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URLhttps://store.steampowered.com/app/604740/Danger_Zone/
Last Crawled2026-04-01 17:17:11 (5 days ago)
First Indexed2018-04-30 06:07:02 (7 years ago)
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Meta TitleDanger Zone on Steam
Meta DescriptionDanger Zone is a vehicular destruction game from seasoned genre veterans Three Fields Entertainment. Step into the shoes of a dangerous driver and cause the biggest car crashes ever seen in a video game. Danger Zone combines real physical crashes with explosive gameplay.
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Showing 140 reviews that match the filters above ( Mixed ) Most Helpful Reviews Recommended xxadonisxx 12.3 hrs on record Posted: February 18 Direct from Steam Danger Zone, developed and published by Three Fields Entertainment, is a crash-focused vehicular destruction game that isolates and expands upon one of arcade racing’s most beloved side modes: orchestrated traffic carnage. Created by industry veterans with roots in classic arcade racing design, the game strips away traditional racing mechanics and instead builds an entire experience around causing spectacular, physics-driven pileups. Rather than competing for lap times or podium finishes, players are rewarded for chaos, timing, and the scale of destruction they unleash. The premise is simple but immediately engaging. Each level places the player in a staged traffic scenario inside a crash-testing facility environment. The objective is to steer into dense traffic at just the right angle and speed to trigger the largest possible chain reaction. The more vehicles involved, the greater the destruction and score. Points are awarded based on damage value, number of vehicles wrecked, and how effectively players extend the crash using the SmashBreaker mechanic—a feature that allows players to detonate their vehicle at the perfect moment to amplify the chaos and spread destruction across a wider radius. The game’s physics engine plays a central role in shaping each scenario. Collisions cascade unpredictably, with cars bouncing, flipping, and ricocheting off one another in dramatic fashion. This dynamic system means no two attempts at a level unfold exactly the same way. Even slight differences in angle or timing can dramatically alter the resulting chain reaction. While this unpredictability adds excitement, it also introduces an element of randomness that can occasionally make high-score attempts feel dependent on favorable physics outcomes rather than purely on skill. Visually, Danger Zone adopts a clean and functional presentation. The crash-test facility aesthetic emphasizes clarity over environmental variety. Traffic layouts are designed for readability, allowing players to quickly assess potential crash paths and density clusters. Explosions and debris are rendered with satisfying impact, providing immediate feedback when a chain reaction unfolds successfully. However, the environments themselves remain somewhat sterile, lacking the dynamic cityscapes or varied backdrops that might enhance immersion. Gameplay pacing is built around short bursts of action. Each crash attempt lasts only seconds, followed by scoring breakdowns and restarts. While this structure supports quick, arcade-style play sessions, loading times between attempts can feel disproportionate relative to the brevity of each run. The loop becomes one of experimentation and refinement: adjust angle, adjust timing, trigger SmashBreaker at the optimal moment, and repeat in pursuit of a higher score. Where Danger Zone excels is in delivering immediate, visceral satisfaction. Watching a carefully orchestrated crash unfold across dozens of vehicles can be genuinely thrilling. The scoring system encourages strategic thinking, rewarding players who analyze traffic patterns and identify optimal collision points. Leaderboards add competitive longevity, motivating players to perfect their techniques and surpass global high scores. However, the game’s narrow focus is both its defining strength and its primary limitation. Without traditional racing modes, varied gameplay systems, or narrative progression, the experience relies entirely on the crash mechanic to sustain engagement. After numerous scenarios, some players may find the repetition difficult to ignore. While individual levels differ in layout and vehicle arrangement, the core objective remains constant, and the absence of deeper progression systems limits long-term variety. Ultimately, Danger Zone is a distilled arcade experience built around spectacle and destruction. It succeeds in capturing the chaotic joy of orchestrated traffic collisions and offers a focused sandbox for players who appreciate score-chasing and physics experimentation. Its streamlined design ensures accessibility and immediate engagement, but its limited scope may restrict its appeal to a niche audience. For fans of crash-centric gameplay and arcade-style challenges, it provides satisfying bursts of vehicular mayhem. For those seeking broader driving mechanics or diverse gameplay modes, its singular focus may feel too contained. Rating: 6/10 Was this review helpful? Recommended AlexKVideos1 11 hrs on record (10.9 hrs at review time) Posted: May 30, 2017 Direct from Steam Danger Zone In-Depth Review Back Story Back in 2014, Alex Ward and Fiona Sperry left Criterion Games. They formed a small studio called Three Fields Entertainment. They wanted to make a "spitual successor" to Burnout , but they worked on other games, Dangerous Golf , and Lethal VR . After releasing those games, they finally talked about Danger Zone. It is based off the destruction crash mode seen in Burnout 3 Takedown . Now, Danger Zone has released, but is it any good? Game Review Danger Zone is the crash mode of Burnout series. An okay game for the price, and gameplay. Optimization & PC Settings The game looks amazing. The Unreal 4 Engine really helps to bring out the beautiful moments of the gamemode. Everything is over the top (Lighting, fire, explosions, smoke, sparks). The game has a great amount of customizable settings. The optimization is amazing. I had my settings all the way up, and I was able to get over 100 FPS on each map, with many cars on screen. The game ran like a dream, with no stutters or big graphical glitches. They really did a great job for the PC version. Optimization & PC Settings: 8/10 HUD & UI Simple, basic, and easy to use. There is not much cluttering the screen, which makes it easier to concentration on the action. There is also an option to hide the UI in the pause screen (when in the crash mode) really showing that they wanted this game to be cinematic. HUD & UI: 10/10 Controls (I only used a controller) The controls for driving the car are horrible. I ended up sliding around like on ice, and I couldn't get back into control. I can't get to my target sliding everywhere! After exploding, it takes some pratice to be able to maneuver to your target. Controls: (For controllers) 4/10 Camera The camera is one of the most frustrating camera ever. What annoys me is I can't look down! On a game focused on environments with plenty of vertical levels, you need to be able to look down so you can land where you want. I missed so many pickups because of this. The camera also sticks too close to the car, making it hard to see around it. Camera: 0/10 Gamemode This game only focuses on the crash mode seen in previous titles of the Burnout series. The gamemode is about causing as much damage as possible. You fling your car into a series of intersections, causing huge pile-ups in the process. The gamemode is fun, and very entertaining. The crashes are weirdly calming, just watching the beautiful destruction unfold. Gamemode: 8/10 Level Design & Set-up There are 32 different crash junctions, with all of the same virtual style to them. I am not a fan of the virtual style. The levels just aren't eye appealing, and feel lazily developed. They did make some of the levels set outside, but it is just still boring. However, the level setup as a lot of variety. No two levels are set-up the same, showing that they tried to atleast make the levels have a unique flow. However, with the annoying vertical levels that are insanely hard to beat with the camera, it makes it a lot less enjoyable. I think though that the main problem is that the levels are held back by the lack of visual appeal. Level Design & Set-up: 4/10 Props HELLO? WHERE IS EVERYTHING? Since this is "virtual reality" there are no props. The only props are only on transport trucks, or barriers on the side of highways. Other than that, there is nothing. It would have been amazing if the level was filled with a bunch of props that can be obliterated. It would add to the chaos, but sadly, there is nothing. Props: 3/10 Difficulty This game is very difficult, but in a not fun way. I wanted to pull my hair out on some of the levels which I can't seem to even finished properly. Difficulty: 5/10 Vehicles There are 7 different drivable vehicles, but this doesn't make much of a difference. The cars all sound the same, and seem to handle the same. You also can't choose with car you want, so you have to stick with the one you are given. The traffic vehicles don't have much variety, meaning you keep seeing the same vehicle over and over again. Vehicles: 4/10 Vehicle Damage The car damage is awful. The damage is not softbody, and the cars don't even deform. The damage is all texture based, just scratches, and paint chipping. Even the car lights don't break! Now the wheels, hoods, and doors do fall off. I understand that they are a small team, but they could have atleast done some kind of basic damage model, like the morph target technique (In games like Watch_Dogs). The damage is part of the experience, which is non-existence. Vehicle Damage: 2/10 Physics They claim that "Danger Zone combines real physical crashes...", but the physics don't make sense at all. Vehicles have no weight to them, causing them to fly away like paper planes. Cars slide like they are on ice. Although the physics aren't completely realistic, it actually helps make the game enjoyable, and funny. The game is over the top, so the crashes are even more over the top with the physics. Physics: 7/10 AI Traffic The AI is perfect. Sometimes the AI drives by crashed vehicles right next to them, avoiding the accident completely, or they drive right into it. The AI makes the whole game really funny, and enjoyable. AI Traffic: 9/10 Sound The sound design is basic. In some areas it sounds really nice, but in other you here the same annoying sound repeat over and over again. I heard car alarms go off in cars that weren't even parked, the same explosion sound can be heard, and the cars sound all the same! Sound: 4/10 Final Score: 5.2/10 Average A simple, yet enjoyable game. It is nothing special, but is okay for the gameplay it offers. Was this review helpful? 90 people found this review helpful 3 people found this review funny Recommended TurboFunder 1.6 hrs on record (1.5 hrs at review time) Posted: October 6, 2017 Direct from Steam This IS NOT BURNOUT!! This is a bare-bone crash game made by a team with less than about 10 staff. This is a game with no music. This is a puzze game, not a choas game. This is not a good party game. This is a small game. Take with a grain of salt, This is an OK game, don't expect Burnout. Was this review helpful? 90 people found this review helpful 5 people found this review funny Not Recommended guy? toilet seat 6.1 hrs on record (5.9 hrs at review time) Posted: June 2, 2017 Direct from Steam I really wanted to like this. I love crash mode, I still wish that mobile game (Burnout Crash) made it to more platforms too. I thought, this series has been around for over a decade, surely they will put that experience and knowledge to good use, even if they don't have much money. They'll improve on the excellent foundation that's already there. Well for starters, they somehow took crash mode and turned crashing/pile-ups into not only NOT the primary goal, but an obstacle to it. Sure, Burnout 3 had money pickups but they were just a little bonus. Here, the pickups will make or break your score, which you will lose a significant chunk of if you miss even ONE of them or collect them in the wrong order. Where previously I'd be smiling at that giant pile-up I created, now I'm cursing at it for blocking my path to the next Smashbreaker (Crashbreaker) pickup. Which brings me to the Smashbreaker/Aftertouch system. Instead of being able to retrigger it by continuing to accrue new wrecks, now it will trigger ONCE and after that you have to try to collect Smashbreaker pickups to trigger it again. Your car didn't roll properly? Got clipped by the corner of a bus? Now you're stuck and have to retry the whole crash again. While for the most part the physics are ok, your own car can only maintain speed properly if it rolls end-over-end, something you have very little control over (think Showtime from Paradise except with more accurate physics and no helpers). Not only that, the car will stick to the ground if it lands right-side up (despite losing its wheels in the initial crash) and destroy any momentum/flipping you built up with your Smashbreaker jump. Essentially Danger Zone is a 3-D platformer about limited jumping, where your success often depends on the physics being nice to you. It could improve down the line with fixes/additions but right now it's an exercise in frustration. Other things to note (as of this review, obviously they could change later): - Camera control; you only get it after your car becomes a wreck, and only on the horizontal axis. Yes, this does become a problem when trying to see pickups you're above. - No restart button, no rebinding of any kind - It is a graphically nice game, especially the light sources. Thanks UE4. Was this review helpful? 26 people found this review helpful Recommended PizzaChew 4.7 hrs on record (2.9 hrs at review time) Posted: September 22, 2017 Steam Key For the price it's a decent game. Hope they can really build upon this to match the greatness that was Burnout 2, 3, and Revenge's crash modes. The main things that detract from the game are: - falling off the course which basically disqualifies your run - lack of music to create better atmosphere (recommend playing something like Kenny Loggins - Danger Zone or whatever else gets you pumped while you smash cars to bits) It's really too bad the cold heart of EA essentially killed off Burnout for some lackluster Need For Speed games. Edit: The camera is a bit improved now. The game is getting some good love from patches. Was this review helpful? 15 people found this review helpful 1 person found this review funny Not Recommended Memphis 1.4 hrs on record Posted: June 3, 2017 Direct from Steam Make a room, download some free assets, import "My very first driving rig!", add a nifty explosion effect, add some cool sfx and music , whip up a prototype, aaaand ship it! This is a souless, empty shell of it's inspiration Burnout. You know when my 2 young boys, whos lives revolve around breaking things and instant gratification, are bored to tears after 10 minutes of playing, something is wrong. Was this review helpful? 54 people found this review helpful 5 people found this review funny Not Recommended Neuralsplyce 3.5 hrs on record (3.1 hrs at review time) Posted: May 31, 2017 Direct from Steam TL;DR. Where Crash Mode was a demolition sandbox, Danger Zone feels like a demolition shoebox. Hopeful the devs expand the gameplay. Such a disappointment. I've been playing demolition/smash 'em up games since the first Carmegeddon. I've loved the Flatout and Burnout series for the sheer mayhem. I was really excited when the announcement came out a few months ago that some devs from Burnout we're creating a standalone Crash Mode game. Sadly, they found a way to suck most of the fun out of Crash Mode. In the Burnout games, you racked up mayhem on busy city streets. In Danger Zone, you are stuck for the entire game in an underground garage simulator. In Burnout, the traffic was dynamic and alive and you enjoyed every second of destruction as drivers kept suicidally driving into multi-car pileups. In Danger Zone, each scenario has a finite number of cars. If you slow down or stop to time a dash through a busy intersection to hit the perfect target, you can literally run out of vehicles. I made a couple of runs just trying to collect all of the power ups only to have zero vehicles to smash into. You can collect all the power ups - worth thousands of points - and score a perfect zero for not hitting a single vehicle because there are none on the map. I understand by having set conditions it makes you work harder for a higher score, but that is not what made Crash Mode fun. The points were secondary to the destruction and somewhere along the way, the devs forgot that. Some common complaints you see in other reviews that I have agree with are: - How poor the vehicle controls are - You only get to drive 1 car the entire game - The limited destructability. This is Crash Mode, not Dent Mode. I am hopeful this is not the end of development and the game evolves. At a minimum they need to add an Endless/Unlimited Mode where cars keep coming until you get knocked too far from the danger zone and the timer runs down (like the Insurance Fraud mini-game in Saints Row - as long as you keep getting knocked around, the games keeps going). Until then, my recommendation would be to wait until the game improves or it goes on sale. Was this review helpful? 29 people found this review helpful 1 person found this review funny Not Recommended SirJarko 4.8 hrs on record Posted: June 8, 2017 Direct from Steam I have to first start this review by saying that I LOVE ALL of the BURNOUT GAMES. Every piece of them. So of course I knew that the crash mode from Burnout was going to make a return some time after Dangerous Golf. However I did not quite predict this. This little game has some glaring problems that not even someone that loves all of the Burnout games can ignore. So its with an heavy heart that I write MY Review of Danger Zone. Firstly I will start off with some of the Pros and then proceed to the Cons I see then finish with an overview and opinion piece. Pros: Name of the game is just perfect. User Interface. Optimisation. That familiar Burnout/Crash Mode feel. The Ranking System with other players. The Sounds. Price (kinda). Cons: No DJ Striker. No where near as fun as Burnouts Crash mode. Lack of serious character. Tedious to play. You ONLY get ONE CAR to play with. Severe lack of variety and depth all round. The Same boring environment to look at and crash in over and over again (For most of the game). All of the vehcles in THIS game they have next to no damage except some scratches and they set on fire. The lights even stay lit up right after you crash the cars. My Personal Opinion: For me this game has no character no proper replay ability as the scenarious you play in are really boring and lack any fun from a gameplay and design perspective. My biggest gripes with this game are the following: Instead of at least getting One half decent environment to cause havok in. We end up getting a very stale looking and feeling indutrial simulation that you can only control with using one boring looking sedan with no choice of even colour of the car to crash in and once you fall or even getted knocked off the world its game over man no matter what score you have. I should'nt be punished for not causing chaos YOUR WAY! If I want to smash everything and provide a huge score my way why must I be punished for doing so? The menus,Cars,Lack of any music or any meaningful damage,The game is just boring to look at and play, Getting punished for not destroying things the way each level wants you to which I will expand on below. For example: You are pushed into a level but instead of getting the best score by hitting and smashing stuff. You actually have to hit things a certain way and it is a must that you get nearly all of the pickups to even finish the level. Look I understand that I have to hit things a certain way but with this game you have to hit things ONE WAY PER LEVEL and until you figure out what that is ya screwed and this is not good game design. Also you have a timer to do all this in as the cars them selfs will de spawn and only spawn once. This game only does one thing well. Functions. Thats it, Nothing else. If it wasnt for the fact that this is called Danger Zone and the pretty effects, EA could of released this game under the name Burnout Crash Zone Renegade or something like that and you would be hard pressed to tell that is was made by the origional founders of Criterion and you could mistake it as a bad atemp of something fantastic made by corporate greed. Not saying that this game was made in those conditions. But it feels ,plays and looks that way. With my eyes this game needed way more time in development that much is clear as day once you beat most of the game and get over your nestalga. I honestly don't know how the founders of said goodness can make something worse then they did many years back. Did they not go back and play there old games and the mode and break down how each of these things where done. Opifony time.... Go back embrace and recreate the bones and all that then proceed to bring it to 2017 and then later down the line evolve the formila. NOT try to do something that you have a faint memory of and hopethat the old fans will put up with it. Epecially when its so stale,Boring,Repetative and even lacks must have things like a DEFORMATION SYSTEM IN A GAME ABOUT DEFORMATION AND CRASHES and im talking the burnout 3 damage system and this is worse then that by miles. I would be more forgiving but this is 2017 and Brand new Indie Devs put more effort in then TFE. and these guys are the Founders and Creators of Burnout and Criterion? ♄♄♄♄ OFF. I seriously hope that TFE's next game will greatly build upon this and seriously Add everything this game is missing which is nearly everything I and many others have Covered. Also some LESS of linerarity for they way you go about causing chaos as well as not being punished for not smashing stuff the ONLY way the game want you to do so and for me DJ striker telling me about risk reward every so often. He was in Dangerious Golf. Also I do want you guys to succeed but you need some tough love. So this game as it stands is just a linear grind simulator with no real character, depth or fun thats its ancestors had.With all of the indie titles in todays Market this One fails to even stand out or be fun. Its a no go from me. Its a shame really I was really looking forward to this title but it ends up bringing nothing new or loved back to the table except some explosions. I really really really hope that TFE's next game will be much more then what Danger Zone is currently as all this has going for it for ME at least is the nestalja and what lies hidden deep underneath is a fantastic base badly realised that is also let down by a rather mindblowingly boring shallow repetative exterior and is rather lacking in many regards. Just because they are classed as Indie Devs does NOT mean I will get behind lazy and poor game design period that is not fun across the board. I enjoyed Dangerous Golf way more then this and I ♄♄♄♄♄♄♄ hate golf. I actually love Cars. I love Racing games. I love unique games that are FUN. I love Developers that try and do create great games per Genre. This game is none of the above. Its not unique, Fun, Pretty, Timeless or interesting. Its a bland boring repetative experience that has nothing going for it when you compare it to other Indie titles and its "inspiration" Crash mode from Burnout. "Its just a grind simulator with some cars and explosions in it" Sorry Three Fields Entertainment :( 3/10 - Bad -SirJarko. Was this review helpful? 15 people found this review helpful Recommended diabLo-Designz 4.7 hrs on record (4.7 hrs at review time) Posted: May 30, 2017 Direct from Steam For that price(12.99€) i can give it a thumps up. If you dont want to collect every gold/platinum medal you can finish the game easily in under 2 hours. I just finished the last level(20th) and had 15/20 gold medals and 11/12 achievments. Only need to replay some levels to get some additional platinum medals. (as of writing i had 2.2h played, after 4.0h i got all achievments) The gameplay itself isnt bad. Its like Burnout crash mode but the vehicle handling is not that good, there is no reverse either. I mean, the game is enjoyable and if you loved the crash mode you will like/love this game too. Its just that there is something missing, the polishing or i dont know. The vehicles have barely any damage model. Sure, the doors get lose(but wont fall off) and get scratchy and that stuff but no real deformation. Devs told in forums why(too small team, too many problems) but its still a bit sad and takes away this nice "Eye-Candy" feel. The graphics are okay i guess. Bit outdated maybe but it works for this type of game. Only one environment tho, inside that test facility. Explosions are nice to watch. The physics can sometimes work against you and with you. Or they just work completely normal, not predictable i think. I got shot across the streets or got hold on one place without any movement(yes, i pressed B). Its especially funny when you see multiple cars hit the ceiling without any input from me. All in all i can say its worth it if you loved the old crash mode from Burnout games. It brings over the same feeling of fun destruction with enough puzzle elements to get you hooked for some time. If you cant stand replaying the same level over and over just to get gold/platinum you should wait for a good sale. The playtime is already short but without hunting for gold/platinum it would be even shorter. Was this review helpful? 18 people found this review helpful Recommended Candy Herschel 5.6 hrs on record (4.5 hrs at review time) Posted: June 4, 2017 Direct from Steam Remember when EA didn't suck massive dongs and completely abandoned a strong racing franchise in favor of an arguably weaker one that EA forced the devs to make games for before canning them and throwing them on the new Battlefront games? Those were the days when the Burnout franchise reigned supreme as the ultimate destruction racer. Even from its first iteration back on the PS2 we were introduced to a high octane smash fest of aggresive racing and traffic dodging. However, the pinnacle wouldn't be reached until 2002 when Burnout 2: Point of Impact introduced a series of minigames involving smashing a car into heavy traffic to cause a chain reaction of carnage. This formula wouldn't be perfected until Burnout 3: Takedown when the mode took a more arcadey approach allowing you as the user to control the flying remains of a destroyed vehicle into even more traffic to cause a bigger wreck. Oh yeah, there was also racing too. After the last good Burnout game, Burnout Revenge, came a successor called Burnout Paradise that pretty much sucked all the "success" out of the very thing it was trying to be. While the removal of a structured circuit race was replaced with an open world point A to point B system the biggest insult was the removal of Burnout's Crash Mode in favor of a mode called Showtime which allowed users to, at any point, spin their car out of control and start smashing into traffic endlessly until they ran out of momentum from hitting traffic. It sucked because it never really showcased all the destruction you were causing until at the end when it somewhat showed you the aftermath during the scoreboard. The best thing about Burnout's original Crash Mode was that each level was structured uniquely outside the confines of the tracks already in the game allowing the developers to create some really wild scenarios for you to crash your car into. The game also highlighted whenever some poor unsuspecting victim hit the brakes too late and skidded into a tanker causing him to explode. Fans of the Burnout franchise have been left without a crash mode successor for 12 years. TWELVE. YEARS. And don't even get me started on that joke of game development called Burnout Crash! That is not Crash Mode. It was a sad excuse for a Crash Mode successor. So come the other day when I'm just lazing around and hear about this trailer for a Burnout Crash Mode successor and to my surprise upon watching the trailer I find out it was released 4 days ago. I quickly refunded Tokyo 42 because that game was such a disappointment and put my money towards this instead and, man, I sure feel quite the opposite! It's no surprise that this game is pretty much exactly identical to that of Burnout's original crash mode. The handling, driving physics, the floaty destruction physics, behaviors of the NPCs, the after-touch explosion system, the camera focusing on the points of impact, etc are all included in this game and that's because Three Fields Entertainment is a company founded by Ex-Criterion founders who worked on the original set of Burnout titles. The moment I picked up the controller and smashed into the first scenario I was blasted by a whirlwind of nostalgia and felt the relief of a 12 year old itch finally being scratched. There was nothing more satisfying than seeing everything familiar with the game that I loved playing over and over so many odd years ago and it is special to see that they kept all the charm of Crash Mode in this spiritual successor. Now, obviously, there are a few things that are different this time around. The first and most obvious is the aesthetic of the game. Everything is done inside of a crash test simulation complex. I don't know if this was for budget reasons to keep the cost down but don't expect a wild change of scenery through the levels like we experienced with some of the real-world reimagings found in Burnout 3 and Revenge. It pretty much all looks the same, but they at least put forth the effort to make the facility and simulation rooms look and feel genuine with flashing lights, large metal doors, and rooms that "code" themselves into existence. Every vehicle, including yours, has a crash test logo on it as well and every letter features a bright sign that displays some sort of text. None of these have only gotten a small chuckle out of me but it's nice that it's there. The biggest changes are two additions they added to the levels themselves. Crash Mode in Burnout was pretty simplistic in its mechanics. You have a car, you try to drive into traffic and rack up as much of a combo as you can get from the pile up. The more cars piled up, the bigger multiplayer you recieved and the more collateral you collected. You could also build up a meter called "Crashbreaker" which allowed you to blow up your vehicle and, for a few seconds, fly it around and toss it into traffic you may have missed or otherwise can't get to without making use of the mechanic. Danger Zone features these same mechanics as well, however Crashbreaker is now referred to as Smashbreaker and you only get one of them after meeting the minimum requirement during the first point of impact. The only way you can get more Smashbreaker is to control your first Smashbreaker into a collectible Smashbreaker icon located on the map. Its a weird design choice as it makes the crashes you cause feel less dynamic. Its like you have to follow a path set by the developers in order to obtain the high score which sorta of dampens the beauty of experimentation from its predecessor and turns it into a challenge and competition with the inclusion of the leaderboard. They do also include money pick ups as well for extra points, and collecting all of them reveals a secret cash pick up that rewards you with $5 million in points. That being said though it doesn't really diminish from the fun and nostalgia the game has to offer but I would have liked if this wasn't included. Along with that there are bigger changes. The multiplier system only comes into affect after initiating a Smashbreaker and it will only count cars you either destroy with the radius of the explosion and other cars you knock into while you're flying around. They also included out of bounds areas on the map which will cause a game over if you fall into it and give you bonus points if you throw an NPC into it. This becomes a game of balancing because you obviously get the most points from causing pile ups but if you throw all the vehicles off the map with your Smashbreaker you lose creating an obstacle for other NPCs to crash into yet you need to use your Smashbreaker in order to obtain a higher multiplier for the pile up collisions. Timing is crucial in obtaining the most points you can possibly get and following the route you need to for that mad-mad money is difficult as your car only bounces when rolling on its sides and bouncing off of other traffic. It will refuse to move while it's grinding on the chasis. This can make for some frustrating moments as one poorly timed collision after using a Smashbreaker can send you away from another Smashbreaker you desperately need to keep the chain going. The most disappointing thing however is the lack of any other vehicles for you to drive. You are only given this midsize 4 door sedan that sounds like it has the engine of a Ford Mustang. Obviously the maps are tailored around this one specific car, but I would have liked if they played around with a variety of different vehicle classes. Again, it's probably due to budget constraints as they are a small team that's self-publishing on Steam, but aside from that this is pretty much the Crash Mode that veteran Burnout fans have been craving for over a decade now. It's definitely worth the asking price of $12.99 and, hopefully, with some good sales we'll finally see a real Burnout successor. I highly recommend it to fans and to newcomers alike. Was this review helpful? 19 people found this review helpful 1 person found this review funny Browse all 175 reviews Recently Posted Not Recommended DDRJake 3.7 hrs Posted: March 5, 2023 Direct from Steam It controls terribly, all movement feels like it is done on ice. The camera cannot be manipulated while driving and is at a very low angle, making the very vertical levels an utter gamble as to if you are going where you need to do, the destruction of vehicles is very unfulfilling as it is only texture damage, no warping of the models to really feel the impacts, there is no music and the game is short with only one mechanic ripped straight out of Burnout. It's a disaster of a game, avoid and go play Burnout instead. Was this review helpful? 3 people found this review helpful Not Recommended Aihara 0.1 hrs Posted: September 5, 2022 Direct from Steam Game crashes every minute or two. From what I was able to try on the first level. It seems pretty basic almost on rails style crash game. There isn't a whole lot of variety judging by what others are saying. And it'll leave you disappointed if you wanted a Burnout 3 experience. Too bad I can't actually play the game though. Was this review helpful? 2 people found this review helpful Not Recommended Undertow 2.2 hrs Posted: May 9, 2020 Direct from Steam A driving game where you cant actually drive the cars. Accelerate and brake a little yes, but dont expect to steer, drift or really anything else. Everything drives like you're on ice. That works ok for most levels, but in the ones that you actually need to move its quite frustrating. The camera is awful too. No tilt and yet there is a lot of verticality in the levels. For some reason the camera will snap around mid-turn sometimes too, very disorienting. Was this review helpful? 3 people found this review helpful 2 people found this review funny Not Recommended jack_the_beast 4.4 hrs Posted: April 30, 2020 Direct from Steam this is not a bad game in general but for everyone who has fond memories of of the crash mode in the burnout series it's difficult to judge this positively. the potential is there but the lack of scenery and selectable cars each with its own strengths and weaknesses just make the gameplay shallow. there are also some techinical issue such as a certain inconsistency of the physic engine and the lack of a 360 camera in all direction (which honestly takes literally 10 minutes to be implemented). besides those things the game is ok, it just suffer in comparison to their previous work. hope DZ2 makes the leap again Was this review helpful? 3 people found this review helpful Recommended constantcompile 3.3 hrs Posted: January 8, 2020 Steam Key An explosion-themed coin collecting game It's very tempting to focus on the absurd CAR GO BOOM spectacle of it all, but that would misrepresent the thrust of the gameplay. This game consists of bunny-hopping from one coin-blast pickup area to the other. Sometimes timing your blasts carefully, occasionally wondering who thought locking the camera to the horizontal axis was a good idea, and mostly just hoping the physics rolls the dice in your favor this time. If you wish you could go back and play the CRASH levels of the Burnout series, pick this up on sale and have a giggle. Don't expect the novelty to last for more than a couple of hours. Still, it's fine for what it is. Recommended. Was this review helpful? 2 people found this review helpful Recommended Goofy Oomfie 3.5 hrs Posted: December 27, 2019 Direct from Steam An acceptable attempt at recreating Burnout's Crash Mode To start things off I'll put things into perspective. This game is a recreation of a specific game mode called Crash Mode from the Burnout series. There, you would drive into a scenario in which your goal is to trigger the biggest crash collision possible to gain points. You would be given some air control and the access to "Smashbreaker", which consists in detonating your car in order to provoke further damage and move around a little more. In these scenarios, there were tokens which would give you extra points, extra Smashbreakers, or multiply your total score. From these, only the highest multiplier was crucial. With Danger Zone, the formula is changed, which creates a resembling experience but different in key points. Here, the base is the same. You drive towards the scenario and create a crash collision. However, the design decisions surrounding the bonuses will lead to enormous changes in the way the player approaches and experiences each level. Before, the tokens for bonus points were not quite important. Here, however, collecting all the tokens grants a really substantial boost to your score, making them completely necessary to reach the higher goals. These are also set in a very clearly predesigned route, which makes the game more focused in following that route than actually optimise your crashing. Furthermore, there are some flaws in the control system, specially in regards to the Smashbreaker, which is extremely unreliable due to the physics changing the distance you can slide or bounce off the ground. A good roll of the dice can be a game changer. Due to what I assume were limitation in its production, natural, realistic scenery is gone and now all levels are metallic constructions in some fictional test lab. This is minor but still worsens the atmosphere for me. Quite underwhelming when compared to its mother, but still enjoyable enough. Worth it for reduced price. Was this review helpful? 2 people found this review helpful Not Recommended kingsdude 5.3 hrs Posted: October 14, 2018 Direct from Steam Did you play Burnout Paradise? Did you love it? Did you think a new crashing game from the same developers would be awesome? Think again.... First off I earned atleast Bronze medals in all 40 levels in five hours... I assume the intent was to keep us coming back for higher medals. In this was Burnout I might have. But alas, it is not... This game has ZERO MUSIC. All you hear is the crashing, which sounds good except there is no music anywhere in the game from the Home menu onward... Second the camera spends far too much time on your crashed car. You litteraly stare at the screen for upwards of 30 seconds every very very short crash/race waiting for other crashes to finish. You would think the camera would go to these crashes and it does for the first few seconds... then it just decides that is too much work and hangs out with you. Also in Burnout Paradise, after you crash everything you the camera pans to count all the destruction you have caused. This game does that too except in this game it does it AFTER you already know your total - because kids now adays to not have patience and need results in real time... Lastly we have the locales which in a normal game are cities... This game went very politically correct and put the entire game in a "computer simulation." So zero cities / background in the whole game. All you get are the roads to crash on. This game throughly disappointed me from people I trusted on the Burnout series. In the end, take all the awesomeness that made you love Burnout Paradise, strip it away to the core, build NOTHING back up and make it politically correct - because someone could get hurt if we are crashing for real... and you have Danger Zone. Was this review helpful? 3 people found this review helpful Recommended JB The Gamer 6.8 hrs Posted: August 13, 2018 Direct from Steam Danger Zone is what happens when ex-employees of Criterion Games, the studio that brought us the Burnout series, form their own studio Three Field Entertainment. Danger Zone is inspired by the crash mode from the Burnout series because those very founders of Three Field Entertainment use to work on those games. Back in the day, I use to be a fan of the Burnout series. Till EA ruined it with an open world concept that was the craze back in the late 2000s. Burnout Paradise killed the series for me, and it did for the series as a whole as well. What I liked about the Burnout series was the racing that had a twist. Being aggressive and causing your opponents to crash during a race was half the fun. The other mode I loved was the crash mode. The goal was to do as much destruction as possible by ramming your car into traffic. It was over the top and allowed you to explode your vehicle many times causing more destruction. But it was a lot of fun seeing what kind of crashes you can cause and beating the goals the game sets. Danger Zone rips out the crash mode from Burnout and just focuses on that. No racing, just crashing on a test course. The more damage you cause the higher your rank goes up. There are many different levels of new and interesting challenges to partake in as you progress through the game. I always tried to get Gold or Platinum ranking in every course but some of them were really challenging. While playing Danger Zone fond memories of Burnout would rush back to me. If you were a fan of the good old Burnout series, before Paradise ruined it, then I would highly recommend Danger Zone. My only real issue with the game was not being able to choose your car to crash with. In order to increase the challenges of the levels, the developers pick the cars for you. Other than that, Danger Zone is worth picking up. Pros: -Good old crash mode from Burnout series -Feels good when you cause so much destruction and gain high ranks. -Crashes and impacts feel solid -AI can be tricky and drive around your crashes adding to the challenge Cons: -Can't pick your cars, forced to use the car the developers want you to drive. -Lack of scenery, you may get tired of the indoor testing facility look by the end of the game. Final Verdict: 4/5 Great Game Was this review helpful? 3 people found this review helpful Not Recommended sonofbuzzo 0.5 hrs Posted: July 12, 2018 Direct from Steam Disappointed. It feels like Burnout, but it's not fun like Burnout. The camera doesn't behave as one expects, there's minimal replay, and it just doesn't give the sense of mayhem that I got from previous Crash mode games. I assume it was budget and resource challenges that lead to the choice of all the action being indoors, but that really hampers the expereince. I will give any follow up or sequel a chance, but I wouldnt recommend this game. Was this review helpful? 3 people found this review helpful Recommended Ryokufox 1.6 hrs Posted: May 1, 2018 Direct from Steam It's pretty much the crash mode from burnouts series. Wish the crashbreakers were more like the original burnout games but still in development from my understanding. Totally worth every penny so far Was this review helpful? 3 people found this review helpful Browse all 175 reviews
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Step into the shoes of a dangerous driver and cause the biggest car crashes ever seen in a video game. Danger Zone combines real physical crashes with explosive gameplay. [All Reviews: Mixed (163) - 66% of the 163 user reviews for this game are positive.](https://store.steampowered.com/app/604740/Danger_Zone/#app_reviews_hash) Release Date: 29 May, 2017 Developer: [Three Fields Entertainment](https://store.steampowered.com/search/?developer=Three%20Fields%20Entertainment&snr=1_5_9__2000) Publisher: [Three Fields Entertainment](https://store.steampowered.com/search/?publisher=Three%20Fields%20Entertainment&snr=1_5_9__422) Tags Popular user-defined tags for this product: [Action](https://store.steampowered.com/tags/en/Action/?snr=1_5_9__409) [Combat Racing](https://store.steampowered.com/tags/en/Combat%20Racing/?snr=1_5_9__409) [Racing](https://store.steampowered.com/tags/en/Racing/?snr=1_5_9__409) [Vehicular Combat](https://store.steampowered.com/tags/en/Vehicular%20Combat/?snr=1_5_9__409) [Automobile Sim](https://store.steampowered.com/tags/en/Automobile%20Sim/?snr=1_5_9__409) [Indie](https://store.steampowered.com/tags/en/Indie/?snr=1_5_9__409) [Destruction](https://store.steampowered.com/tags/en/Destruction/?snr=1_5_9__409) [Arcade](https://store.steampowered.com/tags/en/Arcade/?snr=1_5_9__409) [Driving](https://store.steampowered.com/tags/en/Driving/?snr=1_5_9__409) \+ Reviews [All Reviews: All Time: Mixed (66% of 163)](https://store.steampowered.com/app/604740/Danger_Zone/#app_reviews_hash) Danger Zone - Trailers & Screenshots 0:01/0:47 ![Screenshot \#0](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/604740/ss_bf5a96ac441e12c2d9cf8981c8699e1662dff862.1920x1080.jpg?t=1765213760) 1 of 10 ![](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/256685078/movie.184x123.jpg?t=1495026160) ![](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/604740/ss_bf5a96ac441e12c2d9cf8981c8699e1662dff862.116x65.jpg?t=1765213760) ![](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/604740/ss_e042e0d63fec3ce5482e3b4636dd29e2ffedcc3c.116x65.jpg?t=1765213760) ![](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/604740/ss_04e622c16d87a1c57055e1f8efe21aacb3ac4426.116x65.jpg?t=1765213760) ![](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/604740/ss_b8559927ad7230f5ad4ce7874c35dc5be4f1929f.116x65.jpg?t=1765213760) ![](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/604740/ss_c00b1ff838bc50ec7b3561ab0e30da49bf4f7dfa.116x65.jpg?t=1765213760) ![](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/604740/ss_193a9b84cf2b05d1b196713568942d1ab923b0a4.116x65.jpg?t=1765213760) ![](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/604740/ss_7ed4979c132b379bd814b21c8e5e42e05296769d.116x65.jpg?t=1765213760) ![](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/604740/ss_c916aa582725ed4b5fb8df5637718c1fcc849f36.116x65.jpg?t=1765213760) ![](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/604740/ss_efb035c34fa31919238b168a75d706276c4b7c97.116x65.jpg?t=1765213760) [Sign in](https://store.steampowered.com/login/?redir=app%2F604740&snr=1_5_9_) to add this item to your wishlist, follow it, or mark it as ignored [![](https://store.fastly.steamstatic.com/public/shared/images/icon_share_ios.svg)]() Links & info READ MORE Features [![](https://store.fastly.steamstatic.com/public/images/v6/ico/ico_singlePlayer.png)Single-player](https://store.steampowered.com/search/?category2=2&snr=1_5_9__423) [![](https://store.fastly.steamstatic.com/public/images/v6/ico/ico_achievements.png)Steam Achievements](https://store.steampowered.com/search/?category2=22&snr=1_5_9__423) [![](https://store.fastly.steamstatic.com/public/images/v6/ico/ico_cloud.png)Steam Cloud](https://store.steampowered.com/search/?category2=23&snr=1_5_9__423) [![](https://store.fastly.steamstatic.com/public/images/v6/ico/ico_leaderboards.png)Steam Leaderboards](https://store.steampowered.com/search/?category2=25&snr=1_5_9__423) [![](https://store.fastly.steamstatic.com/public/images/v6/ico/ico_remote_play.png)Remote Play on TV](https://store.steampowered.com/search/?category2=43&snr=1_5_9__423) [![](https://store.fastly.steamstatic.com/public/images/v6/ico/ico_familysharing.png)Family Sharing](https://store.steampowered.com/search/?category2=62&snr=1_5_9__423) Full Controller Support [Xbox Controllers](https://store.steampowered.com/search/?controllersupport=18) Support for other devices is not known Languages: English | | Interface | Full Audio | Subtitles | |---|---|---|---| | English | āœ” | | | Steam Deck Compatibility Playable [Learn more](https://store.steampowered.com/app/604740/Danger_Zone/) Ratings [![7+](https://store.fastly.steamstatic.com/public/shared/images/game_ratings/PEGI/7.png?v=3)](http://www.pegi.info/) Violence Age rating for: PEGI View Steam Achievements (12) Includes 12 Steam Achievements ![](https://cdn.fastly.steamstatic.com/steamcommunity/public/images/apps/604740/3ab02c75254658348e7b4af3959ee499d15453d5.jpg) ![](https://cdn.fastly.steamstatic.com/steamcommunity/public/images/apps/604740/bd4f26a0255b25f2d4439f84e422ca81767b3b10.jpg) ![](https://cdn.fastly.steamstatic.com/steamcommunity/public/images/apps/604740/2085a800e1fe30e50b1f4eb6d9935f960ec282e6.jpg) ![](https://cdn.fastly.steamstatic.com/steamcommunity/public/images/apps/604740/cfed64736eb001f17ef9366e60621872c9c37e37.jpg) [View all 12](https://steamcommunity.com/stats/604740/achievements) **Title:** Danger Zone **Genre:** [Action](https://store.steampowered.com/genre/Action/?snr=1_5_9__408), [Indie](https://store.steampowered.com/genre/Indie/?snr=1_5_9__408), [Racing](https://store.steampowered.com/genre/Racing/?snr=1_5_9__408) **Developer:** [Three Fields Entertainment](https://store.steampowered.com/search/?developer=Three%20Fields%20Entertainment&snr=1_5_9__408) **Publisher:** [Three Fields Entertainment](https://store.steampowered.com/search/?publisher=Three%20Fields%20Entertainment&snr=1_5_9__422) **Release Date:** 29 May, 2017 [Visit the website ![External](https://store.fastly.steamstatic.com/public/images/v5/ico_external_link.gif)](https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.threefieldsentertainment.com) [View update history](https://store.steampowered.com/newshub/?appids=604740&snr=1_5_9__408) [Read related news](https://store.steampowered.com/newshub/app/604740?snr=1_5_9__408) [View discussions](https://steamcommunity.com/app/604740/discussions/) [Find Community Groups](https://steamcommunity.com/actions/Search?T=ClanAccount&K=Danger%20Zone) [Embed](https://store.steampowered.com/app/604740/Danger_Zone/) [![Report this Product](https://store.fastly.steamstatic.com/public/shared/images/icon_report.svg)]() 64 metacritic [Read Critic Reviews](https://www.metacritic.com/game/pc/danger-zone?ftag=MCD-06-10aaa1f) ![](https://store.fastly.steamstatic.com/public/images/ico/iconExternalLink.gif) ## Buy Danger Zone 11,99€ [Add to Cart]() View Community Hub ## Recent Events & Announcements ## About This Game Danger Zone is a 3D vehicular destruction game from independent British developer and seasoned genre veterans Three Fields Entertainment. The concept is simple : crash for cash by creating the biggest car crashes. Welcome to the Danger Zone – our virtual Crash Testing Facility. Step into the shoes of a dangerous driver and survive a variety of challenging crash testing scenarios. It’s easy to crash, but can you also grab all of the Bonus Pickups? Powered by Unreal Engine, Danger Zone combines real physical crashes with explosive gameplay. Shunt vehicles into oncoming traffic, take down trailers to shed their payloads and use your explosive ā€œSmashbreakerā€ to move your vehicle around. The more explosions you cause, the bigger your score. If you’re feeling burnt out by congestion and jammed roads, take the highway to the Danger Zone. Take your revenge on rush hour traffic. This place is a paradise for those who like their driving flame-grilled. Features: Single Player Game Mode featuring 32 unique crash testing scenarios. Connected Leaderboards allows comparison of player scores for Friends and the whole world. READ MORE ## System Requirements - - Requires a 64-bit processor and operating system - **OS \*:** Windows 7 64 bit - **Processor:** Intel i5 3.2GHz / AMD FX 8350 - **Memory:** 4 GB RAM - **Graphics:** nVidia GTX 750ti / AMD Radeon R7 265 - **DirectX:** Version 11 - **Storage:** 15 GB available space - **Additional Notes:** Supports game controller, mouse and keyboard and Cloud Saves - - Requires a 64-bit processor and operating system - **OS:** Windows 10 64 bit - **Processor:** Intel i7 3.5GHz / AMD FX 9590 - **Memory:** 8 GB RAM - **Graphics:** GTX970 / AMD Radeon R9 290 - **DirectX:** Version 11 - **Storage:** 15 GB available space **\*** Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions. READ MORE Copyright 2016 Three Fields Entertainment Limited. Three Fields Entertainment and Danger Zone are Trademarks of Three Fields Entertainment Limited. READ MORE More like this [See All](https://store.steampowered.com/recommended/morelike/app/604740/?snr=1_5_9__300) [View all](https://store.steampowered.com/curators/curatorsreviewing/?appid=604740&snr=1_5_9__top-curators) ## What Curators Say 14 Curators have reviewed this product. Click [here](https://store.steampowered.com/curators/curatorsreviewing/?appid=604740&snr=1_5_9__top-curators) to see them. ## Customer reviews for Danger Zone [About user reviews](https://help.steampowered.com/faqs/view/2DA6-9CB3-F84A-643E) [Your preferences](https://store.steampowered.com/account/preferences/#review_score_preferences) Overall Reviews: Mixed (163 reviews) Jan 2018 Jan 2019 Jan 2020 Jan 2021 Jan 2022 Jan 2023 Jan 2024 Jan 2025 Jan 2026 0 10 10 20 30 Jan 20 Jan 23 Jan 26 Jan 29 Feb 01 Feb 04 Feb 07 Feb 10 Feb 13 Feb 16 0 1 1 Review Type All (175) Positive (119) Negative (56) Purchase Type All (175) Steam Purchasers (163) [![](https://store.fastly.steamstatic.com/public/shared/images/ico/icon_questionmark_dark.png)]() Other (12) [![](https://store.fastly.steamstatic.com/public/shared/images/ico/icon_questionmark_dark.png)]() Language All Languages (175) Your Languages (140) [![](https://store.fastly.steamstatic.com/public/shared/images/ico/icon_questionmark_dark.png)]() [Customize](https://store.steampowered.com//account/languagepreferences) Date Range To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph Lifetime Only Specific Range (Select on graph above) Exclude Specific Range (Select on graph above) Playtime Filter reviews by the user's playtime when the review was written: No Minimum Over 1 hour No minimum to No maximum Played across all devices Played mostly on Steam Deck Display Show reviews in selected display order Summary Most Helpful Recent Funny Use new helpfulness system. Only applies to Summary and Most Helpful views. [Learn More](https://store.steampowered.com/news/app/593110/view/4326355263805583415?snr=1_5_9_) Off-topic Review Activity When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the [blog post](https://steamcommunity.com/games/593110/announcements/detail/1808664240333155775?snr=1_5_9_). Enabled Show graph Hide graph Filters ![](https://store.fastly.steamstatic.com/public/images/bigpicture/icon_settings.png)Filters Your Languages Excluding Off-topic Review Activity Playtime: Played Mostly on Steam Deck Operating System: CPU: GPU: Device Type: [All Reviews: All Time: Mixed (66% of 163)](https://store.steampowered.com/app/604740/Danger_Zone/#app_reviews_hash) Showing **140** reviews that match the filters above ( Mixed ) Most Helpful Reviews [![xxadonisxx]()](https://steamcommunity.com/id/xxadonisxx/) [xxadonisxx](https://steamcommunity.com/id/xxadonisxx/) [30330 games](https://steamcommunity.com/id/xxadonisxx/games/?tab=all)[15997 reviews](https://steamcommunity.com/id/xxadonisxx/recommended) [Recommended xxadonisxx 12.3 hrs on record](https://steamcommunity.com/id/xxadonisxx/recommended/604740) Posted: February 18 Direct from Steam Danger Zone, developed and published by Three Fields Entertainment, is a crash-focused vehicular destruction game that isolates and expands upon one of arcade racing’s most beloved side modes: orchestrated traffic carnage. Created by industry veterans with roots in classic arcade racing design, the game strips away traditional racing mechanics and instead builds an entire experience around causing spectacular, physics-driven pileups. Rather than competing for lap times or podium finishes, players are rewarded for chaos, timing, and the scale of destruction they unleash. The premise is simple but immediately engaging. Each level places the player in a staged traffic scenario inside a crash-testing facility environment. The objective is to steer into dense traffic at just the right angle and speed to trigger the largest possible chain reaction. The more vehicles involved, the greater the destruction and score. Points are awarded based on damage value, number of vehicles wrecked, and how effectively players extend the crash using the SmashBreaker mechanic—a feature that allows players to detonate their vehicle at the perfect moment to amplify the chaos and spread destruction across a wider radius. The game’s physics engine plays a central role in shaping each scenario. Collisions cascade unpredictably, with cars bouncing, flipping, and ricocheting off one another in dramatic fashion. This dynamic system means no two attempts at a level unfold exactly the same way. Even slight differences in angle or timing can dramatically alter the resulting chain reaction. While this unpredictability adds excitement, it also introduces an element of randomness that can occasionally make high-score attempts feel dependent on favorable physics outcomes rather than purely on skill. Visually, Danger Zone adopts a clean and functional presentation. The crash-test facility aesthetic emphasizes clarity over environmental variety. Traffic layouts are designed for readability, allowing players to quickly assess potential crash paths and density clusters. Explosions and debris are rendered with satisfying impact, providing immediate feedback when a chain reaction unfolds successfully. However, the environments themselves remain somewhat sterile, lacking the dynamic cityscapes or varied backdrops that might enhance immersion. Gameplay pacing is built around short bursts of action. Each crash attempt lasts only seconds, followed by scoring breakdowns and restarts. While this structure supports quick, arcade-style play sessions, loading times between attempts can feel disproportionate relative to the brevity of each run. The loop becomes one of experimentation and refinement: adjust angle, adjust timing, trigger SmashBreaker at the optimal moment, and repeat in pursuit of a higher score. Where Danger Zone excels is in delivering immediate, visceral satisfaction. Watching a carefully orchestrated crash unfold across dozens of vehicles can be genuinely thrilling. The scoring system encourages strategic thinking, rewarding players who analyze traffic patterns and identify optimal collision points. Leaderboards add competitive longevity, motivating players to perfect their techniques and surpass global high scores. However, the game’s narrow focus is both its defining strength and its primary limitation. Without traditional racing modes, varied gameplay systems, or narrative progression, the experience relies entirely on the crash mechanic to sustain engagement. After numerous scenarios, some players may find the repetition difficult to ignore. While individual levels differ in layout and vehicle arrangement, the core objective remains constant, and the absence of deeper progression systems limits long-term variety. Ultimately, Danger Zone is a distilled arcade experience built around spectacle and destruction. It succeeds in capturing the chaotic joy of orchestrated traffic collisions and offers a focused sandbox for players who appreciate score-chasing and physics experimentation. Its streamlined design ensures accessibility and immediate engagement, but its limited scope may restrict its appeal to a niche audience. For fans of crash-centric gameplay and arcade-style challenges, it provides satisfying bursts of vehicular mayhem. For those seeking broader driving mechanics or diverse gameplay modes, its singular focus may feel too contained. Rating: 6/10 Read More *** Was this review helpful? Yes No Funny Award [![AlexKVideos1]()](https://steamcommunity.com/id/AlexKVideos1/) [AlexKVideos1](https://steamcommunity.com/id/AlexKVideos1/) [526 games](https://steamcommunity.com/id/AlexKVideos1/games/?tab=all)[179 reviews](https://steamcommunity.com/id/AlexKVideos1/recommended) [Recommended AlexKVideos1 11 hrs on record (10.9 hrs at review time)](https://steamcommunity.com/id/AlexKVideos1/recommended/604740) Posted: May 30, 2017 Direct from Steam # Danger Zone In-Depth Review # Back Story Back in 2014, Alex Ward and Fiona Sperry left Criterion Games. They formed a small studio called Three Fields Entertainment. They wanted to make a "spitual successor" to *Burnout*, but they worked on other games, *Dangerous Golf*, and *Lethal VR*. After releasing those games, they finally talked about Danger Zone. It is based off the destruction crash mode seen in *Burnout 3 Takedown*. Now, Danger Zone has released, but is it any good? # Game Review Danger Zone is the crash mode of *Burnout* series. An okay game for the price, and gameplay. **Optimization & PC Settings** The game looks amazing. The Unreal 4 Engine really helps to bring out the beautiful moments of the gamemode. Everything is over the top (Lighting, fire, explosions, smoke, sparks). The game has a great amount of customizable settings. The optimization is amazing. I had my settings all the way up, and I was able to get over 100 FPS on each map, with many cars on screen. The game ran like a dream, with no stutters or big graphical glitches. They really did a great job for the PC version. *Optimization & PC Settings: 8/10* **HUD & UI** Simple, basic, and easy to use. There is not much cluttering the screen, which makes it easier to concentration on the action. There is also an option to hide the UI in the pause screen (when in the crash mode) really showing that they wanted this game to be cinematic. *HUD & UI: 10/10* **Controls** (I only used a controller) The controls for driving the car are horrible. I ended up sliding around like on ice, and I couldn't get back into control. I can't get to my target sliding everywhere! After exploding, it takes some pratice to be able to maneuver to your target. *Controls: (For controllers) 4/10* **Camera** The camera is one of the most frustrating camera ever. What annoys me is I can't look down! On a game focused on environments with plenty of vertical levels, you need to be able to look down so you can land where you want. I missed so many pickups because of this. The camera also sticks too close to the car, making it hard to see around it. *Camera: 0/10* **Gamemode** This game only focuses on the crash mode seen in previous titles of the *Burnout* series. The gamemode is about causing as much damage as possible. You fling your car into a series of intersections, causing huge pile-ups in the process. The gamemode is fun, and very entertaining. The crashes are weirdly calming, just watching the beautiful destruction unfold. *Gamemode: 8/10* **Level Design & Set-up** There are 32 different crash junctions, with all of the same virtual style to them. I am not a fan of the virtual style. The levels just aren't eye appealing, and feel lazily developed. They did make some of the levels set outside, but it is just still boring. However, the level setup as a lot of variety. No two levels are set-up the same, showing that they tried to atleast make the levels have a unique flow. However, with the annoying vertical levels that are insanely hard to beat with the camera, it makes it a lot less enjoyable. I think though that the main problem is that the levels are held back by the lack of visual appeal. *Level Design & Set-up: 4/10* **Props** HELLO? WHERE IS EVERYTHING? Since this is "virtual reality" there are no props. The only props are only on transport trucks, or barriers on the side of highways. Other than that, there is nothing. It would have been amazing if the level was filled with a bunch of props that can be obliterated. It would add to the chaos, but sadly, there is nothing. *Props: 3/10* **Difficulty** This game is very difficult, but in a not fun way. I wanted to pull my hair out on some of the levels which I can't seem to even finished properly. *Difficulty: 5/10* **Vehicles** There are 7 different drivable vehicles, but this doesn't make much of a difference. The cars all sound the same, and seem to handle the same. You also can't choose with car you want, so you have to stick with the one you are given. The traffic vehicles don't have much variety, meaning you keep seeing the same vehicle over and over again. *Vehicles: 4/10* **Vehicle Damage** The car damage is awful. The damage is not softbody, and the cars don't even deform. The damage is all texture based, just scratches, and paint chipping. Even the car lights don't break! Now the wheels, hoods, and doors do fall off. I understand that they are a small team, but they could have atleast done some kind of basic damage model, like the morph target technique (In games like Watch\_Dogs). The damage is part of the experience, which is non-existence. *Vehicle Damage: 2/10* **Physics** They claim that "Danger Zone combines real physical crashes...", but the physics don't make sense at all. Vehicles have no weight to them, causing them to fly away like paper planes. Cars slide like they are on ice. Although the physics aren't completely realistic, it actually helps make the game enjoyable, and funny. The game is over the top, so the crashes are even more over the top with the physics. *Physics: 7/10* **AI Traffic** The AI is perfect. Sometimes the AI drives by crashed vehicles right next to them, avoiding the accident completely, or they drive right into it. The AI makes the whole game really funny, and enjoyable. *AI Traffic: 9/10* **Sound** The sound design is basic. In some areas it sounds really nice, but in other you here the same annoying sound repeat over and over again. I heard car alarms go off in cars that weren't even parked, the same explosion sound can be heard, and the cars sound all the same\! *Sound: 4/10* # Final Score: 5.2/10 *Average* A simple, yet enjoyable game. It is nothing special, but is okay for the gameplay it offers. Read More *** Was this review helpful? Yes No Funny Award 90 people found this review helpful 3 people found this review funny [2](https://steamcommunity.com/id/AlexKVideos1/recommended/604740) [![TurboFunder]()](https://steamcommunity.com/id/TurboFunder/) [TurboFunder](https://steamcommunity.com/id/TurboFunder/) [26 reviews](https://steamcommunity.com/id/TurboFunder/recommended) [Recommended TurboFunder 1.6 hrs on record (1.5 hrs at review time)](https://steamcommunity.com/id/TurboFunder/recommended/604740) Posted: October 6, 2017 Direct from Steam This IS NOT BURNOUT!\! This is a bare-bone crash game made by a team with less than about 10 staff. This is a game with no music. This is a puzze game, not a choas game. This is not a good party game. This is a small game. Take with a grain of salt, This is an OK game, don't expect Burnout. *** Was this review helpful? Yes No Funny Award 90 people found this review helpful 5 people found this review funny [![guy? toilet seat]()](https://steamcommunity.com/profiles/76561197998943420/) [guy? toilet seat](https://steamcommunity.com/profiles/76561197998943420/) [39 reviews](https://steamcommunity.com/profiles/76561197998943420/recommended) [Not Recommended guy? toilet seat 6.1 hrs on record (5.9 hrs at review time)](https://steamcommunity.com/profiles/76561197998943420/recommended/604740) Posted: June 2, 2017 Direct from Steam I really wanted to like this. I love crash mode, I still wish that mobile game (Burnout Crash) made it to more platforms too. I thought, this series has been around for over a decade, surely they will put that experience and knowledge to good use, even if they don't have much money. They'll improve on the excellent foundation that's already there. Well for starters, they somehow took crash mode and turned crashing/pile-ups into not only NOT the primary goal, but an obstacle to it. Sure, Burnout 3 had money pickups but they were just a little bonus. Here, the pickups will make or break your score, which you will lose a significant chunk of if you miss even ONE of them or collect them in the wrong order. Where previously I'd be smiling at that giant pile-up I created, now I'm cursing at it for blocking my path to the next Smashbreaker (Crashbreaker) pickup. Which brings me to the Smashbreaker/Aftertouch system. Instead of being able to retrigger it by continuing to accrue new wrecks, now it will trigger ONCE and after that you have to try to collect Smashbreaker pickups to trigger it again. Your car didn't roll properly? Got clipped by the corner of a bus? Now you're stuck and have to retry the whole crash again. While for the most part the physics are ok, your own car can only maintain speed properly if it rolls end-over-end, something you have very little control over (think Showtime from Paradise except with more accurate physics and no helpers). Not only that, the car will stick to the ground if it lands right-side up (despite losing its wheels in the initial crash) and destroy any momentum/flipping you built up with your Smashbreaker jump. Essentially Danger Zone is a 3-D platformer about limited jumping, where your success often depends on the physics being nice to you. It could improve down the line with fixes/additions but right now it's an exercise in frustration. Other things to note (as of this review, obviously they could change later): \- Camera control; you only get it after your car becomes a wreck, and only on the horizontal axis. Yes, this does become a problem when trying to see pickups you're above. \- No restart button, no rebinding of any kind \- It is a graphically nice game, especially the light sources. Thanks UE4. Read More *** Was this review helpful? Yes No Funny Award 26 people found this review helpful [![PizzaChew]()](https://steamcommunity.com/profiles/76561198014947022/) [PizzaChew](https://steamcommunity.com/profiles/76561198014947022/) [5 reviews](https://steamcommunity.com/profiles/76561198014947022/recommended) [Recommended PizzaChew 4.7 hrs on record (2.9 hrs at review time)](https://steamcommunity.com/profiles/76561198014947022/recommended/604740) Posted: September 22, 2017 Steam Key For the price it's a decent game. Hope they can really build upon this to match the greatness that was Burnout 2, 3, and Revenge's crash modes. The main things that detract from the game are: \- falling off the course which basically disqualifies your run \- lack of music to create better atmosphere (recommend playing something like Kenny Loggins - Danger Zone or whatever else gets you pumped while you smash cars to bits) It's really too bad the cold heart of EA essentially killed off Burnout for some lackluster Need For Speed games. Edit: The camera is a bit improved now. The game is getting some good love from patches. Read More *** Was this review helpful? Yes No Funny Award 15 people found this review helpful 1 person found this review funny [2](https://steamcommunity.com/profiles/76561198014947022/recommended/604740) [![Memphis]()](https://steamcommunity.com/profiles/76561197993332425/) [Memphis](https://steamcommunity.com/profiles/76561197993332425/) [1075 games](https://steamcommunity.com/profiles/76561197993332425/games/?tab=all)[48 reviews](https://steamcommunity.com/profiles/76561197993332425/recommended) [Not Recommended Memphis 1.4 hrs on record](https://steamcommunity.com/profiles/76561197993332425/recommended/604740) Posted: June 3, 2017 Direct from Steam Make a room, download some free assets, import "My very first driving rig!", add a nifty explosion effect, add some ~~cool~~ sfx and ~~music~~, whip up a prototype, aaaand ship it\! This is a souless, empty shell of it's inspiration Burnout. You know when my 2 young boys, whos lives revolve around breaking things and instant gratification, are bored to tears after 10 minutes of playing, something is wrong. *** Was this review helpful? Yes No Funny Award 54 people found this review helpful 5 people found this review funny [16](https://steamcommunity.com/profiles/76561197993332425/recommended/604740) [![Neuralsplyce]()](https://steamcommunity.com/id/neuralsplyce/) [Neuralsplyce](https://steamcommunity.com/id/neuralsplyce/) [2501 games](https://steamcommunity.com/id/neuralsplyce/games/?tab=all)[13 reviews](https://steamcommunity.com/id/neuralsplyce/recommended) [Not Recommended Neuralsplyce 3.5 hrs on record (3.1 hrs at review time)](https://steamcommunity.com/id/neuralsplyce/recommended/604740) Posted: May 31, 2017 Direct from Steam TL;DR. Where Crash Mode was a demolition sandbox, Danger Zone feels like a demolition shoebox. Hopeful the devs expand the gameplay. Such a disappointment. I've been playing demolition/smash 'em up games since the first Carmegeddon. I've loved the Flatout and Burnout series for the sheer mayhem. I was really excited when the announcement came out a few months ago that some devs from Burnout we're creating a standalone Crash Mode game. Sadly, they found a way to suck most of the fun out of Crash Mode. In the Burnout games, you racked up mayhem on busy city streets. In Danger Zone, you are stuck for the entire game in an underground garage simulator. In Burnout, the traffic was dynamic and alive and you enjoyed every second of destruction as drivers kept suicidally driving into multi-car pileups. In Danger Zone, each scenario has a finite number of cars. If you slow down or stop to time a dash through a busy intersection to hit the perfect target, you can literally run out of vehicles. I made a couple of runs just trying to collect all of the power ups only to have zero vehicles to smash into. You can collect all the power ups - worth thousands of points - and score a perfect zero for not hitting a single vehicle because there are none on the map. I understand by having set conditions it makes you work harder for a higher score, but that is not what made Crash Mode fun. The points were secondary to the destruction and somewhere along the way, the devs forgot that. Some common complaints you see in other reviews that I have agree with are: \- How poor the vehicle controls are \- You only get to drive 1 car the entire game \- The limited destructability. This is Crash Mode, not Dent Mode. I am hopeful this is not the end of development and the game evolves. At a minimum they need to add an Endless/Unlimited Mode where cars keep coming until you get knocked too far from the danger zone and the timer runs down (like the Insurance Fraud mini-game in Saints Row - as long as you keep getting knocked around, the games keeps going). Until then, my recommendation would be to wait until the game improves or it goes on sale. Read More *** Was this review helpful? Yes No Funny Award 29 people found this review helpful 1 person found this review funny [9](https://steamcommunity.com/id/neuralsplyce/recommended/604740) [![SirJarko]()](https://steamcommunity.com/profiles/76561198126388546/) [SirJarko](https://steamcommunity.com/profiles/76561198126388546/) [49 reviews](https://steamcommunity.com/profiles/76561198126388546/recommended) [Not Recommended SirJarko 4.8 hrs on record](https://steamcommunity.com/profiles/76561198126388546/recommended/604740) Posted: June 8, 2017 Direct from Steam I have to first start this review by saying that I LOVE ALL of the BURNOUT GAMES. Every piece of them. So of course I knew that the crash mode from Burnout was going to make a return some time after Dangerous Golf. However I did not quite predict this. This little game has some glaring problems that not even someone that loves all of the Burnout games can ignore. So its with an heavy heart that I write MY Review of Danger Zone. Firstly I will start off with some of the Pros and then proceed to the Cons I see then finish with an overview and opinion piece. Pros: Name of the game is just perfect. User Interface. Optimisation. That familiar Burnout/Crash Mode feel. The Ranking System with other players. The Sounds. Price (kinda). Cons: No DJ Striker. No where near as fun as Burnouts Crash mode. Lack of serious character. Tedious to play. You ONLY get ONE CAR to play with. Severe lack of variety and depth all round. The Same boring environment to look at and crash in over and over again (For most of the game). All of the vehcles in THIS game they have next to no damage except some scratches and they set on fire. The lights even stay lit up right after you crash the cars. My Personal Opinion: For me this game has no character no proper replay ability as the scenarious you play in are really boring and lack any fun from a gameplay and design perspective. My biggest gripes with this game are the following: Instead of at least getting One half decent environment to cause havok in. We end up getting a very stale looking and feeling indutrial simulation that you can only control with using one boring looking sedan with no choice of even colour of the car to crash in and once you fall or even getted knocked off the world its game over man no matter what score you have. I should'nt be punished for not causing chaos YOUR WAY! If I want to smash everything and provide a huge score my way why must I be punished for doing so? The menus,Cars,Lack of any music or any meaningful damage,The game is just boring to look at and play, Getting punished for not destroying things the way each level wants you to which I will expand on below. For example: You are pushed into a level but instead of getting the best score by hitting and smashing stuff. You actually have to hit things a certain way and it is a must that you get nearly all of the pickups to even finish the level. Look I understand that I have to hit things a certain way but with this game you have to hit things ONE WAY PER LEVEL and until you figure out what that is ya screwed and this is not good game design. Also you have a timer to do all this in as the cars them selfs will de spawn and only spawn once. This game only does one thing well. Functions. Thats it, Nothing else. If it wasnt for the fact that this is called Danger Zone and the pretty effects, EA could of released this game under the name Burnout Crash Zone Renegade or something like that and you would be hard pressed to tell that is was made by the origional founders of Criterion and you could mistake it as a bad atemp of something fantastic made by corporate greed. Not saying that this game was made in those conditions. But it feels ,plays and looks that way. With my eyes this game needed way more time in development that much is clear as day once you beat most of the game and get over your nestalga. I honestly don't know how the founders of said goodness can make something worse then they did many years back. Did they not go back and play there old games and the mode and break down how each of these things where done. Opifony time.... Go back embrace and recreate the bones and all that then proceed to bring it to 2017 and then later down the line evolve the formila. NOT try to do something that you have a faint memory of and hopethat the old fans will put up with it. Epecially when its so stale,Boring,Repetative and even lacks must have things like a DEFORMATION SYSTEM IN A GAME ABOUT DEFORMATION AND CRASHES and im talking the burnout 3 damage system and this is worse then that by miles. I would be more forgiving but this is 2017 and Brand new Indie Devs put more effort in then TFE. and these guys are the Founders and Creators of Burnout and Criterion? ♄♄♄♄ OFF. I seriously hope that TFE's next game will greatly build upon this and seriously Add everything this game is missing which is nearly everything I and many others have Covered. Also some LESS of linerarity for they way you go about causing chaos as well as not being punished for not smashing stuff the ONLY way the game want you to do so and for me DJ striker telling me about risk reward every so often. He was in Dangerious Golf. Also I do want you guys to succeed but you need some tough love. So this game as it stands is just a linear grind simulator with no real character, depth or fun thats its ancestors had.With all of the indie titles in todays Market this One fails to even stand out or be fun. Its a no go from me. Its a shame really I was really looking forward to this title but it ends up bringing nothing new or loved back to the table except some explosions. I really really really hope that TFE's next game will be much more then what Danger Zone is currently as all this has going for it for ME at least is the nestalja and what lies hidden deep underneath is a fantastic base badly realised that is also let down by a rather mindblowingly boring shallow repetative exterior and is rather lacking in many regards. Just because they are classed as Indie Devs does NOT mean I will get behind lazy and poor game design period that is not fun across the board. I enjoyed Dangerous Golf way more then this and I ♄♄♄♄♄♄♄ hate golf. I actually love Cars. I love Racing games. I love unique games that are FUN. I love Developers that try and do create great games per Genre. This game is none of the above. Its not unique, Fun, Pretty, Timeless or interesting. Its a bland boring repetative experience that has nothing going for it when you compare it to other Indie titles and its "inspiration" Crash mode from Burnout. "Its just a grind simulator with some cars and explosions in it" Sorry Three Fields Entertainment :( 3/10 - Bad \-SirJarko. Read More *** Was this review helpful? Yes No Funny Award 15 people found this review helpful [5](https://steamcommunity.com/profiles/76561198126388546/recommended/604740) [![diabLo-Designz]()](https://steamcommunity.com/id/diabLo-Designz/) [diabLo-Designz](https://steamcommunity.com/id/diabLo-Designz/) [3649 games](https://steamcommunity.com/id/diabLo-Designz/games/?tab=all)[24 reviews](https://steamcommunity.com/id/diabLo-Designz/recommended) [Recommended diabLo-Designz 4.7 hrs on record (4.7 hrs at review time)](https://steamcommunity.com/id/diabLo-Designz/recommended/604740) Posted: May 30, 2017 Direct from Steam For that price(12.99€) i can give it a thumps up. If you dont want to collect every gold/platinum medal you can finish the game easily in under 2 hours. I just finished the last level(20th) and had 15/20 gold medals and 11/12 achievments. Only need to replay some levels to get some additional platinum medals. (as of writing i had 2.2h played, after 4.0h i got all achievments) The gameplay itself isnt bad. Its like Burnout crash mode but the vehicle handling is not that good, there is no reverse either. I mean, the game is enjoyable and if you loved the crash mode you will like/love this game too. Its just that there is something missing, the polishing or i dont know. The vehicles have barely any damage model. Sure, the doors get lose(but wont fall off) and get scratchy and that stuff but no real deformation. Devs told in forums why(too small team, too many problems) but its still a bit sad and takes away this nice "Eye-Candy" feel. The graphics are okay i guess. Bit outdated maybe but it works for this type of game. Only one environment tho, inside that test facility. Explosions are nice to watch. The physics can sometimes work against you and with you. Or they just work completely normal, not predictable i think. I got shot across the streets or got hold on one place without any movement(yes, i pressed B). Its especially funny when you see multiple cars hit the ceiling without any input from me. All in all i can say its worth it if you loved the old crash mode from Burnout games. It brings over the same feeling of fun destruction with enough puzzle elements to get you hooked for some time. If you cant stand replaying the same level over and over just to get gold/platinum you should wait for a good sale. The playtime is already short but without hunting for gold/platinum it would be even shorter. Read More *** Was this review helpful? Yes No Funny Award 18 people found this review helpful [7](https://steamcommunity.com/id/diabLo-Designz/recommended/604740) [![Candy Herschel]()](https://steamcommunity.com/id/thatfemaledog/) [Candy Herschel](https://steamcommunity.com/id/thatfemaledog/) [1230 games](https://steamcommunity.com/id/thatfemaledog/games/?tab=all)[153 reviews](https://steamcommunity.com/id/thatfemaledog/recommended) [Recommended Candy Herschel 5.6 hrs on record (4.5 hrs at review time)](https://steamcommunity.com/id/thatfemaledog/recommended/604740) Posted: June 4, 2017 Direct from Steam Remember when EA didn't suck massive dongs and completely abandoned a strong racing franchise in favor of an arguably weaker one that EA forced the devs to make games for before canning them and throwing them on the new Battlefront games? Those were the days when the Burnout franchise reigned supreme as the ultimate destruction racer. Even from its first iteration back on the PS2 we were introduced to a high octane smash fest of aggresive racing and traffic dodging. However, the pinnacle wouldn't be reached until 2002 when Burnout 2: Point of Impact introduced a series of minigames involving smashing a car into heavy traffic to cause a chain reaction of carnage. This formula wouldn't be perfected until Burnout 3: Takedown when the mode took a more arcadey approach allowing you as the user to control the flying remains of a destroyed vehicle into even more traffic to cause a bigger wreck. Oh yeah, there was also racing too. After the last good Burnout game, Burnout Revenge, came a successor called Burnout Paradise that pretty much sucked all the "success" out of the very thing it was trying to be. While the removal of a structured circuit race was replaced with an open world point A to point B system the biggest insult was the removal of Burnout's Crash Mode in favor of a mode called Showtime which allowed users to, at any point, spin their car out of control and start smashing into traffic endlessly until they ran out of momentum from hitting traffic. It sucked because it never really showcased all the destruction you were causing until at the end when it somewhat showed you the aftermath during the scoreboard. The best thing about Burnout's original Crash Mode was that each level was structured uniquely outside the confines of the tracks already in the game allowing the developers to create some really wild scenarios for you to crash your car into. The game also highlighted whenever some poor unsuspecting victim hit the brakes too late and skidded into a tanker causing him to explode. Fans of the Burnout franchise have been left without a crash mode successor for 12 years. TWELVE. YEARS. And don't even get me started on that joke of game development called Burnout Crash! That is not Crash Mode. It was a sad excuse for a Crash Mode successor. So come the other day when I'm just lazing around and hear about this trailer for a Burnout Crash Mode successor and to my surprise upon watching the trailer I find out it was released 4 days ago. I quickly refunded Tokyo 42 because that game was such a disappointment and put my money towards this instead and, man, I sure feel quite the opposite\! It's no surprise that this game is pretty much exactly identical to that of Burnout's original crash mode. The handling, driving physics, the floaty destruction physics, behaviors of the NPCs, the after-touch explosion system, the camera focusing on the points of impact, etc are all included in this game and that's because Three Fields Entertainment is a company founded by Ex-Criterion founders who worked on the original set of Burnout titles. The moment I picked up the controller and smashed into the first scenario I was blasted by a whirlwind of nostalgia and felt the relief of a 12 year old itch finally being scratched. There was nothing more satisfying than seeing everything familiar with the game that I loved playing over and over so many odd years ago and it is special to see that they kept all the charm of Crash Mode in this spiritual successor. Now, obviously, there are a few things that are different this time around. The first and most obvious is the aesthetic of the game. Everything is done inside of a crash test simulation complex. I don't know if this was for budget reasons to keep the cost down but don't expect a wild change of scenery through the levels like we experienced with some of the real-world reimagings found in Burnout 3 and Revenge. It pretty much all looks the same, but they at least put forth the effort to make the facility and simulation rooms look and feel genuine with flashing lights, large metal doors, and rooms that "code" themselves into existence. Every vehicle, including yours, has a crash test logo on it as well and every letter features a bright sign that displays some sort of text. None of these have only gotten a small chuckle out of me but it's nice that it's there. The biggest changes are two additions they added to the levels themselves. Crash Mode in Burnout was pretty simplistic in its mechanics. You have a car, you try to drive into traffic and rack up as much of a combo as you can get from the pile up. The more cars piled up, the bigger multiplayer you recieved and the more collateral you collected. You could also build up a meter called "Crashbreaker" which allowed you to blow up your vehicle and, for a few seconds, fly it around and toss it into traffic you may have missed or otherwise can't get to without making use of the mechanic. Danger Zone features these same mechanics as well, however Crashbreaker is now referred to as Smashbreaker and you only get one of them after meeting the minimum requirement during the first point of impact. The only way you can get more Smashbreaker is to control your first Smashbreaker into a collectible Smashbreaker icon located on the map. Its a weird design choice as it makes the crashes you cause feel less dynamic. Its like you have to follow a path set by the developers in order to obtain the high score which sorta of dampens the beauty of experimentation from its predecessor and turns it into a challenge and competition with the inclusion of the leaderboard. They do also include money pick ups as well for extra points, and collecting all of them reveals a secret cash pick up that rewards you with \$5 million in points. That being said though it doesn't really diminish from the fun and nostalgia the game has to offer but I would have liked if this wasn't included. Along with that there are bigger changes. The multiplier system only comes into affect after initiating a Smashbreaker and it will only count cars you either destroy with the radius of the explosion and other cars you knock into while you're flying around. They also included out of bounds areas on the map which will cause a game over if you fall into it and give you bonus points if you throw an NPC into it. This becomes a game of balancing because you obviously get the most points from causing pile ups but if you throw all the vehicles off the map with your Smashbreaker you lose creating an obstacle for other NPCs to crash into yet you need to use your Smashbreaker in order to obtain a higher multiplier for the pile up collisions. Timing is crucial in obtaining the most points you can possibly get and following the route you need to for that mad-mad money is difficult as your car only bounces when rolling on its sides and bouncing off of other traffic. It will refuse to move while it's grinding on the chasis. This can make for some frustrating moments as one poorly timed collision after using a Smashbreaker can send you away from another Smashbreaker you desperately need to keep the chain going. The most disappointing thing however is the lack of any other vehicles for you to drive. You are only given this midsize 4 door sedan that sounds like it has the engine of a Ford Mustang. Obviously the maps are tailored around this one specific car, but I would have liked if they played around with a variety of different vehicle classes. Again, it's probably due to budget constraints as they are a small team that's self-publishing on Steam, but aside from that this is pretty much the Crash Mode that veteran Burnout fans have been craving for over a decade now. It's definitely worth the asking price of \$12.99 and, hopefully, with some good sales we'll finally see a real Burnout successor. I highly recommend it to fans and to newcomers alike. Read More *** Was this review helpful? Yes No Funny Award 19 people found this review helpful 1 person found this review funny [12](https://steamcommunity.com/id/thatfemaledog/recommended/604740) [Browse all 175 reviews](https://steamcommunity.com/app/604740/reviews/?browsefilter=toprated) Recently Posted [![DDRJake]()](https://steamcommunity.com/id/DDRJake/) [DDRJake](https://steamcommunity.com/id/DDRJake/) [1904 games](https://steamcommunity.com/id/DDRJake/games/?tab=all)[419 reviews](https://steamcommunity.com/id/DDRJake/recommended) [Not Recommended DDRJake 3.7 hrs](https://steamcommunity.com/id/DDRJake/recommended/604740) Posted: March 5, 2023 Direct from Steam It controls terribly, all movement feels like it is done on ice. The camera cannot be manipulated while driving and is at a very low angle, making the very vertical levels an utter gamble as to if you are going where you need to do, the destruction of vehicles is very unfulfilling as it is only texture damage, no warping of the models to really feel the impacts, there is no music and the game is short with only one mechanic ripped straight out of Burnout. It's a disaster of a game, avoid and go play Burnout instead. *** Was this review helpful? Yes No Funny Award 3 people found this review helpful [![Aihara]()](https://steamcommunity.com/id/XionicAihara/) [Aihara](https://steamcommunity.com/id/XionicAihara/) [923 reviews](https://steamcommunity.com/id/XionicAihara/recommended) [Not Recommended Aihara 0.1 hrs](https://steamcommunity.com/id/XionicAihara/recommended/604740) Posted: September 5, 2022 Direct from Steam Game crashes every minute or two. From what I was able to try on the first level. It seems pretty basic almost on rails style crash game. There isn't a whole lot of variety judging by what others are saying. And it'll leave you disappointed if you wanted a Burnout 3 experience. Too bad I can't actually play the game though. *** Was this review helpful? Yes No Funny Award 2 people found this review helpful [![Undertow]()](https://steamcommunity.com/id/undertow/) [Undertow](https://steamcommunity.com/id/undertow/) [40 reviews](https://steamcommunity.com/id/undertow/recommended) [Not Recommended Undertow 2.2 hrs](https://steamcommunity.com/id/undertow/recommended/604740) Posted: May 9, 2020 Direct from Steam A driving game where you cant actually drive the cars. Accelerate and brake a little yes, but dont expect to steer, drift or really anything else. Everything drives like you're on ice. That works ok for most levels, but in the ones that you actually need to move its quite frustrating. The camera is awful too. No tilt and yet there is a lot of verticality in the levels. For some reason the camera will snap around mid-turn sometimes too, very disorienting. *** Was this review helpful? Yes No Funny Award 3 people found this review helpful 2 people found this review funny [![jack\_the\_beast]()](https://steamcommunity.com/id/jack_the_beast/) [jack\_the\_beast](https://steamcommunity.com/id/jack_the_beast/) [676 games](https://steamcommunity.com/id/jack_the_beast/games/?tab=all)[362 reviews](https://steamcommunity.com/id/jack_the_beast/recommended) [Not Recommended jack\_the\_beast 4.4 hrs](https://steamcommunity.com/id/jack_the_beast/recommended/604740) Posted: April 30, 2020 Direct from Steam this is not a bad game in general but for everyone who has fond memories of of the crash mode in the burnout series it's difficult to judge this positively. the potential is there but the lack of scenery and selectable cars each with its own strengths and weaknesses just make the gameplay shallow. there are also some techinical issue such as a certain inconsistency of the physic engine and the lack of a 360 camera in all direction (which honestly takes literally 10 minutes to be implemented). besides those things the game is ok, it just suffer in comparison to their previous work. hope DZ2 makes the leap again *** Was this review helpful? Yes No Funny Award 3 people found this review helpful [![constantcompile]()](https://steamcommunity.com/id/constantcompile/) [constantcompile](https://steamcommunity.com/id/constantcompile/) [2123 games](https://steamcommunity.com/id/constantcompile/games/?tab=all)[264 reviews](https://steamcommunity.com/id/constantcompile/recommended) [Recommended constantcompile 3.3 hrs](https://steamcommunity.com/id/constantcompile/recommended/604740) Posted: January 8, 2020 Steam Key # An explosion-themed coin collecting game It's very tempting to focus on the absurd CAR GO BOOM spectacle of it all, but that would misrepresent the thrust of the gameplay. This game consists of bunny-hopping from one coin-blast pickup area to the other. Sometimes timing your blasts carefully, occasionally wondering who thought locking the camera to the horizontal axis was a good idea, and mostly just hoping the physics rolls the dice in your favor this time. If you wish you could go back and play the CRASH levels of the Burnout series, pick this up on sale and have a giggle. Don't expect the novelty to last for more than a couple of hours. Still, it's fine for what it is. Recommended. Read More *** Was this review helpful? Yes No Funny Award 2 people found this review helpful [![Goofy Oomfie]()](https://steamcommunity.com/id/herzenswarme/) [Goofy Oomfie](https://steamcommunity.com/id/herzenswarme/) [572 games](https://steamcommunity.com/id/herzenswarme/games/?tab=all)[27 reviews](https://steamcommunity.com/id/herzenswarme/recommended) [Recommended Goofy Oomfie 3.5 hrs](https://steamcommunity.com/id/herzenswarme/recommended/604740) Posted: December 27, 2019 Direct from Steam # An acceptable attempt at recreating Burnout's Crash Mode To start things off I'll put things into perspective. This game is a recreation of a specific game mode called Crash Mode from the Burnout series. There, you would drive into a scenario in which your goal is to trigger the biggest crash collision possible to gain points. You would be given some air control and the access to "Smashbreaker", which consists in detonating your car in order to provoke further damage and move around a little more. In these scenarios, there were tokens which would give you extra points, extra Smashbreakers, or multiply your total score. From these, only the highest multiplier was crucial. With Danger Zone, the formula is changed, which creates a resembling experience but different in key points. Here, the base is the same. You drive towards the scenario and create a crash collision. However, the design decisions surrounding the bonuses will lead to enormous changes in the way the player approaches and experiences each level. Before, the tokens for bonus points were not quite important. Here, however, collecting all the tokens grants a really substantial boost to your score, making them completely necessary to reach the higher goals. These are also set in a very clearly predesigned route, which makes the game more focused in following that route than actually optimise your crashing. Furthermore, there are some flaws in the control system, specially in regards to the Smashbreaker, which is extremely unreliable due to the physics changing the distance you can slide or bounce off the ground. A good roll of the dice can be a game changer. Due to what I assume were limitation in its production, natural, realistic scenery is gone and now all levels are metallic constructions in some fictional test lab. This is minor but still worsens the atmosphere for me. Quite underwhelming when compared to its mother, but still enjoyable enough. Worth it for reduced price. Read More *** Was this review helpful? Yes No Funny Award 2 people found this review helpful [![kingsdude]()](https://steamcommunity.com/profiles/76561198076535403/) [kingsdude](https://steamcommunity.com/profiles/76561198076535403/) [62 reviews](https://steamcommunity.com/profiles/76561198076535403/recommended) [Not Recommended kingsdude 5.3 hrs](https://steamcommunity.com/profiles/76561198076535403/recommended/604740) Posted: October 14, 2018 Direct from Steam Did you play Burnout Paradise? Did you love it? Did you think a new crashing game from the same developers would be awesome? Think again.... First off I earned atleast Bronze medals in all 40 levels in five hours... I assume the intent was to keep us coming back for higher medals. In this was Burnout I might have. But alas, it is not... This game has ZERO MUSIC. All you hear is the crashing, which sounds good except there is no music anywhere in the game from the Home menu onward... Second the camera spends far too much time on your crashed car. You litteraly stare at the screen for upwards of 30 seconds every very very short crash/race waiting for other crashes to finish. You would think the camera would go to these crashes and it does for the first few seconds... then it just decides that is too much work and hangs out with you. Also in Burnout Paradise, after you crash everything you the camera pans to count all the destruction you have caused. This game does that too except in this game it does it AFTER you already know your total - because kids now adays to not have patience and need results in real time... Lastly we have the locales which in a normal game are cities... This game went very politically correct and put the entire game in a "computer simulation." So zero cities / background in the whole game. All you get are the roads to crash on. This game throughly disappointed me from people I trusted on the Burnout series. In the end, take all the awesomeness that made you love Burnout Paradise, strip it away to the core, build NOTHING back up and make it politically correct - because someone could get hurt if we are crashing for real... and you have Danger Zone. Read More *** Was this review helpful? Yes No Funny Award 3 people found this review helpful [![JB The Gamer]()](https://steamcommunity.com/id/jbthegamer/) [JB The Gamer](https://steamcommunity.com/id/jbthegamer/) [93 reviews](https://steamcommunity.com/id/jbthegamer/recommended) [Recommended JB The Gamer 6.8 hrs](https://steamcommunity.com/id/jbthegamer/recommended/604740) Posted: August 13, 2018 Direct from Steam Danger Zone is what happens when ex-employees of Criterion Games, the studio that brought us the Burnout series, form their own studio Three Field Entertainment. Danger Zone is inspired by the crash mode from the Burnout series because those very founders of Three Field Entertainment use to work on those games. Back in the day, I use to be a fan of the Burnout series. Till EA ruined it with an open world concept that was the craze back in the late 2000s. Burnout Paradise killed the series for me, and it did for the series as a whole as well. What I liked about the Burnout series was the racing that had a twist. Being aggressive and causing your opponents to crash during a race was half the fun. The other mode I loved was the crash mode. The goal was to do as much destruction as possible by ramming your car into traffic. It was over the top and allowed you to explode your vehicle many times causing more destruction. But it was a lot of fun seeing what kind of crashes you can cause and beating the goals the game sets. Danger Zone rips out the crash mode from Burnout and just focuses on that. No racing, just crashing on a test course. The more damage you cause the higher your rank goes up. There are many different levels of new and interesting challenges to partake in as you progress through the game. I always tried to get Gold or Platinum ranking in every course but some of them were really challenging. While playing Danger Zone fond memories of Burnout would rush back to me. If you were a fan of the good old Burnout series, before Paradise ruined it, then I would highly recommend Danger Zone. My only real issue with the game was not being able to choose your car to crash with. In order to increase the challenges of the levels, the developers pick the cars for you. Other than that, Danger Zone is worth picking up. Pros: \-Good old crash mode from Burnout series \-Feels good when you cause so much destruction and gain high ranks. \-Crashes and impacts feel solid \-AI can be tricky and drive around your crashes adding to the challenge Cons: \-Can't pick your cars, forced to use the car the developers want you to drive. \-Lack of scenery, you may get tired of the indoor testing facility look by the end of the game. Final Verdict: 4/5 Great Game Read More *** Was this review helpful? Yes No Funny Award 3 people found this review helpful [![sonofbuzzo]()](https://steamcommunity.com/id/sonofbuzzo/) [sonofbuzzo](https://steamcommunity.com/id/sonofbuzzo/) [5 reviews](https://steamcommunity.com/id/sonofbuzzo/recommended) [Not Recommended sonofbuzzo 0.5 hrs](https://steamcommunity.com/id/sonofbuzzo/recommended/604740) Posted: July 12, 2018 Direct from Steam Disappointed. It feels like Burnout, but it's not fun like Burnout. The camera doesn't behave as one expects, there's minimal replay, and it just doesn't give the sense of mayhem that I got from previous Crash mode games. I assume it was budget and resource challenges that lead to the choice of all the action being indoors, but that really hampers the expereince. I will give any follow up or sequel a chance, but I wouldnt recommend this game. *** Was this review helpful? Yes No Funny Award 3 people found this review helpful [![Ryokufox]()](https://steamcommunity.com/id/ryokufox/) [Ryokufox](https://steamcommunity.com/id/ryokufox/) [5 reviews](https://steamcommunity.com/id/ryokufox/recommended) [Recommended Ryokufox 1.6 hrs](https://steamcommunity.com/id/ryokufox/recommended/604740) Posted: May 1, 2018 Direct from Steam It's pretty much the crash mode from burnouts series. Wish the crashbreakers were more like the original burnout games but still in development from my understanding. Totally worth every penny so far *** Was this review helpful? Yes No Funny Award 3 people found this review helpful [Browse all 175 reviews](https://steamcommunity.com/app/604740/reviews/?browsefilter=toprated) Review Filters ![](https://store.fastly.steamstatic.com/public/images/v6/close_btn.png) You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Enter up to 375 characters to add a description to your widget: [Create widget](https://store.steampowered.com/app/604740/Danger_Zone/) Copy and paste the HTML below into your website to make the above widget appear ## Popular user-defined tags for this product:(?) ## Sign In Sign in to add your own tags to this product. 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Showing **140** reviews that match the filters above ( Mixed ) Most Helpful Reviews [Recommended xxadonisxx 12.3 hrs on record](https://steamcommunity.com/id/xxadonisxx/recommended/604740) Posted: February 18 Direct from Steam Danger Zone, developed and published by Three Fields Entertainment, is a crash-focused vehicular destruction game that isolates and expands upon one of arcade racing’s most beloved side modes: orchestrated traffic carnage. Created by industry veterans with roots in classic arcade racing design, the game strips away traditional racing mechanics and instead builds an entire experience around causing spectacular, physics-driven pileups. Rather than competing for lap times or podium finishes, players are rewarded for chaos, timing, and the scale of destruction they unleash. The premise is simple but immediately engaging. Each level places the player in a staged traffic scenario inside a crash-testing facility environment. The objective is to steer into dense traffic at just the right angle and speed to trigger the largest possible chain reaction. The more vehicles involved, the greater the destruction and score. Points are awarded based on damage value, number of vehicles wrecked, and how effectively players extend the crash using the SmashBreaker mechanic—a feature that allows players to detonate their vehicle at the perfect moment to amplify the chaos and spread destruction across a wider radius. The game’s physics engine plays a central role in shaping each scenario. Collisions cascade unpredictably, with cars bouncing, flipping, and ricocheting off one another in dramatic fashion. This dynamic system means no two attempts at a level unfold exactly the same way. Even slight differences in angle or timing can dramatically alter the resulting chain reaction. While this unpredictability adds excitement, it also introduces an element of randomness that can occasionally make high-score attempts feel dependent on favorable physics outcomes rather than purely on skill. Visually, Danger Zone adopts a clean and functional presentation. The crash-test facility aesthetic emphasizes clarity over environmental variety. Traffic layouts are designed for readability, allowing players to quickly assess potential crash paths and density clusters. Explosions and debris are rendered with satisfying impact, providing immediate feedback when a chain reaction unfolds successfully. However, the environments themselves remain somewhat sterile, lacking the dynamic cityscapes or varied backdrops that might enhance immersion. Gameplay pacing is built around short bursts of action. Each crash attempt lasts only seconds, followed by scoring breakdowns and restarts. While this structure supports quick, arcade-style play sessions, loading times between attempts can feel disproportionate relative to the brevity of each run. The loop becomes one of experimentation and refinement: adjust angle, adjust timing, trigger SmashBreaker at the optimal moment, and repeat in pursuit of a higher score. Where Danger Zone excels is in delivering immediate, visceral satisfaction. Watching a carefully orchestrated crash unfold across dozens of vehicles can be genuinely thrilling. The scoring system encourages strategic thinking, rewarding players who analyze traffic patterns and identify optimal collision points. Leaderboards add competitive longevity, motivating players to perfect their techniques and surpass global high scores. However, the game’s narrow focus is both its defining strength and its primary limitation. Without traditional racing modes, varied gameplay systems, or narrative progression, the experience relies entirely on the crash mechanic to sustain engagement. After numerous scenarios, some players may find the repetition difficult to ignore. While individual levels differ in layout and vehicle arrangement, the core objective remains constant, and the absence of deeper progression systems limits long-term variety. Ultimately, Danger Zone is a distilled arcade experience built around spectacle and destruction. It succeeds in capturing the chaotic joy of orchestrated traffic collisions and offers a focused sandbox for players who appreciate score-chasing and physics experimentation. Its streamlined design ensures accessibility and immediate engagement, but its limited scope may restrict its appeal to a niche audience. For fans of crash-centric gameplay and arcade-style challenges, it provides satisfying bursts of vehicular mayhem. For those seeking broader driving mechanics or diverse gameplay modes, its singular focus may feel too contained. Rating: 6/10 *** Was this review helpful? [Recommended AlexKVideos1 11 hrs on record (10.9 hrs at review time)](https://steamcommunity.com/id/AlexKVideos1/recommended/604740) Posted: May 30, 2017 Direct from Steam ## Danger Zone In-Depth Review ## Back Story Back in 2014, Alex Ward and Fiona Sperry left Criterion Games. They formed a small studio called Three Fields Entertainment. They wanted to make a "spitual successor" to *Burnout*, but they worked on other games, *Dangerous Golf*, and *Lethal VR*. After releasing those games, they finally talked about Danger Zone. It is based off the destruction crash mode seen in *Burnout 3 Takedown*. Now, Danger Zone has released, but is it any good? ## Game Review Danger Zone is the crash mode of *Burnout* series. An okay game for the price, and gameplay. **Optimization & PC Settings** The game looks amazing. The Unreal 4 Engine really helps to bring out the beautiful moments of the gamemode. Everything is over the top (Lighting, fire, explosions, smoke, sparks). The game has a great amount of customizable settings. The optimization is amazing. I had my settings all the way up, and I was able to get over 100 FPS on each map, with many cars on screen. The game ran like a dream, with no stutters or big graphical glitches. They really did a great job for the PC version. *Optimization & PC Settings: 8/10* **HUD & UI** Simple, basic, and easy to use. There is not much cluttering the screen, which makes it easier to concentration on the action. There is also an option to hide the UI in the pause screen (when in the crash mode) really showing that they wanted this game to be cinematic. *HUD & UI: 10/10* **Controls** (I only used a controller) The controls for driving the car are horrible. I ended up sliding around like on ice, and I couldn't get back into control. I can't get to my target sliding everywhere! After exploding, it takes some pratice to be able to maneuver to your target. *Controls: (For controllers) 4/10* **Camera** The camera is one of the most frustrating camera ever. What annoys me is I can't look down! On a game focused on environments with plenty of vertical levels, you need to be able to look down so you can land where you want. I missed so many pickups because of this. The camera also sticks too close to the car, making it hard to see around it. *Camera: 0/10* **Gamemode** This game only focuses on the crash mode seen in previous titles of the *Burnout* series. The gamemode is about causing as much damage as possible. You fling your car into a series of intersections, causing huge pile-ups in the process. The gamemode is fun, and very entertaining. The crashes are weirdly calming, just watching the beautiful destruction unfold. *Gamemode: 8/10* **Level Design & Set-up** There are 32 different crash junctions, with all of the same virtual style to them. I am not a fan of the virtual style. The levels just aren't eye appealing, and feel lazily developed. They did make some of the levels set outside, but it is just still boring. However, the level setup as a lot of variety. No two levels are set-up the same, showing that they tried to atleast make the levels have a unique flow. However, with the annoying vertical levels that are insanely hard to beat with the camera, it makes it a lot less enjoyable. I think though that the main problem is that the levels are held back by the lack of visual appeal. *Level Design & Set-up: 4/10* **Props** HELLO? WHERE IS EVERYTHING? Since this is "virtual reality" there are no props. The only props are only on transport trucks, or barriers on the side of highways. Other than that, there is nothing. It would have been amazing if the level was filled with a bunch of props that can be obliterated. It would add to the chaos, but sadly, there is nothing. *Props: 3/10* **Difficulty** This game is very difficult, but in a not fun way. I wanted to pull my hair out on some of the levels which I can't seem to even finished properly. *Difficulty: 5/10* **Vehicles** There are 7 different drivable vehicles, but this doesn't make much of a difference. The cars all sound the same, and seem to handle the same. You also can't choose with car you want, so you have to stick with the one you are given. The traffic vehicles don't have much variety, meaning you keep seeing the same vehicle over and over again. *Vehicles: 4/10* **Vehicle Damage** The car damage is awful. The damage is not softbody, and the cars don't even deform. The damage is all texture based, just scratches, and paint chipping. Even the car lights don't break! Now the wheels, hoods, and doors do fall off. I understand that they are a small team, but they could have atleast done some kind of basic damage model, like the morph target technique (In games like Watch\_Dogs). The damage is part of the experience, which is non-existence. *Vehicle Damage: 2/10* **Physics** They claim that "Danger Zone combines real physical crashes...", but the physics don't make sense at all. Vehicles have no weight to them, causing them to fly away like paper planes. Cars slide like they are on ice. Although the physics aren't completely realistic, it actually helps make the game enjoyable, and funny. The game is over the top, so the crashes are even more over the top with the physics. *Physics: 7/10* **AI Traffic** The AI is perfect. Sometimes the AI drives by crashed vehicles right next to them, avoiding the accident completely, or they drive right into it. The AI makes the whole game really funny, and enjoyable. *AI Traffic: 9/10* **Sound** The sound design is basic. In some areas it sounds really nice, but in other you here the same annoying sound repeat over and over again. I heard car alarms go off in cars that weren't even parked, the same explosion sound can be heard, and the cars sound all the same\! *Sound: 4/10* ## Final Score: 5.2/10 *Average* A simple, yet enjoyable game. It is nothing special, but is okay for the gameplay it offers. *** Was this review helpful? 90 people found this review helpful 3 people found this review funny [Recommended TurboFunder 1.6 hrs on record (1.5 hrs at review time)](https://steamcommunity.com/id/TurboFunder/recommended/604740) Posted: October 6, 2017 Direct from Steam This IS NOT BURNOUT!\! This is a bare-bone crash game made by a team with less than about 10 staff. This is a game with no music. This is a puzze game, not a choas game. This is not a good party game. This is a small game. Take with a grain of salt, This is an OK game, don't expect Burnout. *** Was this review helpful? 90 people found this review helpful 5 people found this review funny [Not Recommended guy? toilet seat 6.1 hrs on record (5.9 hrs at review time)](https://steamcommunity.com/profiles/76561197998943420/recommended/604740) Posted: June 2, 2017 Direct from Steam I really wanted to like this. I love crash mode, I still wish that mobile game (Burnout Crash) made it to more platforms too. I thought, this series has been around for over a decade, surely they will put that experience and knowledge to good use, even if they don't have much money. They'll improve on the excellent foundation that's already there. Well for starters, they somehow took crash mode and turned crashing/pile-ups into not only NOT the primary goal, but an obstacle to it. Sure, Burnout 3 had money pickups but they were just a little bonus. Here, the pickups will make or break your score, which you will lose a significant chunk of if you miss even ONE of them or collect them in the wrong order. Where previously I'd be smiling at that giant pile-up I created, now I'm cursing at it for blocking my path to the next Smashbreaker (Crashbreaker) pickup. Which brings me to the Smashbreaker/Aftertouch system. Instead of being able to retrigger it by continuing to accrue new wrecks, now it will trigger ONCE and after that you have to try to collect Smashbreaker pickups to trigger it again. Your car didn't roll properly? Got clipped by the corner of a bus? Now you're stuck and have to retry the whole crash again. While for the most part the physics are ok, your own car can only maintain speed properly if it rolls end-over-end, something you have very little control over (think Showtime from Paradise except with more accurate physics and no helpers). Not only that, the car will stick to the ground if it lands right-side up (despite losing its wheels in the initial crash) and destroy any momentum/flipping you built up with your Smashbreaker jump. Essentially Danger Zone is a 3-D platformer about limited jumping, where your success often depends on the physics being nice to you. It could improve down the line with fixes/additions but right now it's an exercise in frustration. Other things to note (as of this review, obviously they could change later): \- Camera control; you only get it after your car becomes a wreck, and only on the horizontal axis. Yes, this does become a problem when trying to see pickups you're above. \- No restart button, no rebinding of any kind \- It is a graphically nice game, especially the light sources. Thanks UE4. *** Was this review helpful? 26 people found this review helpful [Recommended PizzaChew 4.7 hrs on record (2.9 hrs at review time)](https://steamcommunity.com/profiles/76561198014947022/recommended/604740) Posted: September 22, 2017 Steam Key For the price it's a decent game. Hope they can really build upon this to match the greatness that was Burnout 2, 3, and Revenge's crash modes. The main things that detract from the game are: \- falling off the course which basically disqualifies your run \- lack of music to create better atmosphere (recommend playing something like Kenny Loggins - Danger Zone or whatever else gets you pumped while you smash cars to bits) It's really too bad the cold heart of EA essentially killed off Burnout for some lackluster Need For Speed games. Edit: The camera is a bit improved now. The game is getting some good love from patches. *** Was this review helpful? 15 people found this review helpful 1 person found this review funny [Not Recommended Memphis 1.4 hrs on record](https://steamcommunity.com/profiles/76561197993332425/recommended/604740) Posted: June 3, 2017 Direct from Steam Make a room, download some free assets, import "My very first driving rig!", add a nifty explosion effect, add some ~~cool~~ sfx and ~~music~~ , whip up a prototype, aaaand ship it\! This is a souless, empty shell of it's inspiration Burnout. You know when my 2 young boys, whos lives revolve around breaking things and instant gratification, are bored to tears after 10 minutes of playing, something is wrong. *** Was this review helpful? 54 people found this review helpful 5 people found this review funny [Not Recommended Neuralsplyce 3.5 hrs on record (3.1 hrs at review time)](https://steamcommunity.com/id/neuralsplyce/recommended/604740) Posted: May 31, 2017 Direct from Steam TL;DR. Where Crash Mode was a demolition sandbox, Danger Zone feels like a demolition shoebox. Hopeful the devs expand the gameplay. Such a disappointment. I've been playing demolition/smash 'em up games since the first Carmegeddon. I've loved the Flatout and Burnout series for the sheer mayhem. I was really excited when the announcement came out a few months ago that some devs from Burnout we're creating a standalone Crash Mode game. Sadly, they found a way to suck most of the fun out of Crash Mode. In the Burnout games, you racked up mayhem on busy city streets. In Danger Zone, you are stuck for the entire game in an underground garage simulator. In Burnout, the traffic was dynamic and alive and you enjoyed every second of destruction as drivers kept suicidally driving into multi-car pileups. In Danger Zone, each scenario has a finite number of cars. If you slow down or stop to time a dash through a busy intersection to hit the perfect target, you can literally run out of vehicles. I made a couple of runs just trying to collect all of the power ups only to have zero vehicles to smash into. You can collect all the power ups - worth thousands of points - and score a perfect zero for not hitting a single vehicle because there are none on the map. I understand by having set conditions it makes you work harder for a higher score, but that is not what made Crash Mode fun. The points were secondary to the destruction and somewhere along the way, the devs forgot that. Some common complaints you see in other reviews that I have agree with are: \- How poor the vehicle controls are \- You only get to drive 1 car the entire game \- The limited destructability. This is Crash Mode, not Dent Mode. I am hopeful this is not the end of development and the game evolves. At a minimum they need to add an Endless/Unlimited Mode where cars keep coming until you get knocked too far from the danger zone and the timer runs down (like the Insurance Fraud mini-game in Saints Row - as long as you keep getting knocked around, the games keeps going). Until then, my recommendation would be to wait until the game improves or it goes on sale. *** Was this review helpful? 29 people found this review helpful 1 person found this review funny [Not Recommended SirJarko 4.8 hrs on record](https://steamcommunity.com/profiles/76561198126388546/recommended/604740) Posted: June 8, 2017 Direct from Steam I have to first start this review by saying that I LOVE ALL of the BURNOUT GAMES. Every piece of them. So of course I knew that the crash mode from Burnout was going to make a return some time after Dangerous Golf. However I did not quite predict this. This little game has some glaring problems that not even someone that loves all of the Burnout games can ignore. So its with an heavy heart that I write MY Review of Danger Zone. Firstly I will start off with some of the Pros and then proceed to the Cons I see then finish with an overview and opinion piece. Pros: Name of the game is just perfect. User Interface. Optimisation. That familiar Burnout/Crash Mode feel. The Ranking System with other players. The Sounds. Price (kinda). Cons: No DJ Striker. No where near as fun as Burnouts Crash mode. Lack of serious character. Tedious to play. You ONLY get ONE CAR to play with. Severe lack of variety and depth all round. The Same boring environment to look at and crash in over and over again (For most of the game). All of the vehcles in THIS game they have next to no damage except some scratches and they set on fire. The lights even stay lit up right after you crash the cars. My Personal Opinion: For me this game has no character no proper replay ability as the scenarious you play in are really boring and lack any fun from a gameplay and design perspective. My biggest gripes with this game are the following: Instead of at least getting One half decent environment to cause havok in. We end up getting a very stale looking and feeling indutrial simulation that you can only control with using one boring looking sedan with no choice of even colour of the car to crash in and once you fall or even getted knocked off the world its game over man no matter what score you have. I should'nt be punished for not causing chaos YOUR WAY! If I want to smash everything and provide a huge score my way why must I be punished for doing so? The menus,Cars,Lack of any music or any meaningful damage,The game is just boring to look at and play, Getting punished for not destroying things the way each level wants you to which I will expand on below. For example: You are pushed into a level but instead of getting the best score by hitting and smashing stuff. You actually have to hit things a certain way and it is a must that you get nearly all of the pickups to even finish the level. Look I understand that I have to hit things a certain way but with this game you have to hit things ONE WAY PER LEVEL and until you figure out what that is ya screwed and this is not good game design. Also you have a timer to do all this in as the cars them selfs will de spawn and only spawn once. This game only does one thing well. Functions. Thats it, Nothing else. If it wasnt for the fact that this is called Danger Zone and the pretty effects, EA could of released this game under the name Burnout Crash Zone Renegade or something like that and you would be hard pressed to tell that is was made by the origional founders of Criterion and you could mistake it as a bad atemp of something fantastic made by corporate greed. Not saying that this game was made in those conditions. But it feels ,plays and looks that way. With my eyes this game needed way more time in development that much is clear as day once you beat most of the game and get over your nestalga. I honestly don't know how the founders of said goodness can make something worse then they did many years back. Did they not go back and play there old games and the mode and break down how each of these things where done. Opifony time.... Go back embrace and recreate the bones and all that then proceed to bring it to 2017 and then later down the line evolve the formila. NOT try to do something that you have a faint memory of and hopethat the old fans will put up with it. Epecially when its so stale,Boring,Repetative and even lacks must have things like a DEFORMATION SYSTEM IN A GAME ABOUT DEFORMATION AND CRASHES and im talking the burnout 3 damage system and this is worse then that by miles. I would be more forgiving but this is 2017 and Brand new Indie Devs put more effort in then TFE. and these guys are the Founders and Creators of Burnout and Criterion? ♄♄♄♄ OFF. I seriously hope that TFE's next game will greatly build upon this and seriously Add everything this game is missing which is nearly everything I and many others have Covered. Also some LESS of linerarity for they way you go about causing chaos as well as not being punished for not smashing stuff the ONLY way the game want you to do so and for me DJ striker telling me about risk reward every so often. He was in Dangerious Golf. Also I do want you guys to succeed but you need some tough love. So this game as it stands is just a linear grind simulator with no real character, depth or fun thats its ancestors had.With all of the indie titles in todays Market this One fails to even stand out or be fun. Its a no go from me. Its a shame really I was really looking forward to this title but it ends up bringing nothing new or loved back to the table except some explosions. I really really really hope that TFE's next game will be much more then what Danger Zone is currently as all this has going for it for ME at least is the nestalja and what lies hidden deep underneath is a fantastic base badly realised that is also let down by a rather mindblowingly boring shallow repetative exterior and is rather lacking in many regards. Just because they are classed as Indie Devs does NOT mean I will get behind lazy and poor game design period that is not fun across the board. I enjoyed Dangerous Golf way more then this and I ♄♄♄♄♄♄♄ hate golf. I actually love Cars. I love Racing games. I love unique games that are FUN. I love Developers that try and do create great games per Genre. This game is none of the above. Its not unique, Fun, Pretty, Timeless or interesting. Its a bland boring repetative experience that has nothing going for it when you compare it to other Indie titles and its "inspiration" Crash mode from Burnout. "Its just a grind simulator with some cars and explosions in it" Sorry Three Fields Entertainment :( 3/10 - Bad \-SirJarko. *** Was this review helpful? 15 people found this review helpful [Recommended diabLo-Designz 4.7 hrs on record (4.7 hrs at review time)](https://steamcommunity.com/id/diabLo-Designz/recommended/604740) Posted: May 30, 2017 Direct from Steam For that price(12.99€) i can give it a thumps up. If you dont want to collect every gold/platinum medal you can finish the game easily in under 2 hours. I just finished the last level(20th) and had 15/20 gold medals and 11/12 achievments. Only need to replay some levels to get some additional platinum medals. (as of writing i had 2.2h played, after 4.0h i got all achievments) The gameplay itself isnt bad. Its like Burnout crash mode but the vehicle handling is not that good, there is no reverse either. I mean, the game is enjoyable and if you loved the crash mode you will like/love this game too. Its just that there is something missing, the polishing or i dont know. The vehicles have barely any damage model. Sure, the doors get lose(but wont fall off) and get scratchy and that stuff but no real deformation. Devs told in forums why(too small team, too many problems) but its still a bit sad and takes away this nice "Eye-Candy" feel. The graphics are okay i guess. Bit outdated maybe but it works for this type of game. Only one environment tho, inside that test facility. Explosions are nice to watch. The physics can sometimes work against you and with you. Or they just work completely normal, not predictable i think. I got shot across the streets or got hold on one place without any movement(yes, i pressed B). Its especially funny when you see multiple cars hit the ceiling without any input from me. All in all i can say its worth it if you loved the old crash mode from Burnout games. It brings over the same feeling of fun destruction with enough puzzle elements to get you hooked for some time. If you cant stand replaying the same level over and over just to get gold/platinum you should wait for a good sale. The playtime is already short but without hunting for gold/platinum it would be even shorter. *** Was this review helpful? 18 people found this review helpful [Recommended Candy Herschel 5.6 hrs on record (4.5 hrs at review time)](https://steamcommunity.com/id/thatfemaledog/recommended/604740) Posted: June 4, 2017 Direct from Steam Remember when EA didn't suck massive dongs and completely abandoned a strong racing franchise in favor of an arguably weaker one that EA forced the devs to make games for before canning them and throwing them on the new Battlefront games? Those were the days when the Burnout franchise reigned supreme as the ultimate destruction racer. Even from its first iteration back on the PS2 we were introduced to a high octane smash fest of aggresive racing and traffic dodging. However, the pinnacle wouldn't be reached until 2002 when Burnout 2: Point of Impact introduced a series of minigames involving smashing a car into heavy traffic to cause a chain reaction of carnage. This formula wouldn't be perfected until Burnout 3: Takedown when the mode took a more arcadey approach allowing you as the user to control the flying remains of a destroyed vehicle into even more traffic to cause a bigger wreck. Oh yeah, there was also racing too. After the last good Burnout game, Burnout Revenge, came a successor called Burnout Paradise that pretty much sucked all the "success" out of the very thing it was trying to be. While the removal of a structured circuit race was replaced with an open world point A to point B system the biggest insult was the removal of Burnout's Crash Mode in favor of a mode called Showtime which allowed users to, at any point, spin their car out of control and start smashing into traffic endlessly until they ran out of momentum from hitting traffic. It sucked because it never really showcased all the destruction you were causing until at the end when it somewhat showed you the aftermath during the scoreboard. The best thing about Burnout's original Crash Mode was that each level was structured uniquely outside the confines of the tracks already in the game allowing the developers to create some really wild scenarios for you to crash your car into. The game also highlighted whenever some poor unsuspecting victim hit the brakes too late and skidded into a tanker causing him to explode. Fans of the Burnout franchise have been left without a crash mode successor for 12 years. TWELVE. YEARS. And don't even get me started on that joke of game development called Burnout Crash! That is not Crash Mode. It was a sad excuse for a Crash Mode successor. So come the other day when I'm just lazing around and hear about this trailer for a Burnout Crash Mode successor and to my surprise upon watching the trailer I find out it was released 4 days ago. I quickly refunded Tokyo 42 because that game was such a disappointment and put my money towards this instead and, man, I sure feel quite the opposite\! It's no surprise that this game is pretty much exactly identical to that of Burnout's original crash mode. The handling, driving physics, the floaty destruction physics, behaviors of the NPCs, the after-touch explosion system, the camera focusing on the points of impact, etc are all included in this game and that's because Three Fields Entertainment is a company founded by Ex-Criterion founders who worked on the original set of Burnout titles. The moment I picked up the controller and smashed into the first scenario I was blasted by a whirlwind of nostalgia and felt the relief of a 12 year old itch finally being scratched. There was nothing more satisfying than seeing everything familiar with the game that I loved playing over and over so many odd years ago and it is special to see that they kept all the charm of Crash Mode in this spiritual successor. Now, obviously, there are a few things that are different this time around. The first and most obvious is the aesthetic of the game. Everything is done inside of a crash test simulation complex. I don't know if this was for budget reasons to keep the cost down but don't expect a wild change of scenery through the levels like we experienced with some of the real-world reimagings found in Burnout 3 and Revenge. It pretty much all looks the same, but they at least put forth the effort to make the facility and simulation rooms look and feel genuine with flashing lights, large metal doors, and rooms that "code" themselves into existence. Every vehicle, including yours, has a crash test logo on it as well and every letter features a bright sign that displays some sort of text. None of these have only gotten a small chuckle out of me but it's nice that it's there. The biggest changes are two additions they added to the levels themselves. Crash Mode in Burnout was pretty simplistic in its mechanics. You have a car, you try to drive into traffic and rack up as much of a combo as you can get from the pile up. The more cars piled up, the bigger multiplayer you recieved and the more collateral you collected. You could also build up a meter called "Crashbreaker" which allowed you to blow up your vehicle and, for a few seconds, fly it around and toss it into traffic you may have missed or otherwise can't get to without making use of the mechanic. Danger Zone features these same mechanics as well, however Crashbreaker is now referred to as Smashbreaker and you only get one of them after meeting the minimum requirement during the first point of impact. The only way you can get more Smashbreaker is to control your first Smashbreaker into a collectible Smashbreaker icon located on the map. Its a weird design choice as it makes the crashes you cause feel less dynamic. Its like you have to follow a path set by the developers in order to obtain the high score which sorta of dampens the beauty of experimentation from its predecessor and turns it into a challenge and competition with the inclusion of the leaderboard. They do also include money pick ups as well for extra points, and collecting all of them reveals a secret cash pick up that rewards you with \$5 million in points. That being said though it doesn't really diminish from the fun and nostalgia the game has to offer but I would have liked if this wasn't included. Along with that there are bigger changes. The multiplier system only comes into affect after initiating a Smashbreaker and it will only count cars you either destroy with the radius of the explosion and other cars you knock into while you're flying around. They also included out of bounds areas on the map which will cause a game over if you fall into it and give you bonus points if you throw an NPC into it. This becomes a game of balancing because you obviously get the most points from causing pile ups but if you throw all the vehicles off the map with your Smashbreaker you lose creating an obstacle for other NPCs to crash into yet you need to use your Smashbreaker in order to obtain a higher multiplier for the pile up collisions. Timing is crucial in obtaining the most points you can possibly get and following the route you need to for that mad-mad money is difficult as your car only bounces when rolling on its sides and bouncing off of other traffic. It will refuse to move while it's grinding on the chasis. This can make for some frustrating moments as one poorly timed collision after using a Smashbreaker can send you away from another Smashbreaker you desperately need to keep the chain going. The most disappointing thing however is the lack of any other vehicles for you to drive. You are only given this midsize 4 door sedan that sounds like it has the engine of a Ford Mustang. Obviously the maps are tailored around this one specific car, but I would have liked if they played around with a variety of different vehicle classes. Again, it's probably due to budget constraints as they are a small team that's self-publishing on Steam, but aside from that this is pretty much the Crash Mode that veteran Burnout fans have been craving for over a decade now. It's definitely worth the asking price of \$12.99 and, hopefully, with some good sales we'll finally see a real Burnout successor. I highly recommend it to fans and to newcomers alike. *** Was this review helpful? 19 people found this review helpful 1 person found this review funny [Browse all 175 reviews](https://steamcommunity.com/app/604740/reviews/?browsefilter=toprated) Recently Posted [Not Recommended DDRJake 3.7 hrs](https://steamcommunity.com/id/DDRJake/recommended/604740) Posted: March 5, 2023 Direct from Steam It controls terribly, all movement feels like it is done on ice. The camera cannot be manipulated while driving and is at a very low angle, making the very vertical levels an utter gamble as to if you are going where you need to do, the destruction of vehicles is very unfulfilling as it is only texture damage, no warping of the models to really feel the impacts, there is no music and the game is short with only one mechanic ripped straight out of Burnout. It's a disaster of a game, avoid and go play Burnout instead. *** Was this review helpful? 3 people found this review helpful [Not Recommended Aihara 0.1 hrs](https://steamcommunity.com/id/XionicAihara/recommended/604740) Posted: September 5, 2022 Direct from Steam Game crashes every minute or two. From what I was able to try on the first level. It seems pretty basic almost on rails style crash game. There isn't a whole lot of variety judging by what others are saying. And it'll leave you disappointed if you wanted a Burnout 3 experience. Too bad I can't actually play the game though. *** Was this review helpful? 2 people found this review helpful [Not Recommended Undertow 2.2 hrs](https://steamcommunity.com/id/undertow/recommended/604740) Posted: May 9, 2020 Direct from Steam A driving game where you cant actually drive the cars. Accelerate and brake a little yes, but dont expect to steer, drift or really anything else. Everything drives like you're on ice. That works ok for most levels, but in the ones that you actually need to move its quite frustrating. The camera is awful too. No tilt and yet there is a lot of verticality in the levels. For some reason the camera will snap around mid-turn sometimes too, very disorienting. *** Was this review helpful? 3 people found this review helpful 2 people found this review funny [Not Recommended jack\_the\_beast 4.4 hrs](https://steamcommunity.com/id/jack_the_beast/recommended/604740) Posted: April 30, 2020 Direct from Steam this is not a bad game in general but for everyone who has fond memories of of the crash mode in the burnout series it's difficult to judge this positively. the potential is there but the lack of scenery and selectable cars each with its own strengths and weaknesses just make the gameplay shallow. there are also some techinical issue such as a certain inconsistency of the physic engine and the lack of a 360 camera in all direction (which honestly takes literally 10 minutes to be implemented). besides those things the game is ok, it just suffer in comparison to their previous work. hope DZ2 makes the leap again *** Was this review helpful? 3 people found this review helpful [Recommended constantcompile 3.3 hrs](https://steamcommunity.com/id/constantcompile/recommended/604740) Posted: January 8, 2020 Steam Key ## An explosion-themed coin collecting game It's very tempting to focus on the absurd CAR GO BOOM spectacle of it all, but that would misrepresent the thrust of the gameplay. This game consists of bunny-hopping from one coin-blast pickup area to the other. Sometimes timing your blasts carefully, occasionally wondering who thought locking the camera to the horizontal axis was a good idea, and mostly just hoping the physics rolls the dice in your favor this time. If you wish you could go back and play the CRASH levels of the Burnout series, pick this up on sale and have a giggle. Don't expect the novelty to last for more than a couple of hours. Still, it's fine for what it is. Recommended. *** Was this review helpful? 2 people found this review helpful [Recommended Goofy Oomfie 3.5 hrs](https://steamcommunity.com/id/herzenswarme/recommended/604740) Posted: December 27, 2019 Direct from Steam ## An acceptable attempt at recreating Burnout's Crash Mode To start things off I'll put things into perspective. This game is a recreation of a specific game mode called Crash Mode from the Burnout series. There, you would drive into a scenario in which your goal is to trigger the biggest crash collision possible to gain points. You would be given some air control and the access to "Smashbreaker", which consists in detonating your car in order to provoke further damage and move around a little more. In these scenarios, there were tokens which would give you extra points, extra Smashbreakers, or multiply your total score. From these, only the highest multiplier was crucial. With Danger Zone, the formula is changed, which creates a resembling experience but different in key points. Here, the base is the same. You drive towards the scenario and create a crash collision. However, the design decisions surrounding the bonuses will lead to enormous changes in the way the player approaches and experiences each level. Before, the tokens for bonus points were not quite important. Here, however, collecting all the tokens grants a really substantial boost to your score, making them completely necessary to reach the higher goals. These are also set in a very clearly predesigned route, which makes the game more focused in following that route than actually optimise your crashing. Furthermore, there are some flaws in the control system, specially in regards to the Smashbreaker, which is extremely unreliable due to the physics changing the distance you can slide or bounce off the ground. A good roll of the dice can be a game changer. Due to what I assume were limitation in its production, natural, realistic scenery is gone and now all levels are metallic constructions in some fictional test lab. This is minor but still worsens the atmosphere for me. Quite underwhelming when compared to its mother, but still enjoyable enough. Worth it for reduced price. *** Was this review helpful? 2 people found this review helpful [Not Recommended kingsdude 5.3 hrs](https://steamcommunity.com/profiles/76561198076535403/recommended/604740) Posted: October 14, 2018 Direct from Steam Did you play Burnout Paradise? Did you love it? Did you think a new crashing game from the same developers would be awesome? Think again.... First off I earned atleast Bronze medals in all 40 levels in five hours... I assume the intent was to keep us coming back for higher medals. In this was Burnout I might have. But alas, it is not... This game has ZERO MUSIC. All you hear is the crashing, which sounds good except there is no music anywhere in the game from the Home menu onward... Second the camera spends far too much time on your crashed car. You litteraly stare at the screen for upwards of 30 seconds every very very short crash/race waiting for other crashes to finish. You would think the camera would go to these crashes and it does for the first few seconds... then it just decides that is too much work and hangs out with you. Also in Burnout Paradise, after you crash everything you the camera pans to count all the destruction you have caused. This game does that too except in this game it does it AFTER you already know your total - because kids now adays to not have patience and need results in real time... Lastly we have the locales which in a normal game are cities... This game went very politically correct and put the entire game in a "computer simulation." So zero cities / background in the whole game. All you get are the roads to crash on. This game throughly disappointed me from people I trusted on the Burnout series. In the end, take all the awesomeness that made you love Burnout Paradise, strip it away to the core, build NOTHING back up and make it politically correct - because someone could get hurt if we are crashing for real... and you have Danger Zone. *** Was this review helpful? 3 people found this review helpful [Recommended JB The Gamer 6.8 hrs](https://steamcommunity.com/id/jbthegamer/recommended/604740) Posted: August 13, 2018 Direct from Steam Danger Zone is what happens when ex-employees of Criterion Games, the studio that brought us the Burnout series, form their own studio Three Field Entertainment. Danger Zone is inspired by the crash mode from the Burnout series because those very founders of Three Field Entertainment use to work on those games. Back in the day, I use to be a fan of the Burnout series. Till EA ruined it with an open world concept that was the craze back in the late 2000s. Burnout Paradise killed the series for me, and it did for the series as a whole as well. What I liked about the Burnout series was the racing that had a twist. Being aggressive and causing your opponents to crash during a race was half the fun. The other mode I loved was the crash mode. The goal was to do as much destruction as possible by ramming your car into traffic. It was over the top and allowed you to explode your vehicle many times causing more destruction. But it was a lot of fun seeing what kind of crashes you can cause and beating the goals the game sets. Danger Zone rips out the crash mode from Burnout and just focuses on that. No racing, just crashing on a test course. The more damage you cause the higher your rank goes up. There are many different levels of new and interesting challenges to partake in as you progress through the game. I always tried to get Gold or Platinum ranking in every course but some of them were really challenging. While playing Danger Zone fond memories of Burnout would rush back to me. If you were a fan of the good old Burnout series, before Paradise ruined it, then I would highly recommend Danger Zone. My only real issue with the game was not being able to choose your car to crash with. In order to increase the challenges of the levels, the developers pick the cars for you. Other than that, Danger Zone is worth picking up. Pros: \-Good old crash mode from Burnout series \-Feels good when you cause so much destruction and gain high ranks. \-Crashes and impacts feel solid \-AI can be tricky and drive around your crashes adding to the challenge Cons: \-Can't pick your cars, forced to use the car the developers want you to drive. \-Lack of scenery, you may get tired of the indoor testing facility look by the end of the game. Final Verdict: 4/5 Great Game *** Was this review helpful? 3 people found this review helpful [Not Recommended sonofbuzzo 0.5 hrs](https://steamcommunity.com/id/sonofbuzzo/recommended/604740) Posted: July 12, 2018 Direct from Steam Disappointed. It feels like Burnout, but it's not fun like Burnout. The camera doesn't behave as one expects, there's minimal replay, and it just doesn't give the sense of mayhem that I got from previous Crash mode games. I assume it was budget and resource challenges that lead to the choice of all the action being indoors, but that really hampers the expereince. I will give any follow up or sequel a chance, but I wouldnt recommend this game. *** Was this review helpful? 3 people found this review helpful [Recommended Ryokufox 1.6 hrs](https://steamcommunity.com/id/ryokufox/recommended/604740) Posted: May 1, 2018 Direct from Steam It's pretty much the crash mode from burnouts series. Wish the crashbreakers were more like the original burnout games but still in development from my understanding. Totally worth every penny so far *** Was this review helpful? 3 people found this review helpful [Browse all 175 reviews](https://steamcommunity.com/app/604740/reviews/?browsefilter=toprated)
Shard99 (laksa)
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