the built-in iPhone Packager... Marmalade is another good solution: http://www.madewithmarmalade.com
It's actually quite easy to build a mobile web app using HTML5, CSS3, and JavaScript and package and deploy it to iOS... Regardless of platform, legally... The only part you NEED OS X for is to submit the app... But there are services that can do the submission for you...
Flag
- Not nice
- Inappropriate
- Spam
Reply
1 reply
[MMI Studios](https://www.instructables.com/member/MMI%20Studios/)14 years ago
I actually do most of my development in OS X myself... Not really using Xcode though... I primarily just program HTML5/CSS/JavaScript (along with a healthy dose of XML and JSON) in my editor of choice (SublimeText 2) and then package them for iOS... Don't really see much need to use a full featured IDE unless working on large enterprise project working with a nice sized team of developers... Another app worth taking a look at is Construct 2 by Scirra... It's for rapid HTML5 game development... You can take the output of that and package it for mobile, including iOS...
Flag
- Not nice
- Inappropriate
- Spam
Reply
[gbeltrao](https://www.instructables.com/member/gbeltrao/)14 years ago
If you know HTML5 there's an online app that allow you to simulate iOS based devices and save it as an app for iPhone, iPad, etc. http://www.electricplum.com/studio.aspx
Flag
- Not nice
- Inappropriate
- Spam
Reply
1 reply
[gbeltrao](https://www.instructables.com/member/gbeltrao/)14 years ago
Correction: It's a desktop application, not an online app as I posted.
Flag
- Not nice
- Inappropriate
- Spam
Reply
[ricardouvina](https://www.instructables.com/member/ricardouvina/)14 years ago
Nice! I have been looking for an instructable like this for weeks, thank you\!
Flag
- Not nice
- Inappropriate
- Spam
Reply
More Comments
[Log in to post a comment](https://www.instructables.com/account/login/?nxtPg=/Creating-your-first-iOS-app/)
Categories
- [Circuits](https://www.instructables.com/circuits/)
- [Workshop](https://www.instructables.com/workshop/)
- [Design](https://www.instructables.com/design/)
- [Craft](https://www.instructables.com/craft/)
- [Cooking](https://www.instructables.com/cooking/)
- [Living](https://www.instructables.com/living/)
- [Outside](https://www.instructables.com/outside/)
- [Teachers](https://www.instructables.com/teachers/)
About Us
- [Who We Are](https://www.instructables.com/about/)
- [Why Publish?](https://www.instructables.com/create/)
Resources
- [Get Started](https://www.instructables.com/Get-Started/)
- [Help](https://www.instructables.com/help/)
- [Sitemap](https://www.instructables.com/sitemap/)
Find Us
***
© 2026 Autodesk, Inc.
- [Terms of Service](https://www.autodesk.com/company/legal-notices-trademarks/terms-of-service-autodesk360-web-services/instructables-terms-of-service-june-5-2013)\|
- [Privacy Statement](https://www.autodesk.com/company/legal-notices-trademarks/privacy-statement)\|
- [Privacy settings]() \| [Do not sell or share my personal information](https://www.autodesk.com/company/legal-notices-trademarks/ccpa-do-not-sell)\|
- [Legal Notices & Trademarks](https://www.autodesk.com/company/legal-notices-trademarks)
[](https://www.autodesk.com/)
\_\_\_\_\_\_

## Cookie preferences
Your privacy is important to us and so is an optimal experience. To help us customize information and build applications, we collect data about your use of this site.
**May we collect and use your data?**
Learn more about the [Third Party Services](https://www.instructables.com/Creating-your-first-iOS-app/) we use and our [Privacy Statement](https://www.instructables.com/Creating-your-first-iOS-app/).
YES TO ALL
NO TO ALL
CONTINUE TO SITE
**To change your settings later, click Privacy Settings at the bottom of any page.**

## THIRD PARTY SERVICES
Learn more about the Third-Party Services we use in each category, and how we use the data we collect from you online.
### Strictly necessary – required for our site to work and to provide services to you
**Qualtrics**
W
**Akamai mPulse**
W
**Digital River**
W
**Dynatrace**
W
**Khoros**
W
**Launch Darkly**
W
**New Relic**
W
**Salesforce Live Agent**
W
**Wistia**
W
**Tealium**
W
**Upsellit**
W
**CJ Affiliates**
W
**Commission Factory**
W
**Google Analytics (Strictly Necessary)**
W
**Typepad Stats**
W
**Geo Targetly**
W
**SpeedCurve**
W
**Qualified**
\#
### Improve your experience – allows us to show you what is relevant to you
**Google Optimize**
W
**ClickTale**
W
**OneSignal**
W
**Optimizely**
W
**Amplitude**
W
**Snowplow**
W
**UserVoice**
W
**Clearbit**
\#
**YouTube**
\#
### Customize your advertising – permits us to offer targeted advertising to you
**Adobe Analytics**
W
**Google Analytics (Web Analytics)**
W
**AdWords**
W
**Marketo**
W
**Doubleclick**
W
**HubSpot**
W
**Twitter**
W
**Facebook**
W
**LinkedIn**
W
**Yahoo! Japan**
W
**Naver**
W
**Quantcast**
W
**Call Tracking**
W
**Wunderkind**
W
**ADC Media**
W
**AgrantSEM**
W
**Bidtellect**
W
**Bing**
W
**G2Crowd**
W
**NMPI Display**
W
**VK**
W
**Adobe Target**
W
**Google Analytics (Advertising)**
W
**Trendkite**
W
**Hotjar**
W
**6 Sense**
W
**Terminus**
W
**StackAdapt**
W
**The Trade Desk**
W
**RollWorks**
W
## Are you sure you want a less customized experience?
We can access your data only if you select "yes" for the categories on the previous screen. This lets us tailor our marketing so that it's more relevant for you. You can change your settings at any time by visiting our [privacy statement](https://www.instructables.com/Creating-your-first-iOS-app/)
Review settings
CONTINUE TO SITE

## Your experience. Your choice.
We care about your privacy. The data we collect helps us understand how you use our products, what information you might be interested in, and what we can improve to make your engagement with Autodesk more rewarding.
**May we collect and use your data to tailor your experience?**
Explore the benefits of a customized experience by managing your [privacy settings](https://www.instructables.com/Creating-your-first-iOS-app/) for this site or visit our [Privacy Statement](https://www.instructables.com/Creating-your-first-iOS-app/) to learn more about your options.
YES
Decline |
| Readable Markdown | ## Cookie preferences
Your privacy is important to us and so is an optimal experience. To help us customize information and build applications, we collect data about your use of this site.
**May we collect and use your data?**
Learn more about the [Third Party Services](https://www.instructables.com/Creating-your-first-iOS-app/) we use and our [Privacy Statement](https://www.instructables.com/Creating-your-first-iOS-app/).
## THIRD PARTY SERVICES
Learn more about the Third-Party Services we use in each category, and how we use the data we collect from you online.
**Qualtrics**
W
**Akamai mPulse**
W
**Digital River**
W
**Dynatrace**
W
**Khoros**
W
**Launch Darkly**
W
**New Relic**
W
**Salesforce Live Agent**
W
**Wistia**
W
**Tealium**
W
**Upsellit**
W
**CJ Affiliates**
W
**Commission Factory**
W
**Google Analytics (Strictly Necessary)**
W
**Typepad Stats**
W
**Geo Targetly**
W
**SpeedCurve**
W
**Qualified**
\#
**Google Optimize**
W
**ClickTale**
W
**OneSignal**
W
**Optimizely**
W
**Amplitude**
W
**Snowplow**
W
**UserVoice**
W
**Clearbit**
\#
**YouTube**
\#
**Adobe Analytics**
W
**Google Analytics (Web Analytics)**
W
**AdWords**
W
**Marketo**
W
**Doubleclick**
W
**HubSpot**
W
**Twitter**
W
**Facebook**
W
**LinkedIn**
W
**Yahoo! Japan**
W
**Naver**
W
**Quantcast**
W
**Call Tracking**
W
**Wunderkind**
W
**ADC Media**
W
**AgrantSEM**
W
**Bidtellect**
W
**Bing**
W
**G2Crowd**
W
**NMPI Display**
W
**VK**
W
**Adobe Target**
W
**Google Analytics (Advertising)**
W
**Trendkite**
W
**Hotjar**
W
**6 Sense**
W
**Terminus**
W
**StackAdapt**
W
**The Trade Desk**
W
**RollWorks**
W
## Are you sure you want a less customized experience?
We can access your data only if you select "yes" for the categories on the previous screen. This lets us tailor our marketing so that it's more relevant for you. You can change your settings at any time by visiting our [privacy statement](https://www.instructables.com/Creating-your-first-iOS-app/)
## Your experience. Your choice.
We care about your privacy. The data we collect helps us understand how you use our products, what information you might be interested in, and what we can improve to make your engagement with Autodesk more rewarding.
**May we collect and use your data to tailor your experience?**
Explore the benefits of a customized experience by managing your [privacy settings](https://www.instructables.com/Creating-your-first-iOS-app/) for this site or visit our [Privacy Statement](https://www.instructables.com/Creating-your-first-iOS-app/) to learn more about your options. |
| Shard | 70 (laksa) |
| Root Hash | 13589599386888733870 |
| Unparsed URL | com,instructables!www,/Creating-your-first-iOS-app/ s443 |